Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 74 | 6 |
| All-time Steam reviews | 76% | 71 | 277 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 0 total reviews in window · weighted 0.1 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (29)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“As a loving tribute to JRPGs and '80s pop culture, Saturday Morning RPG has rough edges a-plenty and even more bright ideas. It can frustrate and baffle, particularly if you're not au fait with the period, but it's always keen to invite you into its world.”
read full review ↗ - 75
“If you’d like a trip down the 80s memory lane with some decent RPG gameplay layered on top you probably will enjoy Saturday Morning RPG, warts and all. The jokes are punny, some of the renaming to protect the innocent is clever, but the experience really hinges on how you react to this. If you reject it there’s pretty well no chance it will be fun, but if you embrace it there’s just enough there to keep it consistently entertaining. This feels like an experience that hit its target objectives well, just by its nature it’s a thoroughly niche experience so enjoyment is in the eye of the beholder.”
read full review ↗ - 50
“Although Saturday Morning RPG certainly captures the feelings of playing a Saturday morning cartoon, that quality may very well be its downfall. The episodic format, coupled with the fairly involved battle system, make for a breath of fresh air in the early game, but they quickly become repetitive and rather dull, much like a typical '80s cartoon. The aesthetic is plenty pleasant and the writing has its moments of charm, but Saturday Morning RPG is ultimately a JRPG not meant to be played powered through. In small bursts, its combat and episodic story structure might shine, but they fall apart quite hastily when played all at once. It's best to take each episode a week at a time, like a proper Saturday morning cartoon.”
read full review ↗ - 90
“While the game isn't super hard, there can be some tricky moments of knowing when to best save up your energy, heal, or attack. Nothing too troublesome for a RPG vet. The sticker system for bonus stat perks, trapper keeper live cover, and the various special attacks from a moon walk glove to a transformer semi, are fun to use and to see.”
read full review ↗ - 80
“Saturday Morning RPG has a lot to like. The presentation is top notch, the gameplay is excellent, and the vast amount of ‘80s references sprinkled throughout the episodes are fun, promoting a positive vibe. I wish the world had a bit more depth, and the difficulty spikes get annoying fast. But with Saturday Morning RPG, the positives end up outweighing the negatives.”
read full review ↗ - 90
“Saturday Morning RPG has heart, and in any kind of pop culture, that's the most important part.”
read full review ↗ - 80
“A fun, easy going, RPG with a heavy coating of 80s nostalgia. With an upfront cost of "free", it's hard not to recommend it.”
read full review ↗ - 100
“All in all, Saturday Morning RPG provides a memorable jaunt down RPG paths with solid role-playing mechanics that are as effective as they are zany.”
read full review ↗ - 90
“A homage to '80s pop culture and a legitimately entertaining role-playing title to boot, Saturday Morning RPG is as unique as it is enjoyable.”
read full review ↗ - 70
“It's a curious experience, in spite of the battle pacing issues.”
read full review ↗ - 80
“While it doesn't come to a satisfying conclusion, Saturday Morning RPG remains an entertaining light-hearted romp that will strike all the right chords for those that grew up with Transformers and G.I. Joe.”
read full review ↗ - 90
“While the game is the same on, say, PlayStation 4 and Nintendo Switch, the Switch version does have the advantage of allowing you to play the game at home or on the go, and you can also use the touchscreen to play the game when in Portable or Tabletop mode. So if you're looking for a new way to play Saturday Morning RPG, or if you still haven't played the game before, then this is definitely the version you can should try today!”
read full review ↗
…and 17 more tracked reviews.
Patch history
- Achievements Fix!Oct 28, 2024
- February 8th Update!Feb 9, 2014
- February 8th Update!Feb 9, 2014
