Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 71 | 6 |
| All-time Steam reviews | 76% | 71 | 368 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 90% | 84 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 4 reviews sampled · 2 total reviews in window · weighted 1.2 up / 0.1 down · computed 2h ago · full methodology →
Press & Creators reviews (21)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“It's become harder for roguelike games to stand out over the years due to an overpopulated market. As predictable as Quest for Dungeons may be, it is easily one of the superior ones now available on the Wii U eShop. Its quality design makes it easy to pick up and play, and can entertain players for minutes or hours at a time thanks to the unique simultaneous turn-based combat and procedurally generated dungeons. If you're in the mood for yet another roguelike adventure, Quest of Dungeons is a game you should consider.”
read full review ↗ - 80
“Quest of Dungeons, for many people, will initially live or die upon its looks unfortunately and if you enjoy a challenge that plays very well in handheld mode I encourage you to give the gameplay a look. Underneath the old school pixel graphics is a rewarding and challenging roguelike experience, one that will probably bring you closer to the original Rogue than anything else you'll play. The RNG (Random Number Generator) Gods are strong with this title, and though they are often quite cruel when things roll on your side it can be a great feeling. What's great is there is ample room for strategy and success (as well as humiliating failure, granted) as you encounter the biggest challenges in the game. Why settle for your fate when you have an opportunity to change it by being a tricky bastard? Quest of Dungeons has consistently surprised me with its adherence to the core roguelike formula, with all of its randomness, while also maintaining a consistent degree of challenge.”
read full review ↗ - 70
“Quest of Dungeons is what happens when a formula is refined, but largely left the way it is. It's not going to appease those who are sick of the same old, but it will make those who want something that is refined happy. It's clearly not for everyone, but for those who have already dropped hundreds of hours into other dungeons, this one is worth the visit, so definitely jump on in.”
read full review ↗ - 80
“Quest of Dungeons has consistently surprised me with its adherence to the core roguelike formula, with all of its randomness, while also maintaining a consistent degree of challenge.”
read full review ↗ - 85
“Roguelike fans will have some fun in Quest for Dungeons, just keep in mind, this roguelike doesn't mess around and when you die, you start over from scratch.”
read full review ↗ - 80
“Quest of Dungeons has all the good elements that make it a recommendable game: it's fun, simple to get into and fun to play. Even if some rooms start looking a bit repetitive after a while, Quest of Dungeons is addictive and very well designed for short, intense sessions.”
read full review ↗ - 80
“Quest of Dungeons might be one of the oldest rogue-likes on Switch, but it is easily one of the most entertaining for the price.”
read full review ↗ - 80
“The lenient difficulty, procedurally generated levels, and promises of plentiful loot prove that Quest of Dungeons has something for any roguelike or dungeon crawler fan. ”
read full review ↗ - 65
“In fact, we have the classic Dungeon Crawler project, which is in the best traditions of the genre, knows how incredibly tighten, even without any distinguishing features compared to competitors. Actually, in this lies the main flaw of the game, the lack of something new.”
read full review ↗ - 86
“The 16-Bit pixel art graphics of Quest of Dungeons are really nice and makes the game shine on the Wii U. You have choice of playing the game on the big screen or use Off-TV play. I found that it looks better on the big screen as it had a slightly darker hue on the Wii U Gamepad, but this was not a huge issue. It was very fun to do this Quest of Dungeons review, and I can't wait to see what the dev does for its next game!”
read full review ↗ - 78
“Quest of Dungeons is one of the most enjoyable roguelikes to hit the Switch. It is an easy to play dungeon crawler with an addictive turn-based gameplay that makes you want to go for one more run. ”
read full review ↗ - 40
“It's strenuous trying to enjoy a game that has four difficulty settings that can all be worked around in the same fashion”
read full review ↗
…and 9 more tracked reviews.
Patch history
- [3.0.9] WASD keys to navigate menusDec 11, 2021significant · resets scoring window
- QoD update 3.0.8 with some QOL changesDec 5, 2021significant · resets scoring window
- Expansion/Update 3.0 releasedSep 24, 2018
- Beta for v3.0 available [Windows]Oct 20, 2017significant · resets scoring window
- Beta for v3.0 available [Windows]Oct 20, 2017significant · resets scoring window
- Update/Expansion 2.0 releasedFeb 24, 2016significant · resets scoring window
- Update/Expansion 2.0 releasedFeb 24, 2016significant · resets scoring window
- Progress on the v2.0 UpdateApr 17, 2015
- Progress on the v2.0 UpdateApr 17, 2015
- 2.0 Expansion Beta available to testSep 13, 2014significant · resets scoring window
- 2.0 Expansion Beta available to testSep 13, 2014significant · resets scoring window
- Quick-fix patch and talking next updateJun 22, 2014
- Quick-fix patch and talking next updateJun 22, 2014
- Update 1.0.10May 4, 2014significant · resets scoring window
- Update 1.0.10May 4, 2014significant · resets scoring window
- Update 1.0.9Apr 22, 2014
- Update 1.0.9Apr 22, 2014
- Update 1.0.8Apr 13, 2014
- Update 1.0.8Apr 13, 2014
- Update 1.0.7Apr 6, 2014
- Update 1.0.7Apr 6, 2014
- Update 1.0.6Apr 1, 2014
- Update 1.0.6Apr 1, 2014
