Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 488 sampled Steam reviews (340 positive / 148 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Multiplayer & servers16% mention it
- Story & writing14% mention it
- Combat12% mention it
- World & exploration12% mention it
- Bugs & crashes11% mention it
What negative reviews complain about
- Story & writing43% mention it
- Bugs & crashes31% mention it
- Progression & loot21% mention it
- Controls & UI18% mention it
- Multiplayer & servers16% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
52%
122 reviews
5-15h
75%
172 reviews
15-40h
79%
132 reviews
40-100h
72%
47 reviews
100h+
67%
15 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 78 | 40 |
| All-time Steam reviews | 56% | 57 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 78% | 73 | 1182 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 25, 2026) · 488 reviews sampled · 1182 total reviews in window · weighted 264.6 up / 74.7 down · computed 1h ago · full methodology →
Press & Creators reviews (12)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“No More Room in Hell 2 builds on the foundation of its successful predecessor. Setting this eight-player cooperative extraction FPS in the midst of a zombie apocalypse was a great move, and in some situations, the game manages to create just the right kind of intense atmosphere. It therefore has great potential, and the concepts, combined with the gameplay, can keep you entertained for many hours. Unfortunately, the game is severely hampered by technical issues and bugs, which are literally rife at this stage. But when everything works as it should, it’s a fantastic co-op experience.”
read full review ↗ - 72
“No More Room in Hell 2 is a great choice for those who enjoy cooperative shooting games and are looking for an experience where simply shooting each other isn't always the best solution.”
read full review ↗ - 80
“Though No More Room in Hell 2 clearly leans into decades of zombie history, it feels, most of all, like a great mash-up of two of my favorite zombie games: It has the dread-inducing, life-or-death stakes of State of Decay wrapped in a tight co-op experience reminiscent of Left 4 Dead. Though some subpar shooting mechanics keep it from being as enjoyable as either of those, that’s also a very high bar in my mind, and No More Room in Hell 2 still accomplishes a hell of a lot.”
read full review ↗ - 70
“This is the second time that you and your comrades-in-arms have had to face hordes of zombies swarming in from all directions. Is it still fun? Yes, but the combat system and visuals could have been better. ”
read full review ↗ - 100
“If you enjoy cooperative survival games, No More Room in Hell 2, even in early access, offers plenty of replay value. The randomized elements and vast maps keep each session fresh, ensuring that no two runs are the same. While the game’s roguelike structure and lack of a save feature might not suit everyone, the evolving mechanics and setting create a rewarding experience for survival horror fans.”
read full review ↗ - 80
“No More Room in Hell 2's 1.0 update is a solid representation of what happens when a developer commits to delivering something special for that 'graduation' point in an early-access lifecycle. It truly embodies everything meant by the word 'upgrade'.”
read full review ↗ - 75
“No More Room in Hell 2 is at its strongest when it reminds you that survival is supposed to be difficult. You are not meant to feel completely safe, and zombies are not simply targets waiting to be cleared from a room.”
read full review ↗ - 90
“No More Room In Hell 2 has won us over with fantastic objective based gameplay, letting us pair up with up to 8 players to survive the madness. The maps are huge and offer plenty to explore, the new Survival mode is a great change of pace, and the constant risk of losing it all feels well balanced. If Torn Banner can sort out the buggy menus, we’ll have one of the best online multiplayer games we’ve played this year on our hands.”
read full review ↗ - 30
“It’s safe to say, that No Room in Hell 2 delivers one hell of a broken experience, the developers have truly abandoned the roots of the original NMRIH, trading quality for a glitch-riddled mess that feels like it crawled out of the deepest pit of development hell. Teleporting zombies, disappearing enemies, and hitboxes are so bad that they make it feel like the zombies are smacking you from the underworld itself, which is just the beginning. It’s a hellish gauntlet of unbindable keys, broken voice chat, and floating heads that make it seem like the game’s trying to pull you into its own version of purgatory. Throw in the fact that there’s only one map, and it becomes clear that the developers were in a rush to throw this disaster out the door. It’s a hell of a ride but for all the wrong reasons. Performance-wise, the game is practically Satan’s gift to lag. Lag spikes, server crashes, and unskippable cutscenes make it feel like you’re being punished for daring to boot up the game.”
read full review ↗ - 80
“No More Room in Hell 2 has found an interesting combination of a cooperative zombie survival game and the tension of an extraction shooter. The extensive maps, scarce resources, permadeath, and the necessity to work together make for a cool experience. With seven other players actually communicating, the game can deliver fantastic moments, especially when a plan goes wrong and you have to improvise together to reach the exit alive. Visually, the whole package is solid and atmospheric. At the same time, the PS5 version makes things unnecessarily difficult for itself. The controls demand quite a bit from the player, and the interface in particular feels very cumbersome for a game where you frequently have to make quick decisions.”
read full review ↗ - 80
“It’s remarkable to see the tide turning on No More Room In Hell 2, going from a botched early access launch that brought in a large number of negative Steam reviews to one of the best action coop experiences of 2026. Torn Banner Studios have really turned things around for this game, and I’m excited to see what the post-launch support will bring.”
read full review ↗ - 75
“If you're playing No More Room In Hell 2 on PC and comfortable parked at a desk with a mouse, you're going to have a great time. But 1.0 is supposed to mean the training wheels are off, and on controller, they're very much still on. ”
read full review ↗
Patch history
- Hotfix Notes: 1.0.4.0Aug 25, 2026significant · resets scoring window
- Hotfix Notes: 1.0.3.1Aug 17, 2026
- Launch Week Known Issues & Hotfix InfoAug 13, 2026
- 1.0 Launch Window SaleAug 11, 2026
- Armageddon (1.0) Update NotesAug 10, 2026significant · resets scoring window
- Road to 1.0: Early Access RetrospectiveAug 6, 2026significant · resets scoring window
- Road to 1.0: PermadeathAug 5, 2026significant · resets scoring window
- Road to 1.0: Optimization & PerformanceAug 3, 2026significant · resets scoring window
- Road to 1.0: Release Date & Raven RockJul 28, 2026
- Road to 1.0: Survival & Night of the Living DeadJul 23, 2026significant · resets scoring window
- Road to 1.0: Community QuestionsJun 26, 2026
- Road to 1.0: Economy & ProgressionJun 17, 2026significant · resets scoring window
- Road to 1.0: Free Weekend InsightsMay 22, 2026significant · resets scoring window
- Free Weekend, Survival preview, and 35% sale starts tomorrow!Apr 29, 2026significant · resets scoring window
- Hotfix 0.9.1.1 Is Live!Apr 21, 2026
- Revelation Update (0.9) is out now!Apr 7, 2026significant · resets scoring window
- Firearm Combat - Higher Caliber GameplayMar 31, 2026significant · resets scoring window
- Hotfix 0.8.0.1 Is Live!Feb 24, 2026significant · resets scoring window
- Genesis Update (0.8.0) is out now!Feb 3, 2026significant · resets scoring window
- Hotfix 0.7.1.1 Is Live!Dec 3, 2025
- Health – Patch 0.7.1 Is Live!Dec 2, 2025significant · resets scoring window
- Health Update #2 coming December 2nd!Nov 28, 2025significant · resets scoring window
- Hot Fix 0.7.0.1 Is Live!Nov 3, 2025
- Hospital – Patch 0.7.0 Is Live!Oct 27, 2025significant · resets scoring window
- Hospital Update Coming to No More Room in Hell 2 October 27Oct 20, 2025significant · resets scoring window
- Health Update #1 – Update 0.6.1Sep 16, 2025significant · resets scoring window
- BIG news for No More Room in Hell 2 - 1.0 coming in the first half of 2026Aug 27, 2025significant · resets scoring window
- Hotfix 0.6.0.1Aug 26, 2025
- Spawn – Patch 0.6.0 Is Live!Aug 19, 2025significant · resets scoring window
- Summer Roadmap Update - Our next BIG update arrives in August!Jul 22, 2025significant · resets scoring window
- July’s BROADWAY Update – Patch 0.5.0 Is Live!Jul 15, 2025significant · resets scoring window
- June’s REANIMATION++ Update - Out Now!Jun 17, 2025significant · resets scoring window
- Preview - Reanimation ++ Update (0.4.2), coming June 17!Jun 10, 2025significant · resets scoring window
- Summer Roadmap UpdateMay 20, 2025significant · resets scoring window
- May's REANIMATION+ Update - Out Now!May 13, 2025significant · resets scoring window
- May's REANIMATION+ (0.4.1) Update PreviewApr 29, 2025significant · resets scoring window
- 0.4.0.2 Hotfix PatchnotesApr 18, 2025
- 0.4.0.1 Hotfix PatchnotesApr 17, 2025significant · resets scoring window
- April's REANIMATION Update is Out Now!Apr 15, 2025significant · resets scoring window
…and 24 earlier patch announcements.
