Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 66 | 7 |
| All-time Steam reviews | 68% | 66 | 186 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (19)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“In the end, the overall difficulty of the game makes Hive Jump a hard game to recommend. Players looking for a one player run-and-gun game should look to other titles. If you like difficult multiplayer games, this might be the game you are looking for.”
read full review ↗ - 100
“Hive Jumper does roguelikes right. The risk/reward system is fair and balanced, and it leaves the players with a sense of accomplishment. Even a failed run allows the user to keep some of the goo that they earned, which allows you to level up your character and your bases. The combination of base defense building and run and gun gameplay certainly adds a new and welcomed dynamic to the roguelike genre. Overall the game is just pure fun, a wonderful nod to the SNES/Genesis era games while incorporating new aspects of modern gaming.”
read full review ↗ - 70
“Overall, Hive Jump is a great time, with well-thought-out level and enemy design, smooth gameplay, and a brilliant upgrade system. It’s certainly better placed as a party game with several mates playing local on the sofa, but it’s good fun regardless.”
read full review ↗ - 75
“I really appreciate the core bones of what Hive Jump offers, and for the first few hours while I was still getting into my groove it was quite a bit of fun. Familiarity, once it sets in, really wears on the experience though and while taking down the hive queen is a challenge there’s simply a lot of repetition to be had getting there which ends up feeling a bit pointless and for its own sake. With some support things get a bit chaotic and busy but the ability to have some more diverse builds that compliment each other does change things up a bit so that’s a plus. I’d love to see a more fleshed out sequel with more enemy variety and surprises, the core experience is there and it’s a good one, there’s just no missing the grind once it sets in.”
read full review ↗ - 65
“The levels are too alike and the strategy elements between the stages aren't all that great. The extra modes can be decently fun, though they won't last for nearly as long. Overall, I really wanted to like Hive Jump a lot more, but as things progressed I became less of a fan.”
read full review ↗ - 60
“Hive Jump is a decent roguelike with a great Arcade Mode, a good upgrade system, and enjoyable co-op, but with a very tough barrier of entry. While the other modes can be enjoyed once you get the hang of things in Arcade mode, this game is still one that requires a lot of grinding just to get the basic upgrades in order to survive.”
read full review ↗ - 70
“The game is solid and invokes everything you loved about old school shooters. The co-op is great, the weapons are varied and the game is very challenging, even on the lowest difficulty. The unique death mechanic is a lot of fun and it really affects how you approach the game.”
read full review ↗ - 70
“Hive Jump is a fun, and challenging 2D procedurally generated action platformer on Nintendo Switch that might feel a bit repetitive for some of you, especially if you don't like roguelike experiences with randomly produced levels to play. The game has its flaws, but once you get into the groove, you can have fun on your own or with some fun co-op sessions.”
read full review ↗ - 70
“In total, I spent about four hours playing Hive Jump, with most of that spent in Campaign. I also briefly tried out Arcade on easy, which seemed easier than Campaign at first but then the bosses utterly destroyed me. In fact, a boss I had no problems with in Campaign was suddenly a beast in Arcade. While the game is fun solo, I truly feel it was meant to be played with friends. It’s just too easy to get overwhelmed by the hordes of Ordovicians. So if you don’t have a bunch of friends who can crash and play on your couch, the game is much harder than it needs to be. And regarding the glitches, while not the worst thing, the Wii U version of Hive Jump can’t be its best while they persist. That said, for $14.99, Hive Jump is a fun, if flawed, experience. I’m glad I was finally able to play it on the console I backed it on, and I’m happy that Graphite Lab is making such a concerted effort to make the best game they can. I only hope the Wii U build gets patched soon, so Nintendo fans can enjoy it to the fullest.”
read full review ↗ - 60
- 67
“Hive Jump is what XCOM would have become if developers abandoned turn-based combat and bet on action. Here we have a mix of turn-based tactical strategy on regional level and then we jump into the hive to slay aliens.”
read full review ↗ - 65
“Hive Jump blends together a mix of randomly generated levels, platforming, shooting, and even base defense to make for a fine action platformer.”
read full review ↗
…and 7 more tracked reviews.
Patch history
- Status Update, Conferences and FAQ!May 3, 2017
- Status Update, Conferences and FAQ!May 3, 2017
- Challenge crash, sound slider, and other bugs fixed!Mar 16, 2017significant · resets scoring window
- Overshield Nerf, Ambush Fix, and other improvements!Feb 21, 2017significant · resets scoring window
- Tesla Orb Rebalance and Bug Fixes!Feb 11, 2017significant · resets scoring window
- Tesla Orb Rebalance and Bug Fixes!Feb 11, 2017significant · resets scoring window
- Bug HotfixesJan 27, 2017significant · resets scoring window
- Quality of life patch #1Jan 24, 2017significant · resets scoring window
- Quality of life patch #1Jan 24, 2017significant · resets scoring window
- Desync Improvements, Balancing, misc bugs fixed!Jan 20, 2017significant · resets scoring window
- Desync Improvements, Balancing, misc bugs fixed!Jan 20, 2017significant · resets scoring window
- Fixes for movement glitches and game balance improvements!Jan 20, 2017significant · resets scoring window
- Fixes for movement glitches and game balance improvements!Jan 20, 2017significant · resets scoring window
- More Hotfixes for Launch Bugs!Jan 19, 2017significant · resets scoring window
- More Hotfixes for Launch Bugs!Jan 19, 2017significant · resets scoring window
- Hotfix for a few issues!Jan 18, 2017
- Hotfix for a few issues!Jan 18, 2017
- Full Release and Launch Sale!Jan 18, 2017significant · resets scoring window
- Full Release and Launch Sale!Jan 18, 2017significant · resets scoring window
- Patch: Find Match Button and Recall Feature Added!Jan 13, 2017significant · resets scoring window
- HOTFIX for Ambush Crashes!Jan 4, 2017
- HOTFIX for Ambush Crashes!Jan 4, 2017significant · resets scoring window
- New Challenge Modes! UI Updates! Bug fixing!Dec 23, 2016significant · resets scoring window
- New Challenge Modes! UI Updates! Bug fixing!Dec 23, 2016significant · resets scoring window
- Full Launch Date Announced! (No update yet!)Dec 10, 2016
- Full Launch Date Announced! (No update yet!)Dec 10, 2016
- Hotfix for Gas Gun!Nov 21, 2016
- Hotfix for Gas Gun!Nov 21, 2016
- Bug Fixes! Game Balancing!Nov 19, 2016significant · resets scoring window
- Bug Fixes! Game Balancing!Nov 19, 2016significant · resets scoring window
- Massive AI Improvements - Patch Version 0.051.2595Nov 5, 2016significant · resets scoring window
- Massive AI Improvements - Patch Version 0.051.2595Nov 5, 2016significant · resets scoring window
- Multiplayer Stability and other improvements!Oct 26, 2016significant · resets scoring window
- Multiplayer Stability and other improvements!Oct 26, 2016significant · resets scoring window
- Mac and Linux Support, and other improvements!Oct 12, 2016significant · resets scoring window
- Mac + Linux support arriving 10/12, also development updates!Oct 11, 2016significant · resets scoring window
- Mac + Linux support arriving 10/12, also development updates!Oct 11, 2016significant · resets scoring window
…and 30 earlier patch announcements.
