Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 75 | 16 |
| Creator reviews (2 tracked) | – | 65 | 1 |
| All-time Steam reviews | 79% | 73 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 74% | 70 | 25 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 70 reviews sampled · 60 total reviews in window · weighted 20.9 up / 7.4 down · computed 2h ago · full methodology →
Press & Creators reviews (53)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Titan Souls has to be, by far, the most prestigious kiddie pool that I've ever splashed around in, but no matter how many rhinestones adorn this wealthy basin it's still just a kiddie pool. It's absolutely worth playing but keep the minimal content and shallow gameplay in mind.”
read full review ↗ - 80
“Titan Souls is an example of a game that successfully uses nostalgia as a jumping off point and not as a central reason to exist. The name and art style might make it seem too familiar, but if you can play through that you'll see it quickly establishes its own identity. It's still a bit of a novelty, but at least it fully commits to that novelty, much like you'll probably commit yourself to defeating every titan once this game sinks its hooks into you.”
read full review ↗ - 100
“You kill many gods in Titan Souls, including a weird brain thing that lives in an ice cube, but the game's greatest victory is over the god of bloat. Long may he stay dead in the ground.”
read full review ↗ - 60
“Our first hour with Titan Souls was fantastic, but after that the cracks start to show. It's not a bad game, and the atmosphere is excellent, but you'll get to the end knowing that it could have been better. The lack of information about the world makes you feel like you're just roaming a random castle or tower, like those Mega Drive roguelikes where the only goal was to get to the end. The length and price just help to make this excellent idea more unattractive.”
read full review ↗ - 85
“After my playthrough, I can safely say that while this is certainly no souls game, it's one worthy of the time of anyone who seeks a truly rewarding challenge.”
read full review ↗ - 80
“95 percent of what makes up Titan Souls is boss battles, and fortunately, that's the 95 percent of the game that Acid Nerve nails. Its story is nearly non-existent, and its on the short side, but the quality of the battles against the many Titans mostly make up for Titan Souls shortcomings.”
read full review ↗ - 75
“This is a game built with love and thorough attention to detail. It is a startling debut for a young team who demonstrate an enviable clarity of design. But it falls short of greatness, perhaps because its main ingredients of hulking foes and one-hit kills cannot harmonise over the course of an entire adventure.”
read full review ↗ - 70
“Titan Souls stretches its simple structure to its breaking point, but before that time comes, it's an intriguing game and a fair but fun challenge.”
read full review ↗ - 60
“If you are looking for a short, reflex based battle of bosses than Titan Souls might be a right fit. But if you want something with gameplay versatility, or character progression then you better roll away now.”
read full review ↗ - 80
“One hit point, one arrow and one target; Titan Souls is an exercise in simplicity. It evokes memories of classic games, as you seek the satisfaction of striking that killing blow to a Titan. Except they are waiting for you, and though I feel there are a few bosses that are particularly difficult, this is a game that deliberately provides the kind of unforgiving challenge, and trial and error gameplay, that people will either love or hate.”
read full review ↗ - 50
“As admirable as the single-minded design is it feels a lot more interesting in theory than it does in the endless repetition of actually playing it.”
read full review ↗ - 87
“One singular great idea is the foundation for a smart and occasionally thrilling action puzzler.”
read full review ↗
…and 41 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
