Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 74 | 6 |
| All-time Steam reviews | 94% | 88 | 311 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 2 total reviews in window · weighted 0.5 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (25)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“When the credits rolled I was relieved. The final part of Roundabout was agony, a funny game that had overstayed its welcome and told all its jokes four times over.”
read full review ↗ - 80
“No Goblin has managed to create a game that is not only funny, but also one that is full of heart and which can be genuinely touching. ”
read full review ↗ - 60
“Roundabout would probably work better as a PlayStation Vita game, which you could jump into for five minutes while you're riding the tube, bus, or a perpetually rotating limousine. Fortunately, the game was announced for the handheld last year, so hopefully that version still comes to fruition. On the PlayStation 4, there's definitely still fun to be found in this highly stylised game, but the novelty soon wears off if you play it in long bursts.”
read full review ↗ - 60
“Roundabout is a weird game. I found myself struggling to play it at times, but always willing to go back. The cut scenes are truly worth the price of admission, but the game play left me a bit cold at times.”
read full review ↗ - 80
“Kuru Kuru Kuruin meets gleefully silly FMV in this wonderfully tactile arcade game.”
read full review ↗ - 80
“Roundabout's story is short-lived, but it's jam-packed with humor and crazy, quirky action.”
read full review ↗ - 60
“While the gameplay of Roundabout may be a little sloppy and unfair at points, its gleefully absurd premise and storyline are just enough to mask these faults.”
read full review ↗ - 70
“No Goblin's open-world puzzle game puts the player in control of a spinning limousine, and things only get weirder from there.”
read full review ↗ - 90
“Taking it’s cues from classics of the past and adding a B-Movie style over the top, Roundabout hits all the right notes.”
read full review ↗ - 55
“A disappointing game that was aiming to become the next Crazy Taxi but fails on achieving it. Short, ugly and not even funny.”
read full review ↗ - 90
“The two-man dev team at No Goblin created the most original, the most unique and the most crazy absurd thing I have seen in video game history, and it’s amazing. In the first few minutes of gameplay I was Georgio, the driver of a spinning limousine, en route to picking up customers with crazy missions. This limousine spins while you dodge traffic, hit a few pedestrians, and avoid other objects.”
read full review ↗ - 100
…and 13 more tracked reviews.
Patch history
- The Performance Update is now live!Apr 20, 2015significant · resets scoring window
- The Performance Update is now live!Apr 20, 2015significant · resets scoring window
- Roundabout is out! Here's our first updates, too!Sep 21, 2014significant · resets scoring window
- Roundabout is out! Here's our first updates, too!Sep 21, 2014significant · resets scoring window
