Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 78 | 32 |
| All-time Steam reviews | 95% | 90 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 95% | 89 | 3000 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 89.1, but scores above 88 must be earned in front of a mass audience; this verdict rests on 10,295 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: since the last significant patch (Nov 3, 2025) · 300 reviews sampled · 6858 total reviews in window · weighted 189.4 up / 8.6 down · computed 1h ago · full methodology →
Press & Creators reviews (18)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“While there isn’t anything wrong with Easy Delivery Co., what I find irksome is that it’s clearly made with a love of something I find so appealing, and while it delivers in some aspect, it’s breathing on the neck of greatness. It has all the mechanics down, it feels great to drive the Kei Truck through the snow, but when it comes to conveyance, it lacks a punch. One might say, it doesn’t quite nail the delivery. Oh, wait, I made that joke already.”
read full review ↗ - 60
“Easy Delivery Co. is an engaging relaxation simulator that does a great job of conveying a chilling atmosphere, and its level design is strikingly reminiscent of the TV series Twin Peaks. The story isn’t particularly compelling, but it will certainly appeal to those looking for a short, light-hearted game to play over one or two evenings.”
read full review ↗ - 70
“Easy Delivery Co. won't be for everyone, but if solitary drives and chill vibes are your idea of a good time, it might be for you. Though its rough edges are visible, its repetition is strangely grounding and can be hard to put down. Ironically, it manages to make the drudgery of gig-economy deliveries feel like a meditative respite.”
read full review ↗ - 75
“Easy Delivery Co. is undoubtedly an enjoyable experience, especially thanks to its almost meditative pace, its intriguing plot, and its quirky characters, but it fails to be truly engaging, mainly because of its repetitiveness.”
read full review ↗ - 90
“For its modest price, Easy Delivery Co. uhh... delivers on its promise and then some. It's a fine blend of relaxing and eerie mystique that drives the intrigue forward while having a simplistic yet addictive loop. The handling and driving mechanics, combined with the object physics, add a nice layer of depth. After all, it’s cool as hell and satisfying to drift with a stack of boxes in the trunk. There really isn't a single aspect to point to that doesn't work. It's the perfect kind of game to wind down to after work on a rainy night.”
read full review ↗ - 80
“Easy Delivery Co. is not a perfect game. The resource management can grate, the cargo physics occasionally feel a little mean, and players wanting a more “guided” experience may find the laid-back structure a little too loose. But as a dip-in-and-out game, or something to play while half-watching something else, it absolutely works. More importantly, it has a very specific mood and commits to it. Somehow, delivering packages in a dark, snowy town has never felt so appealing.”
read full review ↗ - 80
“A quick burst of cosy fun and mystery is delivered to you by the Easy Delivery Co.”
read full review ↗ - 70
“Easy Delivery Co might not be for everyone, but it can be a surprisingly soothing and occasionally unsettling driving delivery diversion. It can be a very tedious game, for sure. And the way the story is told might not hook everyone. But some folks might find it relaxing, and the design choices are handled well. If it clicks with you, I bet you’ll spend a good week with it.”
read full review ↗ - 60
“Easy Delivery Co. is a laid back low poly vibes based game, until it isn't. The core gameplay loop of delivering packages, whilst thinking about your resources, is a fun couple of hours. However, the gameplay becomes stagnant as no real progression is felt until you've almost beaten it. There's an iceberg to delve into post-game, probably found on message boards, but none of it is earned in-game.”
read full review ↗ - 70
“Easy Delivery Co. is a relaxing driving game set in a village full of mystery. Will you be able to complete all your deliveries as you survive on energy drinks?”
read full review ↗ - 60
“Easy Delivery Co. is a mysterious ride that captivates with its audiovisual style aimed at the nostalgia of old PlayStation fans, and it doesn’t disappoint with the excellent atmosphere of snowy mountain regions. However, the gameplay quickly falls into monotony, and the wasted potential of NPCs doesn’t make up for it.”
read full review ↗ - 95
“I went into Easy Delivery Co. expecting a quirky, throwaway driving game. What I found was something much more thoughtful. Yes, it’s cosy. Yes, it’s simple. But it also has layers, a world that feels melancholy yet alive, a sense of satire about corporate culture, and gameplay that balances relaxation with just enough challenge to keep you engaged. It won’t be for everyone. The gloomy visuals, lack of GPS, and slower pace will put some people off. But for me, it was refreshing, a cosy game with a personality all its own. If you’re in the mood for something a little different, something that mixes snowy night drives with sly commentary about work, Easy Delivery Co. is absolutely worth your time.”
read full review ↗
…and 6 more tracked reviews.
Patch history
- patch 1.12c - a few small fixesNov 24, 2025
- patch 1.12b: Simplified Chinese!Nov 5, 2025
- patch 1.12aNov 3, 2025significant · resets scoring window
- patch v1.10: new achievementsOct 21, 2025
- patch v1.08a: more fixes :)Sep 23, 2025
- patch v1.07: more bug fixesSep 22, 2025
- Patch v1.05 softlock fixesSep 20, 2025
