Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 69 | 74 |
| All-time Steam reviews | 66% | 64 | 628 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 28% | 36 | 30 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 19, 2026) · 30 reviews sampled · 24 total reviews in window · weighted 2.9 up / 7.7 down · computed 1h ago · full methodology →
Press & Creators reviews (37)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“Is a promising, unfinished, remarkably fun $5 game that filled an obvious gap in the co-op stealth market. The pedigree behind it is real, the core design is right, and the developer’s post-launch responsiveness suggests this has a genuine future if the sales numbers support continued development. It should have been Early Access. It wasn’t. Buy it for what it is, an excellent afternoon of co-op heisting and a proof of concept for something that could be great, not for the hypothetical product it might eventually become. For more stealth and indie game coverage, check out our full reviews section.”
read full review ↗ - 55
“Thick as Thieves is a game that may not have lived up to all of its original ambitions, but it still manages to offer something that’s quite rare these days. It marks a return to the classic concept of stealth games, where patience, planning, and the ability to improvise are what matter most.”
read full review ↗ - 68
“Although the game risks becoming repetitive quickly, it easily justifies its price.”
read full review ↗ - 65
“Thick as Thieves has the foundations of a strong cooperative stealth game, with clever use of light and sound, flexible infiltration routes, enjoyable gadgets, and an atmospheric Dishonored-like world. Unfortunately, just two main locations, repetitive contracts, limited tools, and frustrating time limits make it feel more like the remains of a much more ambitious project than a fully realized adventure.”
read full review ↗ - 53
“Thick as Thieves is a game that, in many moments, feels more like an alpha version than a truly finished product. The title offers little content and unfortunately fails even in basic aspects of its main mechanics.”
read full review ↗ - 61
“Thick as Thieves is a product that's both difficult and very easy to judge, a stealth game in its infancy that doesn't have much to distinguish it from other games, but it does decently well the few things it's decided to focus on. If you want to invest in a growing product and lose yourself for 2-3 hours in nostalgic memories of the Thief of old, then perhaps this is the game for you. Otherwise, you can easily wait for the title's eventual evolution, or its, at this point not yet inevitable, demise...”
read full review ↗ - 60
“It would be unfair to say it doesn’t have its moments as a stealth-action game, but at this early stage it feels more like an enhanced demo than a full-fledged release. Be that as it may, the ultra-low price of just 5 euros at least manages to offer the feeling of an "investment" and the prospect of the game's further expansion in the future.”
read full review ↗ - 72
“Thick as Thieves isn’t trying to change the world, but it doesn’t really need to when it costs less than a fast food meal. If you have a friend to play with, sneaking through the shadows and accidentally messing up heists together is an absolute blast. Yes, it’s a bummer that there are only two maps right now, playing all by yourself feels pretty empty, and the missing PC settings are a headache. But honestly, for just $4.99, it’s a total Worth that and it leaves me genuinely excited to see what the developers cook up next.”
read full review ↗ - 65
“Thick as Thieves is armed with a lot of tools for success, but somehow doesn’t seem to capitalize on them.”
read full review ↗ - 70
“Thick as Thieves is a small but stylish stealth experience that punches above its weight thanks to excellent level design, immersive sim sensibilities, and a fantastic atmosphere. It’s polished, clever, and extremely fun, especially with a friend in co-op.”
read full review ↗ - 70
“Thick As Thieves is a solid, low-stakes stealth romp that knows its limits and mostly sticks to them. It won’t revolutionise the genre, but it delivers satisfying sneaking, fun gadgets, and that glorious dopamine hit of a pocket full of stolen goods. The amount of content at launch may be an issue for some, and I do hope we get updates at a decent clip, but for a game that tasks you with stealing, it's ironic that the price tag of a fiver feels like you are stealing from the developers. If you’ve got a friend to team up with, it becomes even more enjoyable, turning potential frustration into shared laughter when your carefully planned heist devolves into chaos.”
read full review ↗ - 80
“A tight, yet creative stealth game builds a fun whole on top of the genre's conventions.”
read full review ↗
…and 25 more tracked reviews.
Patch history
- The Future of Thick As ThievesAug 19, 2026significant · resets scoring window
- Update 4: Increased SecurityJun 26, 2026significant · resets scoring window
- Update 4 PreviewJun 23, 2026
- Update 3: Early Unlocks & Security SpiceJun 17, 2026significant · resets scoring window
- Update 3: Planned ChangesJun 10, 2026significant · resets scoring window
- Update 2.5: Keybind Hotfix and MoreJun 5, 2026
- Update 2: Key Rebinds & Other FixesJun 4, 2026significant · resets scoring window
- Update 2: Planned ChangesMay 29, 2026significant · resets scoring window
- Key Rebinding Coming Soon!May 22, 2026
- Settings Update 1: FOV, Sensitivity, Motion Blur, and MoreMay 22, 2026significant · resets scoring window
