Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 89 | 3 |
| All-time Steam reviews | 95% | 90 | 1000 |
| Metacritic user ratings | – | 60 | 6 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 5 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 88.9, but scores above 88 must be earned in front of a mass audience; this verdict rests on 2,125 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 15 reviews sampled · 14 total reviews in window · weighted 13 up / 0 down · computed 7h ago · full methodology →
Press & Creators reviews (12)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Hard as Stephen's Sausage Roll is, it rewards those with an open mind; it's almost literally built for those who, as kids, couldn't help playing with their food. The difference is that the creative, outside-the-box solutions found in the game don't leave any mess at all, and their clean and ultimately clear precision is what makes this title such an appealing and rewarding puzzler.”
read full review ↗ - 80
“An expensive but really solid puzzle game. Some of the strongest puzzles I’ve ever seen, and while it has a 30 buck price tag, it’s worth it for puzzle fans.”
read full review ↗ - 100
- 90
- 100
“It's a game where every aspect of it is designed with such incredible care and efficiency that it actually comes together as one cohesive whole. ”
read full review ↗ - 80
“Stephen’s Sausage Roll is tough and tumbly, with a greater emphasis on one’s own form than any other puzzle game, which usually waiver the avatar as too grotesque of its gorgeous world. ”
read full review ↗ - 100
“This isn’t a game for everybody. It’s brutally difficult and requires incredible patience and lateral thinking. However for puzzle aficionados interested in a casual but challenging experience, Stephen’s Sausage Roll is one of the best puzzlers available.”
read full review ↗ - 80
“I obsessed over Stephen's Sausage Roll for several nights in a row and ended up rolling sausages around in my dreams. Thankfully, Stephen’s Sausage Roll is an obsession worth having.”
read full review ↗ - 90
“To put it simply, Stephen’s Sausage Roll might be some of the meatiest and most delicious food for the mind you’ll taste all year.”
read full review ↗ - 100
“Its concept may seem silly at first, but the latest title from prodigious indie developer Stephen Lavelle is one of the most difficult puzzle games ever made.”
read full review ↗ - 90
“It's a game you'll come back to the next day, having faced constant defeat in levels that are surely impossible, and find yourself beating them. [July 2016, p.120]”
- –
“It’s a blessing for people like me who will tussle with it over a series of lovely evenings or keep it running in the background to fiddle with throughout the day. For others it will be a royal pain in the arse, an utterly inaccessible gem taunting them with its low poly style and seemingly-simple gameplay.”
read full review ↗
Patch history
No patch announcements found on Steam yet.
