Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 70 | 7 |
| All-time Steam reviews | 88% | 82 | 1000 |
| Metacritic user ratings | – | 88 | 8 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 2 total reviews in window · weighted 1 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (29)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Thea: The Awakening wants to be many things. It wants to be a proper 4X game; it wants to be a through-and-through survival experience; it wants to be an RPG, a CCG and many other genres all at once. It succeeds at some, but often at the expense of others. There are some really great ideas here, the almost Pratchett-esque silliness to some of its scenarios and the focus on Slavic myths serves as a striking source of inspiration, but the focus on micro-management busywork simply gets in the way of the empire-building fun Thea should really be embracing.”
read full review ↗ - 70
“Thea has a very specific, Slavic atmosphere and combines several genres which in the end makes for a really unique strategy game. It's not for everybody and the gameplay is uneven but I hope the developers will explore this area. After some technical and gameplay tweaks Thea could be something big.”
read full review ↗ - 65
“Starting with the strategic component survival is a bit of a complicated task, as you’ll need to worry over collecting resources and building up your town while also being sure to have expedition groups out in search of resources and likely a bit of trouble as well...”
read full review ↗ - 60
“Never mind the fact that Thea: The Awakening can frequently feel like a needlessly complicated 4X stategy/survival rogue-like/card battler. If that was its only issue, this would be an easy recommendation. Regrettably, the inconvenience that is its user interface mars what could be something really awesome.”
read full review ↗ - 80
“It is complex, sure, and perhaps that will be off-putting for as many as it will be endearing for, but there’s an original game here - one that ought to appeal to fans of both spectrum of genres. ”
read full review ↗ - 85
“A single playthrough can last hundreds of turns but once you've earned a victory, it will simply unlock new quests and options. The complexity leads to all sorts of different ways you can enjoy your time but also creates a gigantic barrier to entry. Without watching a YouTube video of a playthrough being completed and explained on the fly I may have just given up, which would have been a shame because Thea is a fantastic title worth spending the time to figure out.”
read full review ↗ - 80
“Thea: The Awakening is a mishmash of different genres that could have come out feeling jumbled and confused. However, some smart design choices allows Thea to be something bigger and better than the sum of its parts and brings its interesting experience over from PC to console rather successfully.”
read full review ↗ - 70
“Thea: The Awakening is one of many games that ended up slipping through the cracks around here for one reason or another, meaning the Nintendo Switch release is my first real experience with it, but all of the talk I’d heard about how it incorporates a number of totally different genres without becoming defined by any of its disparate elements was 100% accurate. Chatter about Thea: The Awakening‘s PC version being superior to its console counterparts also ended up having some substance behind it.”
read full review ↗ - 60
“MuHa Games' debut game turns out to be a little too ambitious. Thea: The Awakening is certainly an original and robust proposition, but without enough polish. First few hours are very engaging, but exploration quickly runs out of surprises, quests become repetitive, and the cards - simply tiresome.”
read full review ↗ - 30
“I can't recommend Thea. If there's something to note, it's the fact that it runs pretty smoothly and without crashes. Like you should. Away from this game.”
read full review ↗ - 60
“Thea: The Awakening for the Nintendo Switch puts the focus on Slavic myths, rather the by now extremely common settings of Norse mythology or medieval backgrounds. That alone deserves praise, as it brings some much-needed variety to the catalogue. However, Thea starts turning into a disappointing effort when it starts trying to be everything at the same time and with so many things going in every direction, the game loses focus and becomes a cumbersome experience for the player, even if there are still elements worthy of praise.”
read full review ↗ - 50
“Thea combines 4X, Card Games, crafting, and more to make an interesting beast that ultimately struggles to carry its own weight despite novelty.”
read full review ↗
…and 17 more tracked reviews.
Patch history
- Project Thea October 2025 Demo UpdateOct 8, 2025
- Spanish language addedMar 19, 2018
- 16th May Stability UpdateMay 16, 2017
- 16th May Stability UpdateMay 16, 2017
- Build 1.20.2516.0Jan 16, 2017
- Build 1.20.2516.0Jan 16, 2017
- Build v.1.20.2412Dec 12, 2016
- Build v.1.20.2412Dec 12, 2016
- Build v.1.20.2207 on main branchOct 7, 2016
- Build v.1.20.2207 on main branchOct 7, 2016significant · resets scoring window
- Build v.1.20.2105Sep 5, 2016
- Build v.1.20.2105Sep 5, 2016
- Build v.1.20.2010Aug 10, 2016
- Build v.1.20.2010Aug 10, 2016
- Build v.1.20.2008Aug 8, 2016
- Build v.1.20.2008Aug 8, 2016
- Build v.1.20.2003Aug 3, 2016
- Build v.1.20.2003Aug 3, 2016
- Build v.1.20.1921Jul 21, 2016
- Build v.1.20.1921Jul 21, 2016
- Build v.1.20.1914Jul 14, 2016
- Build v.1.20.1914Jul 14, 2016
- Build v.1.20.1906Jul 6, 2016
- Build v.1.20.1906Jul 6, 2016
- Build v.1.20.1904Jul 4, 2016
- Build v.1.20.1904Jul 4, 2016significant · resets scoring window
- Build v.1.20.1903Jul 3, 2016
- Build v.1.20.1903Jul 3, 2016significant · resets scoring window
- Build v.1.20.1901 + save warningJul 1, 2016significant · resets scoring window
- Build v.1.20.1901 + save warningJul 1, 2016significant · resets scoring window
- Build v.1.20.1827Jun 27, 2016
- Build v.1.20.1827Jun 27, 2016significant · resets scoring window
- Build v.1.20.1824.0Jun 24, 2016
- Build v.1.20.1824.0Jun 24, 2016
- MultiPrayer update is now live!Jun 23, 2016significant · resets scoring window
- MultiPrayer update is now live!Jun 23, 2016significant · resets scoring window
- MultiPrayer update coming soon!Jun 20, 2016
- MultiPrayer update coming soon!Jun 20, 2016
- Build v.1.16.17120 on main branchMay 12, 2016
- Build v.1.16.17120 on main branchMay 12, 2016
…and 15 earlier patch announcements.
