Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 77 | 40 |
| All-time Steam reviews | 96% | 91 | 432 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 94% | 88 | 36 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 17, 2026) · 30 reviews sampled · 36 total reviews in window · weighted 20.1 up / 1.4 down · computed 1h ago · full methodology →
Press & Creators reviews (9)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Dogpile combines the Suika Game formula with deck-building, and I really like the results. It’s quite clever and incredibly cute. I loved playing around with certain builds and trying to capitalize on putting together decks that involved certain mechanics. Did I see myself getting near the endgame? Eliminate all smaller dogs to prioritize minimized versions of larger ones in the deck! Did I want to make things easier for myself and not worry about placements? Try and add friendly and pack traits to as many dogs as possible. I really loved challenging myself and working things out. ”
read full review ↗ - 70
“Dogpile is a casual and secretly addictive roguelike deckbuilder that draws you in with dogs and keeps you with its gameplay. You can easily spend hours figuring out the best strategies that help you achieve the highest scores. Some major flaws hold the game back as they significantly disrupt gameplay. Give the game a chance, and you can fall in love with it, but be aware that it’s not perfect. ”
read full review ↗ - 70
“Charm and a solid formula go a long way to smoothing over this roguelike deckbuilder's ungroomed edges. ”
read full review ↗ - 95
- 80
“Studio Folly and Toot Games have dealt players a good hand with Dogpile. Tetris dreaming is one thing, but it's another to see falling dogs in your sleep. It's a good problem to have, especially since they're all such good boys.”
read full review ↗ - 80
“Dogpile fulfills its purpose wonderfully: providing us with a small, addictive game that cleverly blends Suika Game with roguelite elements. Plus, it features cute dogs and charming art direction, so what more could you ask for? Perhaps some meta-progression to take the concept even further, but the game already works very well as is.”
read full review ↗ - 70
“If there's surprising strategic depth alongside the amusement of the premise, though, the package itself is on the miniature side. [Issue#420, p.107]”
- 80
“We could all do with the injection of charm that Dogpile offers, delivered so well in a beautiful cartoon art style, and with those all-important, synergistic game mechanics. This is pure, encapsulated delight that’ll leave you buzzing with a happy glow.”
read full review ↗ - 85
“Dogpile is therefore not just a "Suika Game with dogs": it is the natural evolution of that formula, a transformation that takes a viral concept and gives it structure, substance, and replayability. It's a puzzle game that makes you laugh, relaxes you, frustrates you, and rewards you, a title that doesn't simply copy but has the courage to grow, expand, and improve upon its inspiration. In the end, when the yard explodes and you find yourself faced with the result of your run, it's hard not to want to start over again, with a new deck, a new approach, and the hope of creating another giant, adorable St. Bernard.”
read full review ↗
Patch history
- 1.1.1Aug 17, 2026significant · resets scoring window
- v1.1 IS LIVEJun 7, 2026significant · resets scoring window
- MERRY CHRISTMAS + HAPPY HOLIDAYS + PATCH v1.04Dec 19, 2025significant · resets scoring window
- Little Weekend Hotfix Patch — v1.03bDec 14, 2025
- DOGPILE v1.0 HAS LAUNCHED!Dec 10, 2025
