Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 74 | 3 |
| All-time Steam reviews | 51% | 53 | 638 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 0% | 15 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0 up / 0.2 down · computed 3h ago · full methodology →
Press & Creators reviews (10)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“Cibele, I don't think, was supposed to make me cry, I don't think it wants me to linger on how things ended. It's supposed to help me let go. I hope that I will.”
read full review ↗ - 75
“An interesting attempt at recapturing the thrill of first love, Cibele is ultimately too clumsy for its own good.”
read full review ↗ - 80
“The gameplay of Cibele, in the form of the levels of Voltameri we're forced to play through, is something of a letdown… I was left to wonder how on earth Nina could spend so much of her time playing such a dull and boring game”
read full review ↗ - 60
“Cibele is a flawed game with a well-told story and certainly worth a playthrough. It didn't have any lasting impact on me, as the basis premise is well-worn territory, but that doesn't detract from the fact that this is both well-written and performed. I don't hesitate to recommend the game on a narrative level, but have some issues regarding the gameplay and presentation. Tightening up the controls, or tweaking how the game is presented, wouldn't have gone amiss.”
read full review ↗ - 92
“Finding yourself is difficult. Finding someone else is complicated. Cibele bears both burdens in a candid and empathetic glimpse of burgeoning love in the 21st century. So many games either waste or misunderstand their medium as a storytelling device while Cibele thrives inside of its own technology. By no coincidence, it's one of the most human and relatable games, too. ”
read full review ↗ - 40
“With the game giving such an importance on the audio of conversations and the inclusion of real-life video scenes, one wonders if Cibele would have been better off as a YouTube short, instead of forcing itself into an interactive medium. Nevertheless, the game still manages to be a somewhat enjoyable tale of first love, even if it feels like a 'you had to be there for it' story.”
read full review ↗ - 78
“Cibele is an interesting look at dating and life in the Internet age, highlighting the complexities of relationships and communication”
read full review ↗ - 65
“Cibele has some things going for it, such as a narrative structure based on interaction with the main character's computer. It's a fairly predictable story told in a new way. Some parts of it were intriguing, but overall it didn't really wow me.”
read full review ↗ - –
“This is a game about that drive to connect, to see others and yourself clearly. It's an experiment in how a creator might put themselves into a work and make a game that speaks honestly about their real life to the people who play it. Through Freeman's relationship with Ichi, it also illustrates how the distance between people shapes the way they understand each other, and how collapsing that distance can be a profound risk. It's the same risk that permeates a project like Cibele, both in the creation and the playing. In sharing so much, with a friend or a lover or an audience, you give up just as much control. What if they don't like what they see?”
read full review ↗ - –
“"Cibele" is an important game, not a great one. None of its individual parts are exceptional in themselves. To a certain extent that's a virtue when we reflect on the fact that most video games are constructed around heroics. The game's conceptual force, however, is undeniable, presenting a clear blueprint for how video games can be used as a prop to explore everyday life.”
read full review ↗
Patch history
No patch announcements found on Steam yet.
