How this trust score was computed
This reviewer publishes verdicts, not numbers, so trust comes from their recommend/pan calls: call accuracy (50%): when they say buy, do players end up satisfied, and when they say skip, do players agree; alignment (25%): do their recommendations sort games the way players do; and player-side (25%): on games where press and players sharply disagreed, whose side were they on. The blend is shrunk toward a neutral prior (60) so small histories can't peg the scale, and recent verdicts weigh more (2-year half-life).
Computed 6m ago · full methodology →
Outlet vs. players
Each dot is a game both this outlet and players scored. The dashed line is perfect agreement: dots above it mean the outlet was more generous than players, below it more harsh.
Recent reviews (14 tracked)
- 80The BunkerSep 28, 2016 · Stephen Tordoff
“Overall though, The Bunker is an excellent game, and one that I'd glad to have played. The cast performances are terrific, the writing is sharp, and the mechanics are sufficient for the story it sets out to tell. It is a great example that FMV games don't have to be over the top and campy (as fun as that can be) to be compelling, and is a great example of this style of game.”
read full review ↗ - 60Seasons after FallSep 13, 2016 · Stephen Tordoff
“I wish I wasn't so down on Seasons After Fall. It's a great looking game, and I really enjoyed being in that world. However, after about twenty minutes, that novelty starts to wear off and I found myself asking "What more is there to this?", to which the answer seems to be "not much". There are definitely worse platformers out there, and I certainly didn't hate my time playing it, but Seasons After Fall could, and should, have been so much more than what it is.”
read full review ↗ - 100HueSep 3, 2016 · Stephen Tordoff
“Hue is an excellent puzzle platformer, and I highly recommend it to anyone with even a passing interest in the genre. The vibrant look and smooth difficulty curve make it a pleasure to play; coupling that with an intriguing, albeit light, narrative and an excellent soundtrack makes for an experience that is difficult to criticise. Indeed, I had no qualms about immediately starting a second playthrough to search for collectables that I has missed or overlooked, something that can be said about very few other games of this genre. This is a highly impressive game.”
read full review ↗ - 60Lovely Planet ArcadeAug 24, 2016 · Stephen Tordoff
“I'm glad that the developer of Lovely Planet Arcade chose to make significant changes for the sequel, but I'm not convinced that these changes were successful. Arcade doesn't scratch the same itches that the first game did, nor does the new gameplay come together in a satisfying way. It's certainly not a bad game, but it lacks the joyous free-form nature of the original game. I'd strongly recommend that newcomers to the series start with Lovely Planet, and only move onto Arcade if searching for a different type of challenge in the same style.”
read full review ↗ - 40Coffin DodgersAug 3, 2016 · Stephen Tordoff
“Coffin Dodgers is an interesting concept, but the game as a whole falls flat. The lack of content and the general unfinished feeling makes it an overall unsatisfying game to play. With some fairly major patches, Coffin Dodger could be molded into a reasonable cart racer, but the state it was released in is not that. As it stands, there is little reason to play this game.”
read full review ↗ - 20Albedo: Eyes from Outer SpaceJul 31, 2016 · Stephen Tordoff
“Overall, Albedo: Eyes from Outer Space is just tedious. The occasional combat feels bad, the puzzles are unsatisfying, and the narrative is just boring. In some ways, it reminded me of BioForge, but without the weird sort of charm nor the ambition and sense of scale that BioForge had. Without that, Albedo is just a poorly-playing, uninteresting game that I cannot recommend for any reason. It only takes about two hours to play through, but that time would be better spent doing pretty much anything else. This is a bad game.”
read full review ↗ - 60The Park®Jul 25, 2016 · Stephen Tordoff
“The Park is an interesting experience, and one I feel glad to have had. Somewhere within it, there is an extremely good horror experience, and with some narrative changes it could be a truly excellent game. However, The Park fails to reach these expectations, which is a shame given how good some aspects of it are.”
read full review ↗ - 60Ninja Pizza GirlJul 20, 2016 · Stephen Tordoff
“Overall, Ninja Pizza Girl is a mechanically solid platformer that tackles difficult themes reasonably well. I want to applaud the developers for addressing these issues, but must also point out that gameplay occasionally suffers as a result. I am still happy to recommend the game, though the problems mentioned above mean it is a far from flawless experience.”
read full review ↗ - 80AnarcuteJul 11, 2016 · Stephen Tordoff
“Anarcute is a fun, charming game, and I enjoyed the six or so hours I spent with the game. Though not flawless, and occasionally frustrating, it is easy to recommend.”
read full review ↗ - 40Fragments of HimJul 9, 2016 · Stephen Tordoff
“Fragments of Him is a rare example of a game that is made worse by being interactive, and features a narrative likely better told as a short film. A strong core concept is stretched too thin; clunky mechanics and terrible pacing make the game's two-hour length feel far too long, and ultimately removes any emotional impact the game may otherwise have. It's a shame, as the game is tackling difficult concepts - the death and mourning of a loved one - that are not frequently addressed in video games.”
read full review ↗ - 40Zero Escape: Zero Time DilemmaJun 30, 2016 · Stephen Tordoff
“Zero Time Dilemma is a hugely flawed game that, despite moments of brilliance (such as the coin toss at the start of the game), fails to come together. A game that can hold my attention for twelve hours in a single day should review well, but sadly too many of those hours were spent silently cursing at the ludicrous nature of the story, and basically begging for it to all pay off and it never did. At least Virtue's Last Reward, which I previously criticised for leaving so much up in the air, was asking interesting questions. Zero Time Dilemma failed to do even that.”
read full review ↗ - 80FirewatchJun 10, 2016 · Stephen Tordoff
“The technical shortcomings do not overshadow the fact that the game is gorgeous, a fact that should be obvious even in screenshots. Though the landing is somewhat fumbled, the story wraps up in a meaningful way and achieves its intended effect. Coupled with excellent characterisation, it is a beautiful and painful look at how people try to hide from their problems, and the way people isolate themselves to hide their guilt and personal failings. Despite its issues, it is certainly an excellent game.”
read full review ↗ - 60CibeleMay 30, 2016 · Stephen Tordoff
“Cibele is a flawed game with a well-told story and certainly worth a playthrough. It didn't have any lasting impact on me, as the basis premise is well-worn territory, but that doesn't detract from the fact that this is both well-written and performed. I don't hesitate to recommend the game on a narrative level, but have some issues regarding the gameplay and presentation. Tightening up the controls, or tweaking how the game is presented, wouldn't have gone amiss.”
read full review ↗ - 60Her StoryMay 15, 2016 · Stephen Tordoff
“To summarise, the structure of Her Story can very easily lead to a disappointing experience, and by its nature a second playthrough does not solve that. Scoring this game was not easy - based solely on my playthrough, I would have to give it either two or three stars, as it was unsatisfying and I walked away feeling "Was that it....?". On the other hand, had I not stumbled onto the key information so early on, I could easily see myself loving this game and giving it an easy four stars. For that reason, I still recommend checking out Her Story, despite my grievances, but be warded that the experience may be somewhat inconsistent.”
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