Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 66 | 10 |
| All-time Steam reviews | 66% | 64 | 21 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Sep 14, 2024) · 1 reviews sampled · 1 total reviews in window · weighted 0 up / 0 down · computed 1h ago · full methodology →
Press & Creators reviews (21)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Sundown: Shots in the Dark is at its best when played with four human players. The online element is also a welcome feature, but games like this are best enjoyed with some mates on the couch with a big packet of Doritos, in our experience. Watch the oily chip dust in the analogue sticks, mind.”
read full review ↗ - 60
- 50
“Two things must be taken into account here. First, AT SUNDOWN: Shots in the Dark is extremely light on content. Secondly, and maybe, more importantly, it uses a stealth mechanic that enables hiding from plain sight (your sight included) by walking into the dark; a mechanic that will probably turn out to be quite divisive. Definitely try out a demo before a purchase.”
read full review ↗ - 40
“A top‑down stealth‑shooter built around darkness and sudden ambushes offers a fun concept that shines brightest in local multiplayer. The single‑player content is thin and online matchmaking unreliable, but with friends in the same room the chaotic hide‑and‑seek gunfights become genuinely entertaining.”
read full review ↗ - 70
“At Sundown is a game full of style and substance. It has a unique artistic style with terrific character models and well designed maps. Some can be a little small, making movement even more difficult than it already is but there’s plenty to like and is a fun party game if nothing else.”
read full review ↗ - 65
“Deadly game with light and shadow offers unique gameplay, but there are not enough players.”
read full review ↗ - 65
- 80
“At Sundown: Shots in the Dark is a well-presented shooter that shines best as a party game.”
read full review ↗ - 70
“GOOD - At Sundown: Shots in the Dark is a fun multiplayer shooter in the tradition of many that have come before, but with one heck of a twist, ya varmints. This one should be great to break out at parties for some quick shooting action.”
read full review ↗ - 73
“At Sundown: Shots in the Dark gets mostly everything right. Responsive controls, a variety of weapons with their own gimmicks, plenty of matchmaking options for any type of player and all the good modes you want in a multiplayer shooter. The stealth mechanic where players can take advantage of the dark certainly adds tension to the fight. It's not the best looker. Maps are themed, but feel rather bland and uninspired in their design. Still far from bad, however. What may separate players are those who got the gameplay down to the meta with not as much wiggle room to show off versus anyone who just wants a good time. In the end, having a good time is what it's all about.”
read full review ↗ - 65
“An interesting multiplayer game if played in short burst, but not the game that is going to entertain you for the rest of the year.”
read full review ↗ - 40
“The game offers you so many different things to do such as levelling up, new maps, new modes and new guns and effects meaning you could sit and play for however long suited, although it did get very repetitive and not very enjoyable after a while for me, well four games to be exact. This could be the case it just wasn’t my game, or maybe the fact that despite sitting in lobbies for hours - coming out and then re-entering again I never once caught another online player and therefore had to sit and play training, or wait on people coming around to see how we enjoyed the game - we ended up turning it off after testing the maps to see what we liked (spoiler, there weren't any we liked). There are 18 different maps on the game if you can sit and play training games to your heart's content to get all of them unlocked, then go for it! I sure couldn't hack however many hours it may take for it.I believe this game could of worked out really well if there were more people who played and you could actually get into an online game, You can play against bots so you could just play that way but I think the value for money with only having access to local play and training just wasn’t enough for me.”
read full review ↗
…and 9 more tracked reviews.
Patch history
- The (Late) Anniversary Update! (v1.1.3)Feb 2, 2025
- v1.1.2 UpdateOct 12, 2024
- v1.1.1 Patch NotesSep 14, 2024significant · resets scoring window
- Online is back! (1.1.0b)Aug 30, 2024
- The Rifts in Time and Space Update (v1.0.5) for At Sundown: SitD is OUT NOW!Feb 28, 2019significant · resets scoring window
- Patch v.1.0.4 ReleasedJan 25, 2019significant · resets scoring window
- First Update - February 16th 2018Feb 16, 2018significant · resets scoring window
- First Update - February 16th 2018Feb 16, 2018
- December UpdateDec 7, 2017
- December UpdateDec 7, 2017
