Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 79 | 50 |
| Creator reviews (1 tracked) | – | 75 | 1 |
| All-time Steam reviews | 71% | 68 | 1000 |
| Metacritic user ratings | – | 71 | 18 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 4 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 11 reviews sampled · 10 total reviews in window · weighted 8.7 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (107)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Indivisible offers a diverse and well-spelled world with interesting characters and more than 20 companions, each with their own unique fighting skills, but all this variability dies in the abyss of button mashing during battles and high peaks of difficulty in the arcade part of the story. As a result, you yawn during monotonous fights and rage at moments of overcoming platforming sections.”
read full review ↗ - 70
“Each part is so overflowing with jokes, ideas, characters, and charm that you won't want to separate from the whole game.”
read full review ↗ - 70
“Indivisible is an ambitious game, and there are moments where it seems to buckle somewhat under that ambition.”
read full review ↗ - 90
“Indivisible is a great looking game with simple mechanics, interesting story and lovely music. Too bad not all stretch goals from Indiegogo have been reached, but we hope to still see all that studio planned for this game one day.”
read full review ↗ - 70
“Expertly executed designs, visuals, voiceovers, and musical score still make Indivisible a great joy to behold, but its shortcomings do take away some of the triumph of actually playing it.”
read full review ↗ - 90
“Between the integration of RPG and platforming mechanics and the downright beautiful presentation, I can easily say that this game is one of the best that I’ve had the pleasure to play this year. The only thing keeping it from being perfect is that its battle design can become repetitive and boring if you let it.”
read full review ↗ - 90
“Indivisible is going to be one of the most original titles of 2019. Turn-based combat system, platform, puzzles, action and quality hand-drawn animation come together in an indie adventure that stands up against big budget RPGs. Lab Zero has the formula to change the genre. ”
read full review ↗ - 90
“Indivisible‘s early and mid-game journey is a thrill ride that will hit your nostalgic buttons in the right places, as well as create a fresh experience with its melding of multiple genres into one cohesive package.”
read full review ↗ - 80
“Hands down one of the best games you’ll experience this year.”
read full review ↗ - 90
“Probably one of the things I appreciate most in an indie game is for it to surprise me, and with its unwillingness to be constrained by a clear single genre Indivisible absolutely does that...”
read full review ↗ - 70
“It's great to see a developer so early in its life step out and experiment with new genres, and 505 games has taken its signature art style to create a stunning, original world.”
read full review ↗ - 80
“Although it has an underwhelming story and some pacing issues, Indivisible is a great game filled with memorable characters, gorgeous visuals, entertaining combat, and fun dialogue.”
read full review ↗
…and 95 more tracked reviews.
Patch history
- Patch Notes - #42940 - August 3, 2020Aug 3, 2020significant · resets scoring window
- 4-Player Couch Co-op and New Game Plus now available!Apr 15, 2020significant · resets scoring window
- Patch Notes - #40093 - おはよう!Nov 29, 2019significant · resets scoring window
- Patch Notes - #39986 - Nov 25th, 2019Nov 25, 2019significant · resets scoring window
- Patch Notes - #39810 - 11/13/2019Nov 13, 2019significant · resets scoring window
- Patch Notes - #39504 - 11/7/2019Nov 7, 2019significant · resets scoring window
- Patch notes! Build #39320, October 23rdOct 24, 2019significant · resets scoring window
- "Unstable" build update - Oct 17th - #39261Oct 17, 2019significant · resets scoring window
- Preorder bonuses fixed! - "Unstable" build update - Oct 15th - #39210Oct 15, 2019significant · resets scoring window
- Added "public_unstable" build for testing fixes! - Oct 12thOct 12, 2019significant · resets scoring window
- Patch Notes - Build #39125 - Oct 10thOct 11, 2019significant · resets scoring window
- DLC Key and Keyboard Layout IssuesOct 8, 2019
