Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 73 | 6 |
| All-time Steam reviews | 76% | 71 | 112 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0.2 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (20)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Simultaneously hardcore and casual, HoPiKo is a pick-up-and-play speedrunning platformer delight that demands the utmost precision and perseverance from the player. It's not for the easily dissuaded, or for anyone looking for anything other than a manic arcade experience, but those who dig its frantic ways will find it very hard to stop snacking.”
read full review ↗ - 65
“Overall, I can see where this title could appeal to the right segment of gamers, people who don’t mind some frustration and want something that looks and sounds great and has a focus on quick action. Just be ready for some difficulty spikes in odd places, stages you’ll absolutely need to die on a few times to get the hang of the goal, and an occasional feeling of betrayal at your thumb and the joystick for completely botching up a critical shot at the end of the fifth level, making you start over again. It’s not going to be a mainstream hit but it can deliver some thrills at a reasonable price if that’s what you’re looking for.”
read full review ↗ - 70
“Those without the calmest of dispositions need not apply. HoPiKo is the type of game that can quite easily cost the lives of a few controllers, and on Switch that could get a little pricey for those who like to play in handheld mode. Few will enjoy this, but those that do, will bloody love it this punishing, maddening, insane, brutal, and brilliant pain in the behinds. Those looking to be truly challenged, buy this now.”
read full review ↗ - 85
“Despite a few hiccups, HoPiKo is still an incredible game. It's a pure test of mechanical skill set to a breathtaking chiptune soundtrack, and while that may not be for everyone it is absolutely for me. Playing each level over and over until I had mastered the quickest path through it was insanely fun, and I can see myself coming back to this one to beat my best times again and again.”
read full review ↗ - 45
“Saying that the later levels in HoPiko require precision would be a gross understatement, they require absolute perfection in timing and all else. Some may like that about it, but no one will enjoy dying randomly and starting over on levels they’ve completed a dozen times already.”
read full review ↗ - 75
“HoPiKo is a catchy retro platformer with amazing chiptune soundtrack but the game would greatly benefit from better controls.”
read full review ↗ - 70
“Although currently HoPiKo's controls are not perfect, the combination of electric visuals, music and pace achieves both the best and the worst of drinking too much coffee, but in videogame format.”
read full review ↗ - 81
“I had a lot of fun with HoPiKo. It’s a great arcade-style experience that can be played in short bursts between other larger and more complex games, and it’s very entertaining. There’s plenty of content in this indie release and a sizeable challenge for those of you who like to 100% your games. I’ll keep coming back to HoPiKo as I try to unlock the trophies I’m missing, and I’m sure I’ll have a blast doing so.”
read full review ↗ - 90
“HoPiKo is a great example of why we need to be paying closer attention to Indie Games out there.I know a lot of people can and do argue that we are being bombarded weekly with too many indie games, but HoPiKo is truly a gem!”
read full review ↗ - 80
“Hopiko is a solid, action-packed platformer that will push your limits in ways that its traditional counterparts could only dream of.”
read full review ↗ - 60
“Overall, HoPiKo is a game with well designed levels and mechanics but is held back by the controls, as far as the Switch version is concerned. If there was far more consistency in regards to going from platform to platform, then going by muscle memory would be viable. As it stands however, many times I felt like I got through a level by mere luck alone. If it weren’t for that, the game would be more along the lines of a 4/5. If the touchpad allowed the player to merely tap on where they wanted to go, then perhaps everything would’ve been more feasible on the Switch. With a standard price of $9.99 and multiple worlds with 11 levels each, combined with good replay value, it’s otherwise worth the price alone. As such, perhaps it might be best to look into the other versions to see how they handle before buying.”
read full review ↗ - 80
“HoPiKo is quick paced, chaotic and fun, though there’s no denying that the tough difficulty might be a hurdle for some gamers. Sure, it’s satisfying to progress through levels, but the difficulty spikes and requirement to finish all five levels in a stage can certainly be frustrating as you try to work your way through to the end. A tricky difficulty doesn’t make a game bad though and HoPiKo is certainly very enjoyable, whilst the fantastic chiptune soundtrack will definitely keep you entertained as you attempt to eliminate the Nanobyte Virus for good. It won’t be for everyone, but those who enjoy a satisfying, well-polished and challenging platfomer should give HoPiKo a try.”
read full review ↗
…and 8 more tracked reviews.
Patch history
- Controls UpdateJan 10, 2017significant · resets scoring window
- Controls UpdateJan 10, 2017
