Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 76 | 9 |
| Creator reviews (1 tracked) | – | 97 | 0 |
| All-time Steam reviews | 62% | 61 | 489 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (26)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 65
“The gameplay of Mushroom Wars 2 is capable, there just isn't a lot to it. Despite the game's one-hundred plus levels, there's not enough deviation to justify sitting down with it for an extended period of time. It's more suited for playing a level or two while killing a brief amount of time. And that's okay, the game was designed for mobile platforms after all. For fifteen dollars, however, you can get a much more fulfilling experience.”
read full review ↗ - 70
“A sumptuous feast in multiplayer, but a bit bland and monotonous when going solo, Mushroom Wars 2 is nonetheless an accessible and deep and enjoyable real-time strategy experience. There is plenty to dig into, especially if you enter the online competitive arena. Although the game does show it's mobile roots on occasion as the single-player campaign is ironically 'by the numbers', Mushroom Wars 2 is definitely a dish best served cold, and with a group of fun guys or gals.”
read full review ↗ - 90
“Don’t mistake its lovely characters and catchy soundtrack for a superficial strategy game. Mushroom Wars 2 packs a lot of punch and creates interesting scenarios of constant unit micromanaging and how to excel at zone control. Easy to pick up and learn, hard to master.”
read full review ↗ - 70
“For its novelty alone on the RTS-starved Switch Mushroom Wars 2 has some merit to it, and will no doubt make strategy fans who’ve felt poorly represented a bit happier. That said, this feels more like a stripped-down strategy experience overall, making the origins of the series coming from the mobile space not a great surprise. As long as the online community gets rolling it should be a worthwhile investment, but the more you’re likely to find yourself playing it in single-player mode the more likely you are to get a bit bored with the repetition.”
read full review ↗ - 60
“Beautiful music and cute, unique visuals aren't enough to save Mushroom Wars 2 from its flaws.”
read full review ↗ - 80
“It may grow on you, Mushroom Wars 2. Especially if you like intense online battles! I would really suggest trying this game out even if you don’t have mush room left on your storage.”
read full review ↗ - 75
“Mushroom Wars is a fun take on the real-time strategy genre that would be perfect for portable play if it weren't for some technical issues. Pacing can be a real annoyance, especially early on, but gradually fades as you progress further into the game. On the bright side, it is simple to learn, and its bite-sized levels are very addicting once you get going.”
read full review ↗ - 70
“Mushroom Wars 2 is an addictive game suitable for players who want to practice their strategic skills in short, but challenging battles. Perfect for travelling with Nintendo Switch in full version, it only fails to utilize the touch screen to improve the game controls. Hero skills and mission variability compensate the lacking story.”
read full review ↗ - 75
“Mushroom Wars 2 is a simpler-than-average real-time strategy that nonetheless possesses a good bit of a depth and has potential for competitive play.”
read full review ↗ - 60
“All in all while I can’t say Mushroom Wars 2 changed my mind about the genre, it’s certainly a great game for fans of it. There is a ton of content here and the multiplayer is robust and a ton of fun. I had a little issue with the controls here, but I feel that was mostly me being used to RTS games on a PC rather than a console. If you’re not a fan of this genre, you should probably avoid this one, but fans should certainly look into picking this one up at the $19.99 price tag. You will get a lot of bang for your buck.”
read full review ↗ - 85
“Mushroom Wars 2 is a great handheld game with conveniently short battles. It's easy to learn, accessible and really addictive.”
read full review ↗ - 75
“Mushroom Wars 2 offers a deep and engaging scratch for your RTS itch.”
read full review ↗
…and 14 more tracked reviews.
Patch history
- Update is availableAug 14, 2019
- Update v.3.3.0 is availableJun 4, 2019significant · resets scoring window
- Update v.3.2.5 is availableMay 1, 2019
- Update is availableApr 26, 2019
- Update is availableMar 25, 2019
- Update v. 3.1.0 🍄Mar 18, 2019
- Hotfix update v3.0.2 is availableFeb 21, 2019
