Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 61 | 5 |
| All-time Steam reviews | 75% | 71 | 51 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (16)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“The good points of Mugen Souls Z are certainly there, but it does its best to keep them from you for entirely too long. With a tutorial that drags on for hours, a frustratingly repetitive plot, and walls of dialogue that feel endless, only the most dedicated fan will have the patience to enjoy the game. Unless you love grinding and crafting more than plot, this is probably one you should avoid.”
read full review ↗ - 70
“Mugen Souls Z on the Nintendo Switch was honestly a great idea. It’s packed with the “moe” aesthetics that I find hard not to fall in love with as a huge fan of Hyperdimension and its similar titles from the same company. Now, being a portable title also means the comfort of being “switch-on-and-play” where you can control your playtime and availability without having to be glued to your chair for an hour or two.”
read full review ↗ - 40
“Mugen Souls Z is one more low-budget JRPG determined to prove that more dialogue, more menus, more flying numbers and plenty of anime stereotypes automatically result in a better game. Beneath the mountains of statistics and clichés lies a dull adventure that occasionally remembers to be entertaining before immediately burying itself beneath another needless cut-scene or boring combat scenario.”
read full review ↗ - 70
“You can tell that the game has been around for nearly ten years and the game suffers from a silly and complicated story but there’s a lot to enjoy.”
read full review ↗ - 73
“So now that we’ve covered the game aspects, what has changed in the PC port? Well, the first major aspect I noticed was that save times are basically instant, which is glorious, and I feel like the load times got a little shorter. There are a few frame rate drops during cutscenes, but nothing that I would call a serious flaw. All the DLC is nicely organized as well, which is nice. As a game, overall it earns a seal of approval. As a port, I would say it’s definitely a solid transition.”
read full review ↗ - 60
- 40
“The lame jokes and mean-spirited fanservice did little to hold my interest. For all of its forced irreverence, Mugen Souls Z is surprisingly dull; there's a heap to do but it all feels so hollow.”
read full review ↗ - 95
“Whether you’re a die-hard fan of Chou-Chou’s adventures or a newcomer to the series, Mugen Souls Z on the Switch offers an enjoyable and moe-tastic journey through twelve vibrant worlds, filled with exciting battles and a charming cast of characters.”
read full review ↗ - 80
“If you enjoyed Mugen Souls, you’ll want to play Mugen Souls Z. It’s just more, but better, and the power leveling, the insane equipment hunts and the endless parade of grinding opportunities never relents. If you didn’t like the first one, you might still want to consider Z because it is better, both technically and dynamically.”
read full review ↗ - 80
“While Mugen Souls Z does have some issues, it’s still a really fun game. The combat is still very unique, the story is great with a lot of fun interactions between the characters, and the bath minigame finally being uncensored is a great addition to the game as well. I spent about 40 hours with the game and got the true ending. I have also done some of the absurd post-game battles thanks to the crazy amount of included DLC that will make you very OP starting out, but these post-game battles are still a big challenge. I feel like this one is well worth the asking price of $39.99. It’s not perfect, but fans will find a lot to love here.”
read full review ↗ - 60
“Though it takes advantage of its predecessor's concept, Mugen Souls Z falls in the same traps that made it a weak, aesthetically dated game with a poorly organized gameplay and narrative structure. It can still be a curious experience for those who love fanservice and humor works, but it's a tough recommendation overall.”
read full review ↗ - 65
“Mugen Souls Z delivers simple fun as a port of the late PS3-game but brings all its flaws with it as well.”
read full review ↗
…and 4 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
