Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 61 | 5 |
| All-time Steam reviews | 85% | 79 | 360 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 82% | 76 | 49 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Nov 3, 2023) · 49 reviews sampled · 32 total reviews in window · weighted 24.6 up / 5.5 down · computed 2h ago · full methodology →
Press & Creators reviews (17)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Unexplored: Unlocked Edition is a pretty fun game. It's a unique twist on a dungeon exploration game. However, there's a lot to learn and the controls aren't always easy making the gameplay frustrating at times.”
read full review ↗ - 80
“While its overly simplistic art style isn't going to linger long in the memory, Unexplored's unusual approach to balancing combat and map generation certainly will. There's very little story here to be had, but like any great dungeon crawler, the real adventure is the one you write yourself. With plenty of scope for weaponsmithing and all plenty of permanent perks to unlock to help negate the sting of its permadeath, Unexplored: Unlocked Edition offers danger and delight in equal measure.”
read full review ↗ - 60
“Fans of dungeon-crawling rogue-likes will most definitely gravitate to this tough top-down trip through the Dungeon of Doom, but others may wish to explore elsewhere.”
read full review ↗ - 55
“While I have no doubts that the right crowd could be attracted to the theoretical endless potential for variation and the unexpected when put up against a long list of very strong roguelikes on the system it’s hard to find enthusiasm for UnExplored. It may not even be the hardest of the bunch so much as it is the most aggravatingly vague, and between the load times and the struggle with simple things like managing your inventory efficiently there was consistent time being lost that never seemed to pay off with compelling play to justify it. Only likely for the most hardcore roguelike fans who are looking for something with a different feel.”
read full review ↗ - 40
“With gameplay best suited for a mouse and keyboard, a frankly unflattering aesthetic, and truly dreadful presentation, Unexplored: Unlocked Edition comes off mostly unengaging. To put it bluntly, the core gameplay loop simply isn't strong enough to carry a procedurally generated adventure. On top of that, the procedural generation, while fairly extensive and capable of leading to genuinely unique sessions with each playthrough, isn't enough to make up for how lacklustre Unexplored feels overall.”
read full review ↗ - 65
“After a few short tries to get a handle on the combat and learning to traverse the dungeon, I began consistently making multi-level runs. The unfortunate part, is that those runs really weren't increasing in enjoyment the further I ventured. With the ever increasing amount of roguelite titles to choose from, I think I would rather just play one with better combat and a better crafted dungeon.”
read full review ↗ - 70
“Unexplorer: Unlocked Edition is a roguelike that intends to bring elements found in epic adventrure and RPG games while being light on plot and other devices in order to make its experience quick, simple and immediate. And it works, as the game features all the right elements commonly featured in other games of its kind and also brings additional content that was previously available on purchase. It also features a rather disappointing multiplayer component, as well as too long loading times and a sub-par sound environment, but the right elements are there.”
read full review ↗ - 59
“Unexplored 2 has potential, but right now the adventure's unreliable and storytelling's seriously flawed.”
read full review ↗ - 60
“What a bittersweet duality this game has, because when everything clicks, it’s so easy to get completely immersed in adventuring towards the bottom of the dungeons.”
read full review ↗ - 60
“Unexplored truly is challenging to play and to like. For everything it does well, there’s something which gets in the way of it being truly great. However, for those who liked last year’s PC version, the Switch port is the complete bundle featuring the Mithril Run, Ripley Run and The Dark Ritual expansion, if you can get over the technical issues, that is.”
read full review ↗ - 80
“Unexplored harnesses quite a bit of random generation and really makes it work for it. The dungeons are fresh and new every time, the puzzles shift and keep you on your toes. It's also worth a mention that aside from the main game, you have the option to play weekly and daily dungeons, which if you're a daily monster like I am, is incredibly fun to have at hand. It keeps it new and addicting, something that I think is a must with this type of game.”
read full review ↗ - 64
“It was kind of fun to play, but after the amount of times I died, it slowly became repetitive and unfortunately, it didn’t win over my heart.”
read full review ↗
…and 5 more tracked reviews.
Patch history
- Lots of fixes in Patches v.1.21.2 & v.1.21.3Nov 3, 2023significant · resets scoring window
- Update, new discord, remastered soundtrackNov 19, 2022
- Unexplored 2 update trailerNov 26, 2019
- New update live now!Nov 16, 2018significant · resets scoring window
- The Voice Update (1.18)Mar 27, 2018significant · resets scoring window
- The Voice Update (1.18)Mar 27, 2018significant · resets scoring window
- Test our improved performance and reduced memory footprint (1.17.6 BETA)Jan 25, 2018significant · resets scoring window
- Test our improved performance and reduced memory footprint (1.17.6 BETA)Jan 25, 2018significant · resets scoring window
- Unexplored in 2018: Mac, Linux, DLC, bug fixesJan 4, 2018significant · resets scoring window
- Unexplored in 2018: Mac, Linux, DLC, bug fixesJan 4, 2018significant · resets scoring window
- Adding voices & facial expressions and more improvementsDec 14, 2017significant · resets scoring window
- Adding voices & facial expressions and more improvementsDec 14, 2017significant · resets scoring window
- The Lost Creatures Update (1.17)Nov 21, 2017significant · resets scoring window
- The Lost Creatures Update (1.17)Nov 21, 2017
- The Screaming Streamer & a little updateOct 26, 2017
- The Screaming Streamer & a little updateOct 26, 2017
- One Super Intense Episode & Three UpdatesOct 19, 2017significant · resets scoring window
- One Super Intense Episode & Three UpdatesOct 19, 2017significant · resets scoring window
- Dark Ritual DLC Coming SoonSep 5, 2017
- More Creatures! (version 1.16)Aug 25, 2017significant · resets scoring window
- More Creatures! (version 1.16)Aug 25, 2017significant · resets scoring window
- Update available (1.15.3)Aug 17, 2017significant · resets scoring window
- Update available (1.15.3)Aug 17, 2017
- The Arcade Update (version 1.15)Jul 31, 2017significant · resets scoring window
- The Arcade Update (version 1.15)Jul 31, 2017significant · resets scoring window
- Testing out new item pick-up systemJul 24, 2017
- The Desolate Update (version 1.14)Jul 11, 2017significant · resets scoring window
- The Desolate Update (version 1.14)Jul 11, 2017significant · resets scoring window
- Sacred Sites Update (version 1.13)Jun 30, 2017significant · resets scoring window
- Sacred Sites Update (version 1.13)Jun 30, 2017
- New video, Better AI & Sneak PreviewJun 23, 2017significant · resets scoring window
- Rooms Remade Update (version 1.12)Jun 16, 2017significant · resets scoring window
- Rooms Remade Update (version 1.12)Jun 16, 2017
- Fix for invsible walls now live (version 1.11.1)Jun 6, 2017significant · resets scoring window
- The Classes Update (version 1.11.0)Jun 2, 2017significant · resets scoring window
- The Classes Update (version 1.11.0)Jun 2, 2017significant · resets scoring window
- Even More 'bug' fixes (version 1.10.3)May 29, 2017significant · resets scoring window
- Even More 'bug' fixes (version 1.10.3)May 29, 2017
…and 28 earlier patch announcements.
