Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 298 sampled Steam reviews (248 positive / 50 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Multiplayer & servers7% mention it
- Story & writing7% mention it
- Difficulty & balance6% mention it
What negative reviews complain about
- Difficulty & balance18% mention it
- Controls & UI8% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
75%
32 reviews
5-15h
82%
90 reviews
15-40h
85%
107 reviews
40-100h
83%
52 reviews
100h+
94%
17 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 75 | 8 |
| All-time Steam reviews | 88% | 81 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 79% | 73 | 53 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 151 reviews sampled · 106 total reviews in window · weighted 89.7 up / 23.7 down · computed 3h ago · full methodology →
Press & Creators reviews (21)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“All in all, For the King is a seamless port to the Switch and fun experience! You are going to die and you will probably grumble about it. But then you will spend your well-earned lore points on a new event, encounter, item or class and hit that new game button one more time to start a new adventure all over again. I encourage anyone who enjoys RPG's or rogue-likes to get a copy and see just how far you can get! Until next time, good gaming.”
read full review ↗ - 80
“A joyous celebration of tabletop RPG gaming brought to console, For the King may have all the looks of a cute, fluffy, bunny, but it has an iron hard skeleton and the heart of a warrior.”
read full review ↗ - 70
“Turn-based RPGs of yesteryear and today owe a lot of their fine-tuned tactics to the legacy of tabletop board games, and For The King pays tribute to this legacy with a digital adventure where anything can happen. The fast-paced nature of its exploration and combat keeps everything feeling fresh and lively, but the considerable reliance on chance does take the shine of its otherwise competent combat. However, with adjustable difficulties (which amend the severity of each death) and a sizeable amount of expansive DLC, this is one roguelike RPG that really shines in co-op.”
read full review ↗ - 80
“While it doesn’t offer anything strictly new to gamers, the combination of features which form For The King make the game challenging, mechanically welcoming and aesthetically pleasing. Although harsh at times, beyond the control of the player, the game offers in return a consistently fresh experience in the face of impending doom.”
read full review ↗ - 70
“Although far simpler on a conceptual level than it lets on, For The King is a charming, addictive blend of rogue-like and tabletop RPG elements, culminating in an experience that is far more than the sum of its parts. ”
read full review ↗ - 80
“The roguelike design also helps make it a little more varied, making this great to break out at a game night. In a way, it's like a tabletop campaign without a dungeon master. In the ideal circumstances, it's electric and even just as a solo game, it's a good ride.”
read full review ↗ - 75
“I’m obsessed with how cool the visual design is in For the King, I love taking on its challenges with a friend, and I sincerely hope that there’s more to come from IronOak Games. This is a delightful first outing.”
read full review ↗ - 60
“Overall For the King is a fun game that will appeal to a broad audience, but the lack of story options may just be annoying enough for people to down their swords and leave the fantasy realm for good.”
read full review ↗ - 75
“A beautiful turn-based RPG whose brutality can sometimes get the better of it.”
read full review ↗ - 80
“For The King is a fun and stylish RPG, but prepare yourself for classic roguelite frustrations of dying and starting the campaign again, just to get a little bit further each time. If you enjoy that kind of challenge and like board games then For The King is well worth checking out.”
read full review ↗ - 70
“For the King has compelling visual style, cool combat mechanics, and a co-op mode, but suffers from an extreme level of difficulty and RNG nonsense.”
read full review ↗ - 80
“One of the most enjoyable roguelikes of recent years, with the heavy emphasis on RNG saved by some fun co-op options.”
read full review ↗
…and 9 more tracked reviews.
Patch history
- 13th October For The King Patch NotesOct 13, 2021
- Update 1.1.00.11326Mar 11, 2021
- Hotfixes 1.1.00.11323Mar 11, 2021
- quick fixes - 1.1.00.11310Mar 6, 2021
- Update 1.1.00.11309Mar 5, 2021significant · resets scoring window
- Bug fixes available in beta branchFeb 20, 2021significant · resets scoring window
- Weekend Hotfix! v1.1.0.11269Feb 12, 2021
- Hotfix part 2 - Electric BoogalooFeb 10, 2021
- HotfixesFeb 10, 2021significant · resets scoring window
- HotfixesFeb 9, 2021
- v1.1 Pre-DLC updateFeb 8, 2021significant · resets scoring window
- Update - PC Platforms compatibilityAug 21, 2019significant · resets scoring window
- Minor updateApr 22, 2019
- Update - 日本語 - 한국어 - 2019-04-03Apr 3, 2019significant · resets scoring window
- Limited Time Holiday Cosmetics Available!Dec 21, 2018
- Hotfix 2018-12-14 - SeaKing UpdateDec 14, 2018
- Update 2018-12-13Dec 13, 2018
- Hotfix 2018-12-06Dec 7, 2018
- Update 2018-12-05Dec 6, 2018
- Patch 1.0.10.9452Dec 3, 2018
- Hotfix - 1.0.10.9406Nov 21, 2018
- Update - New Adventure! Into The DeepNov 21, 2018significant · resets scoring window
- Update/Fixes 1.0.9.9298Nov 14, 2018
- HotfixOct 30, 2018
- Hotfix 1.1.0.9118Oct 27, 2018
- Update 1.1.0.9114 - New mode Gold Rush!Oct 26, 2018
- TEASER: New (un)cooperative mode GOLD RUSHOct 24, 2018
- Update 1.0.8.8751Sep 1, 2018
- Update 1.0.8.8528Aug 2, 2018
- Hotfix 1.0.6.8347Jun 23, 2018
- Hotfix 1.0.6.8336Jun 22, 2018
- Hotfix 1.0.4.8320Jun 21, 2018
- Update 1.0.3.8310Jun 20, 2018significant · resets scoring window
- ROADMAP: Next ReleaseJun 15, 2018significant · resets scoring window
- ROADMAP: Teasers and upcoming featuresMay 30, 2018significant · resets scoring window
- Update 1.0.1.7902May 11, 2018significant · resets scoring window
- Micro Update 1.0.7818 - Orbs fixed!May 2, 2018
- Update 1.0.7814May 2, 2018
- Update 1.0.7771Apr 25, 2018
…and 1 earlier patch announcements.
