Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 76 | 14 |
| All-time Steam reviews | 80% | 74 | 732 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 3 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 8 reviews sampled · 8 total reviews in window · weighted 7.6 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (35)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“If you're looking for a quality turn-based JRPG that plays well on your TV and on the go, Labyrinth of Refrain: Coven of Dusk is it. Just make sure you keep it away from the kids.”
read full review ↗ - 65
“For a dungeon crawler, the game has a really nice party and combat system. Combined with the interesting exploration mechanics and you have a pretty solid game. However, the actual dungeon design is rather subpar and the fact that the game provides little sense of direction certainly does not help either.”
read full review ↗ - 70
“The design of the dungeons can be a little repetitive, but Labyrinth of Refrain: Coven of Dusk is still a great way for newcomers to try out this age-old genre.”
read full review ↗ - 60
“Labyrinth of Refrain will not disappoint those looking for a thorough first-person dungeon grind.”
read full review ↗ - 70
“For the most part I see Labyrinth of Refrain as a take it or leave it proposition mostly resting on your interest in genre or at least the methodical style of play. It’s not terribly dynamic or exciting given that it is turn-based, but there can be a sense of satisfaction when you get into new territory and discover new things. On the narrative side perhaps there’s a crowd who is into the sometimes bizarrely adult elements but at the same time the game could have obviously gone further all in on that thread and didn’t. The result is a narrative that can be long-winded but surprising and amusing sitting on top of rock-solid turn-based RPG elements that you can tailor to your tastes reasonably well. Not a bad deal if you’re looking for something a bit different on several levels.”
read full review ↗ - 40
“Although Labyrinth of Refrain: Coven of Dusk presents itself well enough, it ultimately falls short due to the incredible lack of pacing, a roller coaster of a difficulty curve, and generally not that engaging gameplay. Combat is mindlessly repetitive, exploration tedious, and progression is severely stunted. This is the culmination of too many moving parts that are for show, but don't achieve any real goal.”
read full review ↗ - 60
“Labyrinth of Refrain: Coven of Dusk is an altogether fun but often repetitive dungeon crawler let down by its weak cast and uninteresting storyline. Moments spent in the labyrinth dungeons, though initially confusing, are bright spots in an otherwise uninspiring game, giving the opportunity for exploration and presenting an intriguing battle system which allows for plenty of customisation and experimentation.”
read full review ↗ - 85
“Naturally there are a few things to be said about the story's setup and the not-so-massive enemy count, but this can be forgiven in the grand scheme of things. The game knows what it wants to be, and I gladly spent well close to 100 hours seeing it all through. If you are looking for a game that will keep you going, Labyrinth of Refrain has your back.”
read full review ↗ - 80
“So Labyrinth of Refrain: Coven of Dusk is my second dungeon crawling title in as many weeks, and while both were good I have to give the nod to Nippon Ichi and NIS America here for crafting one that manages to feel like both a traditional part of the genre while still taking some chances that generally work more often than not. The combat and sound effects can be a little repetitive and there is a bit of menu overload to be had here, but the massive, custom parties plus wall-breaking mechanics combine to compliment an enjoyably presented game with a darker, more interesting story than we usually see out of dungeon crawlers.”
read full review ↗ - 70
“Labyrinth of Refrain: Coven of Dusk lands on the Nintendo Switch helped by a series of good gameplay mechanics and a combat system that is fast and welcome to handle by the players. While not everyone will be on board with Labyrinth of Refrain and its peculiar humour, the game will easily and deservedly win over the preferences of JRPG fans.”
read full review ↗ - 90
“Kudos to Nippon Ichi Software for finding a way to slay the six-headed hydra and make dungeon crawlers great again.”
read full review ↗ - 70
“Labyrinth of Refrain: Coven of Dusk is a good addition to the first-person dungeon crawling genre but tries to do too much and without a more compelling story to pull it along makes it feel more of a chore to play. The addition of Covens and how that affects the battle system and player customisation of the party is what really shined through during my time with the game.”
read full review ↗
…and 23 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
