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Dead Cells

Dead Cells

Motion Twin · released Aug 5, 2018

ActionAdventureIndiePCPlayStation 4Xbox OneNintendo SwitchiOS (iPhone/iPad)

Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.

91
VGC Score
Stablehigh confidence

anchored at patch: “Dead Cells Stability Patch: Less Null Access, More Monster Slaying.” (2mo ago)

86%
At launch
97%
Steam all-time
89%
Press
84%
Player sentiment
96%
Recent sentiment

PC 91 · PlayStation 83 · Xbox 70

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 299 sampled Steam reviews (285 positive / 14 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Difficulty & balance7% mention it
  • Combat5% mention it
  • Story & writing4% mention it
  • Visuals & art4% mention it

What negative reviews complain about

Negative reviews don't converge on specific aspects.

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

93%

55 reviews

5-15h

97%

78 reviews

15-40h

94%

79 reviews

40-100h

96%

56 reviews

100h+

97%

31 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (OpenCritic)8939
Creator reviews (3 tracked)851
All-time Steam reviews97%931262
Metacritic user ratings87139
Post-patch Steam reviews (trust-weighted)96%912862
Calibration prior (typical game)7250

Scoring window: since the last significant patch (Jun 15, 2026) · 300 reviews sampled · 2862 total reviews in window · weighted 233.3 up / 9.6 down · computed 1h ago · full methodology →

Press & Creators reviews (163)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 90
    trust 69Aug 22, 2018

    "Long live the dead."

    read full review ↗
  • 90
    trust 69Aug 13, 2018

    Dead Cells manages to perfectly combine several different genres and becomes one of the most important and interesting indie projects of 2018. Excellent mechanics, adequate balance of complexity, atmospheric locations, great level generation, nonlinearity and a huge number of all possible combinations of equipment make this game a must-buy. Especially if you like Metroid, The Binding of Isaac and Diablo.

    read full review ↗
  • 90
    trust 69Aug 11, 2018

    Dead Cells is incredibly addictive. Once you're in, there's no easy way to get out.

    read full review ↗
  • 90
    trust 68Aug 6, 2018

    Roguelikes are aimed primarily at gameplay junkies who thrive on a challenge. Dead Cells, by contrast, is a game designed for those who don't particularly like roguelikes.

    read full review ↗
  • 80
    trust 68Dec 17, 2021

    Dead Cells is a visually stunning game that’s perfect for fans of action-packed roguelike platformers. It offers a high level of difficulty and perfectly fluid gameplay. This action title will test not only your nerves, but also your reflexes and endurance. Although the game lacks a deep storyline, its charm lies primarily in its humor and the ever-changing ways it can be played. Dead Cells offers dozens of hours of fun not only for seasoned roguelike players but also for complete newcomers.

    read full review ↗
  • 90
    trust 68Aug 16, 2018

    Frantic, inventive combat combined with charming visuals and humour make this the only rogue-lite, Metroidvania action-platformer you need right now.

    read full review ↗
  • 90
    trust 68Aug 6, 2018

    Dead Cells is a masterclass in excellent roguelike design, mixing together nonstop intense action sequences, gorgeous vistas, and an addictive loop of unlocks and rewards into a beautiful experience that no Switch owner will want to go without. There’s dozens, if not hundreds, of hours of content available here, and though some sense of repetition can creep in every now and then, it’s remarkable how fresh Dead Cells can stay through all those hours. This game is a blast to play, full of visual splendor, and packed with things to do; don’t miss out on this one, it’s a must-buy.

    read full review ↗
  • 90
    trust 67Aug 6, 2018

    Dead Cells meshes two genres without either feeling tacked-on or lacking complexity. A must-have for roguelike fans.

    read full review ↗
  • 85
    trust 67Aug 14, 2018

    Not content with sheer novelty, Dead Cells importantly taps into the most significant aspect of both of the genres it fuses together. Few games are as addictive as those Metroid-style backtrackers, and perhaps the only thing that has come close this decade is the spate of roguelike platformers that flourished in Spelunky's wake. Dead Cells beautifully captures what makes both of those genres impossible to put down, uniting the “just one more” drive of a roguelike with the “must keep going” compulsion of a Metroid. It's a smart, confident piece of work that works perfectly with the Switch's portability, and anybody interested in either of the genres it builds on should consider checking it out.

    read full review ↗
  • 90
    trust 67Oct 4, 2018

    The versatility and flexibility of each run, with its incredible visuals, fluid combat and an extremely satisfying sense of progression make Dead Cells a must play game.

    read full review ↗
  • 70
    trust 65Aug 6, 2018

    Combining the mechanics of rogue-like titles, Metroidvanias, and Dark Souls might sound too messy or overly complicated, but Motion Twin has done it with style.

    read full review ↗
  • 90
    trust 65Aug 11, 2018

    Dead Cells surpasses expectations regarding gameplay and destroys the developmental cap for pixel art games. It not only reinvents a genre that has seen little diversity in the last decade, it does so in a way that encourages everyone to invest time to improve and progress. The balance between permanent upgrades and complete wipe-out upon death is perfect, as it will never feel too discouraging to reset due to the optimism that the next run will see a further dive into the world.

    read full review ↗

…and 151 more tracked reviews.

Patch history

  1. Dead Cells Stability Patch: Less Null Access, More Monster Slaying.
    Jun 15, 2026significant · resets scoring window
  2. Update 35: The End is Near is now live!
    Aug 19, 2024significant · resets scoring window
  3. A New Patch released for current Beta for Update 35!
    Oct 2, 2023significant · resets scoring window
  4. The End is Near Update is now in Beta phase!
    Sep 25, 2023significant · resets scoring window
  5. A New Patch released for current alpha for Update 35... again!
    Sep 20, 2023significant · resets scoring window
  6. New Patch released for current alpha for Update 35!
    Sep 14, 2023significant · resets scoring window
  7. Update 35 alpha - New system for Cursed mobs i.e the Cursed Biome effect
    Sep 12, 2023significant · resets scoring window
  8. The second Patch released for current alpha for Update 35!
    Sep 6, 2023significant · resets scoring window
  9. Update 35 "The End is Near" is in alpha stage!
    Aug 28, 2023significant · resets scoring window
  10. Our 34th Dead Cells update, "Clean Cut" is live!
    Apr 27, 2023significant · resets scoring window
  11. Patch released for current alpha for Update 34
    Apr 12, 2023significant · resets scoring window
  12. Update 34 "Clean Cut" is in alpha stage!
    Apr 5, 2023significant · resets scoring window
  13. The Dead Cells 'Boss Rush' update is out now!
    Oct 5, 2022significant · resets scoring window
  14. Boss Rush update heads into beta
    Sep 27, 2022significant · resets scoring window
  15. The 'Enter the Panchaku' update is live!
    Aug 3, 2022significant · resets scoring window
  16. New changes for the current update 30 beta
    Jul 26, 2022significant · resets scoring window
  17. Update 30 heads into beta
    Jul 19, 2022significant · resets scoring window
  18. Accessibility update moves into beta
    May 5, 2022significant · resets scoring window
  19. Patch for Break the Bank update
    Apr 11, 2022significant · resets scoring window
  20. Update 28 now in beta, The Bank is back!
    Feb 17, 2022significant · resets scoring window

…and 22 earlier patch announcements.