Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 67 | 6 |
| All-time Steam reviews | 96% | 91 | 1000 |
| Metacritic user ratings | – | 90 | 8 |
| Post-patch Steam reviews (trust-weighted) | 94% | 88 | 11 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 89.9, but scores above 88 must be earned in front of a mass audience; this verdict rests on 14,438 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 30 reviews sampled · 23 total reviews in window · weighted 22.9 up / 1.6 down · computed 2h ago · full methodology →
Press & Creators reviews (53)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“I think this game offers quite a bit of nostalgia. And even with all of its faults, I found ways to cheese the system or use the Force in fun ways to get through the missions. However, as fun as it was, I don't know that it's an accessible title for gamers who aren't fully versed on how games in 2003 played or are expecting a current-gen SW gaming experience.”
read full review ↗ - 60
“While it's not the best the series has been, many could argue Jedi Knight II or Jedi Outcast will perpetually battle for that title, Star Wars Jedi Knight: Jedi Academy is still a fun and lengthy trek across the (non-canon) Star Wars universe. The multiplayer doesn't live up to its former glories, but the sprawling and semi non-linear campaign certainly makes up for it with its lightning-fast lightsaber combat and that silly quintessentially silly approach to Star Wars that was still rife in the early 2000s. Don't expect Jedi: Fallen Order, but do expect a time capsule of an action-adventure.”
read full review ↗ - 70
“Star Wars Jedi Knight: Jedi Academy is a welcome addition to the Switch's ever-expanding repertoire, and a great adventure set in the Star Wars universe. Its seldom dull thanks to its enjoyable lightsaber combat, even if it's not terrific by modern standards. Fans of Star Wars and those looking for an action game with good variety will enjoy this. Aspyr has done a great job with the port, further cementing their reputation as one of the best developers for bringing fan favourite titles to Nintendo's flagship system.”
read full review ↗ - 80
“Despite the relative lack of polish, wildly swinging lightsabers at one another is a blast. The multiplayer is just as fun as you remember it being.”
read full review ↗ - 75
“Once again with this series on this platform, the nostalgia is strong with those who stick by this as an example of what gaming should be today, but new players should be aware of what this game actually is, so that their expectations can be properly tempered. Jedi Academy takes the foundation of its previous game and uses player customization to provide polish and a deeper engagement with the story in a 10-12 hour experience, but it falls short in providing meaningful options in both side missions and online play. If that earns your purchase, then the question remains: what kind of Jedi will you become?.”
read full review ↗ - 80
“LucasArts has once again pulled off an amazing title that could only hold up to the name "Star Wars". The graphics, interaction, story, authentic sound effects, and the overall concept of going from a pee-on student to a full-blown Jedi Knight have been fully realized by Jedi Academy.”
read full review ↗ - 82
“It's a simple, short thing, but the truly masterful handling of the lightsaber(s) this time around means it's also perhaps the most genuinely Star Warsy game in a long, long time.”
read full review ↗ - 70
“There's much work to be done before LucasArts can boast it has created the ultimate Star Wars FPS. Sure, it's the best one yet, but with some often laughable AI and creaking tech underpinning it, the flaws are there for all to see.”
read full review ↗ - 84
“A nonstop action ride that starts out on a high point and manages to remain there for the entire game. Gameplay elements that can be tedious, such as jumping puzzles, are limited, while the use of Force powers is accentuated.”
read full review ↗ - 50
“Star Wars Jedi Knight: Jedi Academy brings back a game of a previous time and in its attempt to recreate the original experience, this conversion goes one step too far - or rather, not far enough. While the online multiplayer is a welcome feature, there's too many elements here that were simply not put up to date with today's standards, and the inadequate controls that were made for a format different than that of the Nintendo Switch further contribute to make this an experience that will hardly convince a lot of players.”
read full review ↗ - 86
“While this in-game training certainly gets the action moving in a hurry, more of the actual Force-progression elements should have been set in the Academy. [Dec 2003, p.112]”
- 75
“If you're looking for a true sequel, you likely find yourself a bit disappointed -- it's clearly the weakest entry in the series to date.”
read full review ↗
…and 41 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
