Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 74 | 16 |
| Creator reviews (1 tracked) | – | 80 | 0 |
| All-time Steam reviews | 79% | 73 | 212 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 72% | 69 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 2 total reviews in window · weighted 0.9 up / 0.4 down · computed 4h ago · full methodology →
Press & Creators reviews (42)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“With its great gameplay, fun exploration, and nice art style, Masters of Anima pretty much checks all the boxes for a game like this. It is, however, brought down by some confusing controls and a couple useless guardian types.”
read full review ↗ - 60
“If you are ready to forgive this game for its trivial plot, boring exploration and not that perfect control scheme, Masters of Anima will be able to reward you with a couple of fun hours thanks to the great battles with golems.”
read full review ↗ - 60
“From the outset, Masters Of Anima, tries its utmost to engage with a different world that's ruled by a unique magic, bare-bones lore and a bunch of awkwardly portrayed and forgettable characters. The floundering voice acting and clunky script, coupled with a cringe-worthy story that's more embarrassing than your drunk uncle dancing at a wedding, grates quickly. The title certainly won't hold your hand when it comes to defeating the only enemy in the game, which could prove to be tedious for some. Masters Of Anima is no Pikmin, but if you're looking for a fantasy land filled with tough enemy encounters and a game that's relatively straightforward, then this one is for you.”
read full review ↗ - 60
“This isn’t a game that will be talked about for years to come, but it’s a worthwhile experience.”
read full review ↗ - 80
“In conclusion, Masters of Anima is an excellent experience which mixes Diablo and Pikmin excellently. I wonder why so few developers have attempted this before, as it’s so incredibly fun to play. A world full of charm, a bumbling, comedic protagonist and incredibly fun and interesting mechanics make this a must-try for Pikmin or RTS fans looking for a new style to try.”
read full review ↗ - 70
“Masters of Anima is a great indie title that could have been incredible had it had some more work put in the story to break it away from cliché fantasy stories seen so often.”
read full review ↗ - 85
“The story, though somewhat predictable, is still fun and well executed. It's an attractive game with a solid hook, that plays well regardless of your Switch playstyle preferences. It's an easy recommendation for anyone who loves dungeon crawlers, or fast-paced strategic combat.”
read full review ↗ - 65
“Masters of Anima is a frustrating game. The mechanics seem to work against the player creating more chore and less fun. With some tweaks this game could be a sleeper hit for sure. As it stands though it ends up being more of a hard pass.”
read full review ↗ - 70
“In hindsight, it might have been easier, or at least less frustrating, to play Masters of Anima on PC, given the accuracy benefits of a mouse and keyboard. If the learning curve hadn’t been so steep, I think we would have enjoyed the challenge that so many other titles lack. If nothing else, we definitely would have progressed further in the game. This is not necessarily a reflection of the quality of the game, but rather it could be related to our familiarity with a controller because Pierre-Yves barely broke a sweat when he played.”
read full review ↗ - 74
“Masters of Anima provides unique gameplay that's focused on strategic combat and troop coordination.”
read full review ↗ - 70
“Masters of Anima mostly succeeds in implementing an inherently troubled concept: a strategy title on a console. It provides some frustrating and subpar moments, but it always comes up ahead with a fun, demanding, and good blend of gameplay styles to pull you through its 10-hour campaign. You'll want to see it through to the last fiercely fought battle.”
read full review ↗ - 80
“Masters of Anima is a lot of fun to play. The combat and puzzles are both challenging and keep you learning as you progress through the story. The characters themselves are incredibly well written and charming with the regional accents adding a lot of charm to the feel of the game. While the controls are a little complicated at first, they feel incredible once you've mastered them, with nothing quite beating summoning a new group of units seconds after unsummoning them to dodge an attack. Despite the game's pacing feeling a little off at times, Masters of Anima takes a solid formula and adds its own twist in order to deliver something that is entirely its own, wonderful, entity.”
read full review ↗
…and 30 more tracked reviews.
Patch history
- Important Update: New Difficulty Levels!Jun 21, 2018significant · resets scoring window
