Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 80 | 24 |
| Creator reviews (1 tracked) | – | 80 | 0 |
| All-time Steam reviews | 89% | 83 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 97% | 93 | 7 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 20 reviews sampled · 15 total reviews in window · weighted 9.2 up / 0.2 down · computed 4h ago · full methodology →
Press & Creators reviews (67)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“Minit is a bite-sized Zelda perfect for brief moments of play. While the time management mechanic forces a lot of backtracking and can make solving the game's puzzle's frustrating, there's a deceptive amount of content.”
read full review ↗ - 80
- 80
“Minit is a nice and lovely mini-adventure full of interesting puzzles and fun situations.”
read full review ↗ - 80
“Minit is a perfect example of a game that introduces a creative new concept, explores it thoroughly, and then ends before things get stale. This may be a short game, but you're almost assured to have a blast for every bit of it, with funny dialogue, creative puzzle design, and moderate amounts of replayability all being a plus. We'd recommend this to anyone looking for something a little different than the norm, along with anybody who's looking for a title that takes after the older Zelda games. We really enjoyed our time with Minit, and we'd encourage you to take the plunge on this one.”
read full review ↗ - 90
“Minit is a rare exception of a game that leaves players wanting more, yet actually has the perfect length for its design.”
read full review ↗ - 80
“Minit is an adventure with a twist, an adventure that turns into work, and a twist that turns into as much of an anchor as any unfulfilling day job.”
read full review ↗ - 80
“Minit is a game that is hard to place. You want to like it for its cute idea and fun cast of characters but at the same time you are too busy throwing your controller at the wall because you are dying all the time just from exploring. This was a great idea on paper but I just don’t think it transferred well in digital form.”
read full review ↗ - 60
“A good take on the Time Loop game, but doesn’t have the legs to make it a great game. There are good moments, but it lacks a length or consistency that makes it a stronger recommendation”
read full review ↗ - 80
“Discovery is really the driving force and fun in the game as you try to initially see everything around you and then race against the limited clock to make something meaningful happen in each run. The adventure it holds is an unusual mix of the familiar, but with some twists in places that can toy with your expectations and add nicely to the fun. Throw in an added Game+ mode that cranks things up another level and it ends up being a refreshingly different and satisfying package for people who thought they’ve seen everything action adventures have to offer.”
read full review ↗ - 70
“Minit is a lighthearted and cleverly designed adventure that successfully builds a game around a peculiar premise. Playing in 60-second bursts can initially be frustrating, but once you wrap your head around the game's structure, it becomes an addictive and memorable little title that doesn't outstay its welcome. The abundance of secrets makes the game much deeper than it may seem, too.”
read full review ↗ - 85
“Minit might not last that long, but it is a memorable experience that cuts out fluff and just delivers clever puzzles and concepts. You might not spend a lot of time with it, but playing through it once is as insightful a meditation on 2D Zelda-style gameplay as any game multiple times its length.”
read full review ↗ - 90
…and 55 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
