Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 70 | 9 |
| All-time Steam reviews | 77% | 72 | 59 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (28)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
- 70
“Time Recoil feels like the most refined of 10tons' three top-down shooter titles on Switch, and while initial frustration and slightly unspectacular visuals are drawbacks, it is the crux of the game that makes it both more enjoyable and immediately more satisfying. Having a more fleshed out story - as well as quick missions, the time manipulation mechanic and twin stick arcade thrills - sets this game up to be a more layered take on the now familiar genre. While there are some technical drawbacks still present, progressing through Time Recoil and achieving high combos of slow motion kills makes for an enjoyable experience.”
read full review ↗ - 75
“The folks at 10 Tons have really done a phenomenal job with releasing 3 games that would, at a high level, be considered to be in the same genre but that are so incredibly different in how they play. Time Recoil is what I’d consider the biggest gamble of the bunch, tapping into a very different skill set, opening up a very different kind of challenge, and yet still delivering some thrilling gameplay. If you enjoy the almost puzzle-like nature the game evolves into once the main story missions have been completed, and trying to play through the same levels to eke out efficiency, there’s a lot to be challenged by and enjoy here. If, however, that sort of action is fun for a little while but not appealing to you for the longer haul it is a tougher call.”
read full review ↗ - 60
“Time Recoil's time travel gimmick is handled with much effort, as it is creative and does a lot to keep the action exciting and hectic, which is further enhanced by the catchy 80s-inspired music. Though the story is basic and the game isn't terribly long, clocking in at around three to four hours, its unique gameplay does a lot to carry it, and new ideas are introduced that help keep things fresh.”
read full review ↗ - 80
“Time Recoil is a solid twin-stick shooter and is definitely the best of 10tons' previous titles in the genre. Its simplicity in both gameplay and controls mean it's easy to pick up and play at your own leisure, making it a perfect fit for the PS Vita. If you're a fan of Hotline Miami, Neon Chrome, Jydge, or any other twin-stick shooter for that matter, then Time Recoil is well worth your time.”
read full review ↗ - 80
“Time Recoil is the perfect follow up for anyone that enjoyed Neon Chrome. It takes the structure that made Neon so great, but replaces the RPG and roguelike elements with the time mechanics, creating a whole new experience. Time Recoil is my third experience with this line of games from 10Tons and although I do still enjoy Neon Chrome more, this one comes in at a close second.”
read full review ↗ - 60
“Many aspects of Time Recoil show potential, but the only part that is actualized is its gameplay. The typically confusing time-travel plot impedes enjoyment as does the randomness in levels, which nearly diminishes that stellar gameplay.”
read full review ↗ - 75
“It really is the gunplay and time powers that make Time Recoil worth checking out. A lot of enjoyment can be had in discovering the best combo that leaves behind a slow-motion trail of destruction. At the same time, the lack of level variety and objective variance makes this a better candidate for gaming in short bursts, and the lack of multiplayer hurts as well. Even with these flaws, Time Recoil is a solid twin-stick shooter that is worth checking out.”
read full review ↗ - 35
“If you want play the time trials and can stomach, or at least ignore, the half-hearted attempt at a story then you might derive some enjoyment from Time Recoil. Still, things like the randomized ammo drops, muddy visuals, and poorly designed puzzles are needlessly frustrating, and your time and money would be better spent elsewhere.”
read full review ↗ - 70
“Time Recoil reveals it in its title - the game introduces a time mechanic that makes this an interesting and successful piece of work. With fun action and short, quick missions that make this a game well suited for portable, fast gaming moments, with only its too simplistic graphics and less interesting plot standing in the way of a more fulfilling experience.”
read full review ↗ - 70
“Time Recoil is a fun game that feels rewarding in triumph and moreish in failure. Sure, the graphics are rubbish and the plot seems written by an eight-year-old after a newfound discovery of 80s action films, but there is a fun and rather stylish shooter contained underneath its overall cheap presentation.”
read full review ↗ - 73
“This game is meant for people looking for top-down arcade shooting and people who don't mind having their reflexes tested.”
read full review ↗
…and 16 more tracked reviews.
Patch history
- DYSMANTLE 1.0 Now AvailableNov 16, 2021
- Skeletal Avenger Full Version Launched on Steam!Sep 29, 2021
- Update Notes for 1.0.5 (macOS only)Feb 3, 2021
- Update Notes for 1.0.4 (macOS only)Feb 1, 2021
- 1.0.2. in Beta - Achievements Steam Unlock FixingOct 17, 2017significant · resets scoring window
- Version 1.0.1 in beta branch!Aug 24, 2017
- Version 1.0.1 in beta branch!Aug 24, 2017
- Update in Main BranchAug 10, 2017
- Update in Main BranchAug 10, 2017
- Another Update - Two Days Until Release!Aug 8, 2017
- Another Update - Two Days Until Release!Aug 8, 2017
- Friday UpdateAug 4, 2017
- Friday UpdateAug 4, 2017
- Beta Version UpdatedAug 3, 2017significant · resets scoring window
- Beta Version UpdatedAug 3, 2017
- Development Update & Release Date!Jun 21, 2017
- Development Update & Release Date!Jun 21, 2017
