Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 61 | 44 |
| All-time Steam reviews | 73% | 69 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 52% | 53 | 7 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 19 reviews sampled · 9 total reviews in window · weighted 4.6 up / 4.3 down · computed 2h ago · full methodology →
Press & Creators reviews (71)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Hellpoint is still not a fully polished project, unpleasantly surprising with wonky hitboxes, terrible jumping mechanics and poor attack animations. It can still appeal to fans of Souls-like games, if they have already tried all the hits in this genre and dream of a dark story in the vast expanses of cold and boundless space.”
read full review ↗ - 60
“Hellpoint had the potential to be something more than it is. Every prerequisite for a good Dark Souls clone was there and the basic gameplay or combat system feels good enough. Alas, the game doesn't excel at anything and isn't capable to rise from the shadow of its stronger opponents.”
read full review ↗ - 70
“If you are a Souls fan, you should definitely try Hellpoint. It is clunky at times, but absolutely fun to explore.”
read full review ↗ - 90
“Hellpoint is a great Souls game that will keep you entertained for hours. You have a large variety of armor, weapons and enemies. The combat system is not too complex, but not too demanding, so it is a good choice for beginners. This title really deserves a place in your library, and if you like these types of games, it's almost a must. Hellpoint will definitely offer you more mechanics and keep you entertained for longer than, for example, Mortal Shell.”
read full review ↗ - 40
“Hellpoint is a reasonably decent sci-fi/Soulslike effort that sticks closely to FromSoftware's well-worn formula whilst introducing a few neat new tricks and twists of its own. The combat here is solid, the space station setting often spectacular and the narrative as enticingly cryptic as you'd expect from the genre. However, the whole thing suffers massively due to myriad technical issues on Switch. Constant crashes to the console's homescreen, a seriously flaky framerate, long loading times and a pretty huge graphical downgrade result in an experience that's infuriating for all the wrong reasons and one that it's almost impossible to recommend in its current form. Here's hoping Cradle Games has some big patches incoming.”
read full review ↗ - 70
“The end result is a highly entertaining and challenging take on a modern classic, with both innovations and rough edges alike.”
read full review ↗ - 75
“Quebec City based developers, Cradle Games, didn’t hold back showing where the roots and inspiration behind their recent title, Hellpoint, had originated. As someone who has sunk A LOT of hours into the Dark Souls games, I was pretty excited to see what this one had to offer, and if it was worthy enough to be placed among the ranks of this newer ‘genre’.”
read full review ↗ - 60
“While it doesn't match up with the best of the sub-genre, due to performance issues and generic designs, it provides enough exploration opportunities, deadly combat scenarios, and mysteries to satisfy hardcore fans.”
read full review ↗ - 46
“I've never hidden my general disdain for the rise of the "Souls-like" sub-genre and for me Hellpoint is a terrific illustration of the types of games that have taken on that moniker...”
read full review ↗ - 40
“Hellpoint is another one of those games that wears its Dark Souls inspirations proudly but doesn’t understand what exactly makes Dark Souls so beloved. It struggles to forge an identity for itself, while also not doing any of the main Souls mechanics as well as other games. It does, however, have a certain rough charm hiding within its bleak sci-fi corridors and behind its many, many hidden doors. If you’re a glutton for smacking evil stuff around and getting lost then Hellpoint might be worth buying after a price drop.”
read full review ↗ - 50
“Dark sci-fi Hellpoint sits smack-dab in the centre of soulslikes quality-wise. It's not terrible, but it's far from a good one too. Should you wait for a price drop, and a couple of fixes for its technical issues? Frankly, no. The strong atmosphere and cryptic plot have the capacity to provide the incentive to endure the many flaws and keep on playing, but aggravation and plain 'ol boredom will soon ruin everything. IF still willing to try it out, stay away from the Switch port, as it is the worse one yet.”
read full review ↗ - 40
“Hellpoint tries to incorporate familiar concepts you've seen from more popular action titles such as the Souls series. Unfortunately, it also adds various ideas that turn it into a jumbled mess. Combined with cryptic presentation of information, confusing level layouts, clunky combat, and abysmally bad platforming mechanics, it's one game that you'll say "Oh, hell no" to.”
read full review ↗
…and 59 more tracked reviews.
Patch history
- Patch: Bug Fixes, BalanceAug 13, 2022significant · resets scoring window
- Patch: Disabled Audio Occlusion By Default, DLC FixesJul 16, 2022significant · resets scoring window
- Hellpoint: Blue Sun DLC Is Now Available!Jul 12, 2022significant · resets scoring window
- Patch: bug fixes (co-op, Arena)Dec 23, 2020significant · resets scoring window
- Arena update is live, Hellpoint is 40% off!Dec 22, 2020significant · resets scoring window
- Patch: fixed glitches, character name creatorNov 24, 2020
- Halloween Special event is live, Hellspawns!Oct 26, 2020significant · resets scoring window
- Patch: Missing coin №66 added, online mode fixesSep 9, 2020significant · resets scoring window
- Patch: Co-op & boss fight fixesAug 18, 2020significant · resets scoring window
- Patch: Boss softlock, inaccessible items fixedAug 14, 2020significant · resets scoring window
- Patch: Online multiplayer & co-op fixesAug 11, 2020significant · resets scoring window
- Patch: Online multiplayer connectivity fixedAug 10, 2020significant · resets scoring window
- Patch: Boss fight fixesAug 8, 2020significant · resets scoring window
- Patch: Returning missing itemsAug 5, 2020
- Patch: Rad healing, Ghost bugs fixedAug 2, 2020
- Patch: Disappearing items fixedAug 1, 2020
- Patch: visual fixes, armor fixJul 31, 2020
- Hellpoint out tomorrow! | Update: online & performance improvementsJul 29, 2020significant · resets scoring window
- Beta update: Walk mode, controls & UI tweaksMay 8, 2020
- Update: Bug fixes, Linux version fixesApr 27, 2020
- Update: Control rebinding, co-op health barApr 9, 2020
- Depth of field and motion blurJan 23, 2020
- Beta 0.178Oct 31, 2019
- Beta 0.176Oct 29, 2019
- Beta 0.175Oct 26, 2019
- Beta 0.173Oct 25, 2019
- Beta 0.172Oct 25, 2019
- Beta 0.171Oct 23, 2019
- Beta 0.170Oct 20, 2019
- Beta 0.169Oct 16, 2019
- Beta 0.168Oct 11, 2019
- Beta 0.167Oct 2, 2019
- Beta 0.166Sep 28, 2019significant · resets scoring window
…and 19 earlier patch announcements.
