Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 302 sampled Steam reviews (286 positive / 16 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Music & audio31% mention it
- Visuals & art26% mention it
- Story & writing24% mention it
- World & exploration7% mention it
What negative reviews complain about
- Music & audio31% mention it
- Story & writing25% mention it
- Visuals & art19% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
91%
165 reviews
5-15h
99%
125 reviews
15-40h
100%
12 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 86 | 42 |
| Creator reviews (3 tracked) | – | 87 | 1 |
| All-time Steam reviews | 96% | 91 | 1000 |
| Metacritic user ratings | – | 84 | 110 |
| Post-patch Steam reviews (trust-weighted) | 97% | 93 | 148 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 423 total reviews in window · weighted 153 up / 4.4 down · computed 2h ago · full methodology →
Press & Creators reviews (132)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
- 90
“I said earlier that not everyone will want to play Gris. That's fair. But if you do, and if you're able to connect with its themes, I think you'll find it's a game well worth experiencing. Even if you don't connect with it emotionally, the creative and gorgeous visuals combined with the haunting music should be more than enough to carry you through. I'd suggest playing it in docked mode to fully take in the artwork, but the music and audio effects are better experienced with headphones. Either way, give Gris a try. You'll be happy you were with her.”
read full review ↗ - 90
“GRIS is one of the best indie games of 2018. A wonderful symbiosis of platformer and adventure with interesting puzzles and acrobatic sections goes hand in hand with gorgeous graphics, amazing music and touching ending. It all comes together in an incredibly emotional cocktail with one of the most powerful endings in the modern industry.”
read full review ↗ - 85
“GRIS is the most tender and probably the most beautiful game of the year. Clean and minimalistic act of art”
read full review ↗ - 70
“A gorgeous yet ultimately shallow platformer, which tries its best to connect emotionally but disappoints almost as much as it dazzles.”
read full review ↗ - 90
“We’re very careful when we use this word, but Gris is a masterpiece. Its jaw-dropping visual style and heart-wrenching score combine for one of the most emotional pieces of interactive art you’ll ever play. It may be too short for some, its puzzles may be on the simple side and the lack of any real challenge may not be to everyone’s taste, but this is a game focused more on fragility than ability and as long as you’re willing to go along for the ride, it’s one that will stick with you for a very long time indeed. ”
read full review ↗ - 85
“Gris is much more than a simple game, it's a really powerful sensorial experience, a journey inside our personality. Gris talks about us better than anything else, showing the deepest emotions hidden inside our soul.”
read full review ↗ - 100
“From the hauntingly beautiful soundtrack to the engrossing aesthetic design, combined with solid gameplay that does its part in showing off the world while also not being a slouch itself, Gris is far and away one of the best experiences in gaming I’ve had this year.”
read full review ↗ - 70
“Gris is a game primarily defined by its style and beauty. The game starts with a woman who appears to have lost her voice sitting on a stone statue’s hand and then falling as the statue collapses. It’s a strange opening that defies explanation at first, but it exhibits so much of what Gris is about. Gris is a game designed to be more about the visual environment connecting with the player rather than a deep gameplay system.”
read full review ↗ - 80
- 95
“GRIS manages to blend everything together to deliver one of the most powerful experiences I’ve enjoyed all year. While its runtime is only a handful of hours rushing through it would be a shame, as it really is worth taking the time to savor all along the way. Once you complete the main game you’ll have the opportunity to return and try to track down the optional objectives you missed, those things that were on the periphery you either missed or may have not been able to figure out how to get to. This is a journey I’d very much recommend to just about anyone, it is highly approachable, meaningful, and satisfying on pretty well all levels. It may not be a terribly long game but it is one that will stick with you and encourage a periodic playthroughs in the future to experience it all once again.”
read full review ↗ - 90
“Gris is a beautiful experience that will be well-regarded for it's visuals, themes, and game design for years to come.”
read full review ↗
…and 120 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
