Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 384 sampled Steam reviews (312 positive / 72 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Music & audio13% mention it
- Difficulty & balance6% mention it
- Story & writing5% mention it
- Grind & repetition4% mention it
- Progression & loot4% mention it
What negative reviews complain about
- Grind & repetition21% mention it
- Difficulty & balance17% mention it
- Controls & UI14% mention it
- Music & audio11% mention it
- Progression & loot10% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
68%
31 reviews
5-15h
69%
45 reviews
15-40h
76%
66 reviews
40-100h
84%
97 reviews
100h+
89%
145 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 89 | 110 |
| All-time Steam reviews | 90% | 84 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 87% | 81 | 852 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 12, 2026) · 300 reviews sampled · 852 total reviews in window · weighted 231.3 up / 34.2 down · computed 2h ago · full methodology →
Press & Creators reviews (53)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 95
“Mewgenics took me completely by surprise. Despite my great fondness for The Binding of Isaac: Rebirth, I didn't follow McMillen's subsequent projects closely. However, when I accidentally found out about this game just a month before its release and saw how much potential it had, I knew I had to check it out. Fortunately, I was not disappointed. Mewgenics is an excellent game with a huge amount of content, engaging and multi-layered gameplay, and stunning audiovisuals. It is a game that will stay with us for years to come. I have no doubt about that!”
read full review ↗ - 88
“I am having an absolute blast with Mewgenics. Even after playing for over 30 hours, I can tell I have only cracked the surface of what the game has to offer. Like many roguelikes, the game’s difficulty and design demand many playthroughs and hours to build up your arsenal of resources and personal skill to beat the entire game. There is a genuinely impressive number of enemies, items, and ability synergies that are incredibly satisfying to discover. I’m looking forward to exploring new areas, experimenting with new ability combinations, and breeding new genetically monstrous kitties for many more hours. Based on how addicting Mewgenics is, I have a feeling I won’t be the only one.”
read full review ↗ - 90
“Fun, fresh, frisky, and almost fathomless tactical roguelike that could be fairly called a modern indie classic.”
read full review ↗ - 70
“Mewgenics has so much that its sluggish meta-progression feels designed to get you to see as much of it as possible, albeit at the cost of satisfying pacing. Even when you’re technically earning something new on each new run, the goal remains nowhere in sight.”
read full review ↗ - 100
“Mewgenics is a game overflowing with charm, supported by a fully authorial identity and a sharp, acidic sense of humor, something longtime fans have come to expect from its developers. Its turn-based strategic combat may feel simple or even limited during the first few hours, but as the gameplay unfolds, it reveals a unique depth, largely thanks to the roguelite system applied to the cats’ abilities and passives. Over the course of my 62 hours of gameplay, only one aspect truly bothered me: the length of the incursions, which can easily exceed 50 minutes. Even so, this "issue" can be softened by increasing combat speed to 2x or even 3x. Mewgenics stands out as a pleasant surprise of 2026, inviting players to experience firsthand the mystery and freedom of the nocturnal adventures lived by these adorable little cats.”
read full review ↗ - 90
“It’s all about slowly learning the ins and outs of its systems as you play. Whether you’re sitting down for a single run or locking in for a longer session, optimizing your play style while uncovering new synergistic combos through passives is the special sauce that keeps you playing.”
read full review ↗ - 90
“All in all, [Mewgenics is] as fun as a bag full of, well, cats. And about as purrfect as you can get with a mish-mash of strategy RPGs, roguelites, and breeding simulation that goes together like cat treats and cat nip.”
read full review ↗ - 75
“A killer soundtrack and interesting game mechanics make Mewgenics worth the price of entry, but it overstays its welcome.”
read full review ↗ - 90
“Like a sharp set of kitty claws, Mewgenics perfectly scratches the itch of ‘just one more round’ with an intriguing level of strategic depth, but one that never feels overwhelming. The randomised nature of things means it’s the kind of experience that always stays fresh, and yet at the same time is super easy to pick up and play, before realising several hours have passed. Add to that a killer art style that pays homage to McMillen’s previous entries, but has its own unique flavour thanks to the collection of cats, and a kick-ass soundtrack that makes those brutal boss battles worth playing again and again for the battle theme alone, and it is far from an outrageous bet to expect Mewgenics to sweep up a raft of awards and plaudits over the coming year and beyond.”
read full review ↗ - 90
“A standout title that successfully balances both roguelike elements and SRPG depth. Its rough-edged visuals, offbeat black humor, and somewhat predictable early turn-based exchanges may pose an initial hurdle. Push past that, however, and you’ll find a rich playground of builds and combinations, where genetics, roguelike progression, and class systems intertwine to offer remarkable variety and replay value.”
read full review ↗ - 90
“Mewgenics is satisfying, and I think the development team isn’t exaggerating when they say the campaign can last over 200 hours. Review copy provided by company for testing purposes.”
read full review ↗ - 90
“"Mewgenics is a superb turn-based spiritual successor to The Binding of Issac, offering Ed McMillen's signature brand of crude chaos and roguelike excellence. Combat, presentation, and kitty gene splicing all come together to create one of the most engaging and addictive gameplay loops in recent memory. We do wish there was more control over breeding, and the game perhaps lacks the same punchy narrative undercurrent as Issac. But overall, this is a triumph, and could just be the sleeper indie hit of the year."”
read full review ↗
…and 41 more tracked reviews.
Patch history
- Mewgenics Beta Patch Notes 1.1.21220Aug 20, 2026
- Beta Branch Patch Notes 1.1.21215Aug 18, 2026
- Language Update Beta Testing + Merch NewsAug 12, 2026significant · resets scoring window
- Update on future language supportMay 30, 2026
- Mewgenics 1.1May 23, 2026significant · resets scoring window
- beta branch patch notes (1.1.21038)May 22, 2026
- beta branch bugfixes (1.1.21035)May 17, 2026
- Beta update 1.1.21025Apr 30, 2026significant · resets scoring window
- 1.1 balance update beta 1Apr 28, 2026significant · resets scoring window
- Mewgenics Patch 1.0.20941Apr 1, 2026significant · resets scoring window
- Beta Branch Build 1.0.20941Mar 31, 2026
- Beta Branch Build 1.0.20932Mar 27, 2026significant · resets scoring window
- Patch Notes (1.0.20870)Mar 18, 2026significant · resets scoring window
- Beta branch patch 1.0.20870Mar 17, 2026
- Beta Branch patch notes 1.0.20860Mar 13, 2026
- Beta Branch Build 1.0.20839Mar 12, 2026significant · resets scoring window
- Patch Notes (1.0.20763)Mar 4, 2026significant · resets scoring window
- Beta Patch Notes (1.0.20744)Feb 27, 2026
- Patch Notes (1.0.20738)Feb 27, 2026significant · resets scoring window
- Patch Notes (1.0.20695)Feb 20, 2026significant · resets scoring window
- Patch & Beta Branch InfoFeb 19, 2026significant · resets scoring window
- Update!Jul 22, 2024significant · resets scoring window
- WMEW 99.9 lives, comin at ya!Feb 19, 2024
