Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 74 | 27 |
| All-time Steam reviews | 93% | 88 | 751 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 90% | 84 | 4 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 11 reviews sampled · 12 total reviews in window · weighted 7.7 up / 0.9 down · computed 9h ago · full methodology →
Press & Creators reviews (37)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Mundaun's greatest achievement is the Swiss Alps setting that's brought to life with tangible vigor.”
read full review ↗ - 80
“Mundaun is definitely an achievement for Michel Ziegler, but the interesting story, fantastic presentation and the combination of many genres with different difficulty levels make Mundaun an essential game for fans of psychological and horror adventures. You'll feel a certain uneasiness the whole time and have a good time at the same time.”
read full review ↗ - 80
“Hurt only by the Switch's take on its visuals, Mundaun delivers above and beyond its appearances and offers a robust, constantly compelling adventure game. It isn't particularly scary, but it is rich in atmosphere and hosts plenty of gameplay variety and good ideas. We found that it never compromised its tone or fell foul of any gameplay glitches, although as mentioned the visuals aren't quite up to snuff. It's a minor thing, though, as Mundaun should keep your attention from beginning to, well, one or more of its multiple endings.”
read full review ↗ - 75
“While it's impossible to paper over certain gameplay missteps, Mundaun nevertheless excels in crafting an authentic interactive folk horror.”
read full review ↗ - 71
“Walking simulators that have horror elements are a bit of a mess on the Switch and while Mundaun has a far more interesting art style and general feel than many of the lesser examples of the genre on the system that isn't to say it doesn't have issues...”
read full review ↗ - 60
“The folksy ambiance helps Mundaun distinguish itself from most horror indies on the market. The rough and flawed graphics work in ways the developer may not have intended and the frequent backtracking may not be for everyone. With only Curdin's notebook giving any idea of what to do and the terribly unresponsive combat, many people might give up on Mundaun. It may be a slog at times, but this is definitely worth a look for fans of horror classics.”
read full review ↗ - 85
“Undeniably odd, yet constantly willing to be accessible, Mundaun has a lot to offer anyone fond of horror and exploration.”
read full review ↗ - 60
“With its hand-drawn, off-kilter visuals, Mundaun turns even the most benign objects into something sinister. The act of actually playing it may not be a pleasure, but looking at it most certainly is. When the soundtrack crescendos and the hair-raising atmosphere takes hold, there's nothing quite like the menaces of Mundaun.”
read full review ↗ - 75
“Overall, Mundaun is a very worthwhile horror title, even if it may be a little rough around the edges in some areas. The compelling story mixed with the game's unique aesthetic is enough to create a memorable experience that fans of spooky things are sure to enjoy. That being said, I'm not entirely sure I can recommend the Switch be your vehicle to explore the town of Mundaun. The short render distance and constant shadow pop-in can be very distracting and does detract from the game's atmosphere; a brief period with the game's PC release seemed to indicate that these issues are unique to the Switch. If you're really dead set for a portable version of Mundaun, the rest of the game is still very good tech issues aside, but I would recommend looking into other platforms if those seem like something that would bother you.”
read full review ↗ - 70
“A flawed gem that’s an obvious labour of love, Mundaun combines unique hand pencilled visuals with an intriguing narrative that’ll keep you intrigued until the credits roll. It has a few issues and the game play can be a little reductive at time but there’s a lot more to love than hate with this game.”
read full review ↗ - 75
“Mundaun's haunting, pencil-sketch style works wonders, but a few repetitive fetch-quests and slightly underwhelming systems hold it back.”
read full review ↗ - 80
“Mundaun is a great horror adventure game in a gorgeous hand-drawn world.”
read full review ↗
…and 25 more tracked reviews.
Patch history
- Minor Bug FixAug 23, 2021
- Japanese subtitles addedMay 27, 2021
- Mundaun - 1.0.207 UpdateApr 6, 2021
