Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 73 | 40 |
| All-time Steam reviews | 74% | 70 | 484 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 68% | 65 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 5 reviews sampled · 1 total reviews in window · weighted 1.3 up / 0.6 down · computed 3h ago · full methodology →
Press & Creators reviews (79)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“A very fun rogue-like game with some balancing issues that is very entertaining despite its issues.”
read full review ↗ - 50
“The more often you get stuck with the same items and abilities, the more redundant and shallow the game feels.”
read full review ↗ - 60
“RAD doesn’t do anything particularly new for the roguelike genre, but it doesn’t necessarily need to in order to be an enjoyable game in its own right.”
read full review ↗ - 60
“Despite the visual and mechanical creativity provided by its signature mutation hook, RAD never elevates itself among other rogue-lites on the market.”
read full review ↗ - 70
“RAD has excellent gameplay and great visuals but is very, very difficult. Fans of extremely hard games will likely get a kick out of it, but people looking to slowly power up in order to make their rogue-lites easier should stay away. ”
read full review ↗ - 80
“Overall, RAD is a great time. A simplistic roguelike with a humble, yet ingenious mechanic.”
read full review ↗ - 85
“Double Fine delivers a great roguelike with old school elements and a well-designed difficultly that is hard, and sometimes fair. While it is not perfect in some regards, RAD will keep you engaged in this post-apocalyptic post-world with his well-designed '80s theme.”
read full review ↗ - 80
“RAD captures the great highs and disastrous lows that the roguelike genre thrives on and wraps it up in a fun dated-looking package that has a distinct Double Fine flavor to it but be prepared for some long load times and some frustratingly unfair rolls of the dice to sour things a bit.”
read full review ↗ - 70
“You'll want to check out Rad for its unique concept, addicting gameplay and beautiful style, you just may want to consider it on a different console. The Switch version has too many aesthetical issues for me to feel confident that it represents its true potential. Don't be discouraged if you don't, it still plays great and personally, I'm going to keep perfecting my runs to, maybe eventually, become rad.”
read full review ↗ - 42
“As it stands, RAD will likely please roguelike aficionados who will forgive ill-conceived gameplay ideas because of the challenge it adds to the experience.”
read full review ↗ - 73
“Looking at RAD as a whole, it's a solid roguelike that shines in creative ideas, setting, and visuals. At the same time, it falls for the usual tropes, so if you're not a fan of roguelikes, you have been warned. Difficulty and repetition are exaggerated here, but it's due to repetition in powers and level design, which makes grinding for progression even more tedious than it has to be. For a $20 purchase, this is certainly a good new roguelike for fans of Double Fine and the genre.”
read full review ↗ - 75
“RAD isn't the best of its genre, but it brings some interesting ideas to the table. If you prefer style over substance, you will probably have a good time here.”
read full review ↗
…and 67 more tracked reviews.
Patch history
- RAD October 16th Patch UpdateOct 18, 2019significant · resets scoring window
- RAD Patch 4Sep 13, 2019significant · resets scoring window
- RAD Final Closed Beta Extension - June 24thJun 20, 2019
- Final RAD Closed Beta AnnounceJun 12, 2019significant · resets scoring window
