Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 78 | 41 |
| Creator reviews (3 tracked) | – | 83 | 2 |
| All-time Steam reviews | 90% | 84 | 154 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 7 reviews sampled · 6 total reviews in window · weighted 3.6 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (58)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 85
“Bloodroots is a charmingly written tale of revenge. Although its story lacks originality, it makes up for it in vast weapon variety and satisfying yet challenging gameplay that keeps you coming back for more.”
read full review ↗ - 60
“Bloodroots is a good game with different finishes and links in the use of items, but it clearly lacks development, and the bright mechanics and blood are too quickly exhausted. And unlike My Friend Pedro or Hotline Miami, there is no feeling of excitement and pleasure from the just-tested combat combination. This is probably the main reason for frustration.”
read full review ↗ - 80
“Bloodroots is an incredibly well-made action title that will keep you hooked with its excellent, flowing combat gameplay. The ability to use pretty much every item littering the world as a weapon means you'll be constantly experimenting to find the most efficient way of defeating your foes. Some lengthy load times and a few camera issues aside, this is a game that almost certainly belongs in your Switch library.”
read full review ↗ - 55
“Paper Cult threw Samurai Jack's aesthetic, Tarantino's offbeat writing, and Hotline Miami's lurid violence into a vat; to its credit, that confection is still a mixture I admire at a distance. It’s the closer inspection that reveals several bad roots.”
read full review ↗ - 85
“This is a title that got me excited the first time I saw it in a Nindie Direct and that I was even more thrilled with when I got to play it some last year at PAX...”
read full review ↗ - 70
“Bloodroots is madness in all the best ways… and in one of the worst. Difficulty is well balanced, and even when combat gets truly maddening, the experimentation the title offers is so much fun, it's hard to complain. However, when trying to platform through the many perilous environments, it becomes obvious where its faults lie. The camera and controls in these sections work against what's otherwise a very fun brawler, and drag the experience back from true excellence.”
read full review ↗ - 80
“Bloodroots takes the frenetic ferocity of Hotline Miami and transforms it into an action puzzler that's distinct enough to stand on its own. The title incorporates its enormous roster of weaponry effortlessly and is able to easily communicate each armament's strengths throughout spontaneous skirmishes. It's masterfully designed and bizarrely well written, meaning not even difficulty spikes and occasionally unfair camerawork can detract from its achievements.”
read full review ↗ - 85
“But what I keep coming back to as my favorite part of Bloodroots is its versatility. The action is ultimately easy to grasp, requiring only three buttons, but you can stylishly do so much with those base ideas thanks to the oodles of weapons and smartly designed levels. Paper Cult stuck the landing on this vibrantly violent game.”
read full review ↗ - 80
“Bloodroots boasts an enormously careful gameplay, brimming with originality and variety. Under a violent story of revenge, which presents a bloody contrast to its colorful art design, this title presents fun on all four sides. Despite the fact that some aspects of the gameplay, such as the gameplay, are not as careful as the rest of the aspects, and some technical issues that leave something to be desired, it is impossible not to recommend Bloodroots to any lover of arcade or action games.”
read full review ↗ - 75
“An action game like John Wick. The player must become a meticulous assassin and plan a perfect assassination without a hitch from the beginning to the end of the stage. The system of assassinating enemies by using objects placed throughout the map feels like solving a puzzle. The game is quite difficult, but the sense of achievement when you succeed in your mission is great.”
read full review ↗ - 70
“Bloodroots isn’t overly long but the game length was more than satisfying. There’s a story that will carry you through the game but it certainly isn’t the most important or noteworthy element of the experience. Impressively, Bloodroots mixes things up as you play with boss fights or sections of game that differ from what came before it. I particularly enjoyed the moments where the game would spice things up, alter the perspective, or change up the playing field to keep things fresh and stylishly new.”
read full review ↗ - 80
“Forget standoffs and cattle rustling--Bloodroots turns the Wild West into a chaotic murder cartoon.”
read full review ↗
…and 46 more tracked reviews.
Patch history
- Patch notes 2021-03-22Mar 22, 2021
- Bloodroots: Launch UpdateMar 16, 2021significant · resets scoring window
