Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 69 | 15 |
| All-time Steam reviews | 82% | 76 | 75 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (27)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“My time spent with HyperParasite was a lot of fun. Aside from the difficulty at times, it was enjoyable to take over host bodies. Being able to take over people and use different abilities kept the game feeling fresh. HyperParasite is definitely worth the asking price of $17.99.”
read full review ↗ - 60
“HyperParasite is a good concept that is broken down by a low level of product testing. The inability to save the game as you progress through the stages and repeatedly return to the very beginning with the same boss irritates. Local co-op and minor problems with management spoil in theory an interesting project that you can try, but only if you are a fan of the genre, and all the other games have already finished.”
read full review ↗ - 70
“If you’re not too fussed about detailed visuals, then HyperParasite will no doubt keep you hooked with its unique parasite gameplay mechanic and exciting gun-play.”
read full review ↗ - 75
“Having played (and loved) many roguelike twin-stick shooters on the Switch it always piques my attention when a developer brings something new to the table...”
read full review ↗ - 60
“Local co-op doesn’t really ease the repetition, although your pals will certainly appreciate the pop culture references.”
read full review ↗ - 65
“Hyperparasite leans heavily on its setting to stand-out from other top-down shooters, and in that sense, it succeeds in having a great, dark, B-movie tone that feels distinct and engaging.”
read full review ↗ - 70
“HyperParasite has a wonderful look and feel, but is marred by its “rogue” elements. It doesn’t do anything to push the genre forward and feels like yet another game that I would likely never finish due to tedium.”
read full review ↗ - 72
“HyperParasite is a hardcore rogue-lite with a rather interesting hook to its gameplay as you latch onto people and then battle away with them.”
read full review ↗ - 60
“There are certainly worse roguelike shooters on the market, but HyperParasite still needs some polish.”
read full review ↗ - 80
“HyperParasite is an enjoyable twin-stick shooter with loads of character, sorry, characters. It’s humorous and fun. But it’s also painfully unforgiving.”
read full review ↗ - 60
“Hyper Parasite is a very challenging rogue-like game that features a lot of cool '80s inspired characters and a cool mechanic that has you playing as a parasite taking over different host bodies to survive. The game might not look great but is still addictive to play.”
read full review ↗ - 60
“There's a lot to like about HyperParasite; bombastic action, smooth gunplay and literally thousands of 1980's pop culture references are all good fun. It's just a shame that its spoiled by an overly punishing roguelite structure, asking you to play thorough the same content again and again to make any noticeable progress, rendering the pacing of the game an interminable slog.”
read full review ↗
…and 15 more tracked reviews.
Patch history
- HyperParasite Update 1.0.1 out now!Jun 12, 2020significant · resets scoring window
- HyperParasite 1.0 is out now 🥳Apr 3, 2020
- HyperParasite – Xmas 2019 UpdateDec 20, 2019
- Early Access Weekly Update #18Sep 19, 2019significant · resets scoring window
- Early Access Weekly Update #17Sep 10, 2019significant · resets scoring window
- Weekly Update #16 - Let's Talk About Act 4 & Release DatesAug 20, 2019significant · resets scoring window
- Weekly Update #15 - Guarding the Desert, Gamescom 2019 & Official WikiAug 9, 2019significant · resets scoring window
- Weekly Update #12 - New Desert Room and Bug Fix UpsJul 19, 2019significant · resets scoring window
- Weekly Update #11 - Bugs & Discount Final CallJul 6, 2019significant · resets scoring window
- Weekly Update #10 - New characters, bosses and 25% off!Jun 28, 2019significant · resets scoring window
- Weekly Update #9 - Fresh Skin for the HyperParasiteJun 21, 2019significant · resets scoring window
- Weekly Update #8 - 0.1906.1 - Extra GasJun 14, 2019significant · resets scoring window
- Weekly Update #7 - 0.1906.0 - HyperParasite goes NuclearJun 7, 2019significant · resets scoring window
- Weekly Update #6 - 0.1905.3 - Daily Challenges are here!May 31, 2019significant · resets scoring window
- Weekly Update #5 - 0.1905.2May 24, 2019significant · resets scoring window
- Weekly Update #4 0.1905.1May 10, 2019significant · resets scoring window
- Weekly EA Update #3 (0.1905.0)May 3, 2019significant · resets scoring window
- Weekly EA Update #2 (0.1904.4)Apr 26, 2019significant · resets scoring window
- Weekly EA Update #1 (0.1904.3)Apr 19, 2019significant · resets scoring window
- New Version 0.1904.2 is up!Apr 11, 2019significant · resets scoring window
- HyperParasite 0.1904.1 is up!Apr 6, 2019significant · resets scoring window
- The Big January 2019 Pre-Alpha UpdateJan 11, 2019significant · resets scoring window
