Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 80 | 24 |
| All-time Steam reviews | 81% | 75 | 233 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 66% | 64 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 7 reviews sampled · 5 total reviews in window · weighted 2.1 up / 1.1 down · computed 3h ago · full methodology →
Press & Creators reviews (36)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“A very interesting game indeed, I Am Dead isn't top-tier indie magic but it's a hide-and-seek sandbox that will reward you the deeper you go. It's refreshingly content-rich, what with the Grenkins to find and riddles to solve for committed players. An appealing sense of place and strong visuals are only spoiled by some misplaced attempts at quirkiness and some minor control issues. Overall, though, I Am Dead makes us long for the sweet embrace of the reaper. Wait, no. It's just a rather enjoyable game. That's it. Not that other thing. Good god.”
read full review ↗ - 60
“Although buoyed by pleasant presentation and a warm atmosphere, I Am Dead's lackluster main puzzles make this a more reserved recommendation.”
read full review ↗ - 70
“As well as the main quest of finding each ghost, each location contains numerous mini spirits called Grenkins, which have you moving certain objects into particular positions in order to find them. It's a neat way of adding collectibles that has you using the core mechanic in a different way. There's also Mr. Whitstable's riddles, which add a little challenge to each level. He'll give you a set of clues, and they each pertain to a specific thing in that stage, and could be anywhere. Sometimes the clues are too obtuse, but with thorough exploration and a little lateral thinking, the riddles add some substance to a rather breezy game. Wonderful art and relaxing music make the cherry on top of a unique and heartfelt cake.”
read full review ↗ - 90
“I loved my time with I Am Dead so much I wish there was a little bit more of it. Hanging with Morris and Sparky is a chill, relaxing time, even if there's an undercurrent of the sad afterlife coursing through the world. It might be that juxtaposition between the reality of death mixed with the playfulness of the world that makes I Am Dead so memorable and fun.”
read full review ↗ - 80
“There isn’t much challenge or strategy with I Am Dead and honestly, there really doesn’t need to be. It’s more about the sights and the people we meet along the way, it goes to show that even after we’ve passed on we are never truly gone, our stories, our legacies will be remembered by the people around us, sometimes even for centuries. The design of the world is incredibly basic, with a simplistic vector style that doesn’t even have any shadows, but honestly, I don’t hold that against the game.”
read full review ↗ - 58
“I would love to visit the charming island of Shelmerston. Clearly a lot of thought was put into this game and it is enjoyable to discover that. Unfortunately, I Am Dead’s repetitive gameplay, awkward controls, and short story that left me feeling discontent made me overall a bit disappointed.”
read full review ↗ - 80
“MRIs and chandleries and lobster pots and seaside museums - what a game”
read full review ↗ - 70
“I Am Dead's personal tales and charming setting make it a touching exploration of life after death.”
read full review ↗ - 90
“However, if you’re interested in a strong narrative, fun art, and completing simple puzzles, I Am Dead is the most fun you’ll have this year.”
read full review ↗ - 80
“If you are looking for a charming little puzzler and hidden object game then you cannot go wrong with I Am Dead. The story experience can be swept through in a few hours, and they will pass quite quickly, but it's an unforgettable journey.”
read full review ↗ - 80
“A charmingly offbeat exploration and object finding game which is at least as much about its characters and their stories as it is the mechanics of your search.”
read full review ↗ - 70
“Ricky Haggett's I Am Dead offers a nice walk on a fictional island through the eyes of the recently deceased Morris Lupton, hoping to find a new Keeper to prevent a volcan's eruption. With it's dog Sparky and a clever mecanic of zooming into almost every item, house or people you can see, I Am Dead is a short but relaxing puzzle-adventure. We simply hoped the extra challenge was more rewarding.”
read full review ↗
…and 24 more tracked reviews.
Patch history
- Update: Gameplay Walkthrough VideoJul 20, 2020
