How this trust score was computed
Trust blends alignment (40%): does the outlet rank games the way players do; decoded accuracy (30%): after translating the outlet's own scale habits (a '7/10 means mediocre' scale is decoded, not punished), how well its reviews predict player sentiment; and player-side (30%): on games where press consensus and players sharply disagreed, whose side it took. Recent reviews weigh more (2-year half-life), and the blend is shrunk toward a neutral prior (60) so small samples can't peg the scale. Player quality is launch-window Steam sentiment, so outlets aren't punished for reviewing a launch build that later got patched.
Controversy record: on 3 games where press consensus and players sharply disagreed, this reviewer sided with players 1 time.
Computed 6m ago · full methodology →
Outlet vs. players
Each dot is a game both this outlet and players scored. The dashed line is perfect agreement: dots above it mean the outlet was more generous than players, below it more harsh.
Biggest disagreements with players
The receipts: games where this outlet's verdict landed furthest from player sentiment.
Recent reviews (53 tracked)
- 70Saints Row: The ThirdDec 28, 2011
“Some amazing moments, some truly abysmal. Saints Row is wildly imaginative but the lack of technical polish and the weak combat mar the creativity. [Feb 2012, p.100]”
- 48
“Lack of imagination and repetitive combat send this hurtling into Mount Doom. [Feb 2012, p.96]”
- 86Rayman® OriginsDec 28, 2011
“2D platforming is back. [Feb 2012, p.98]”
- 88Call of Duty®: Modern Warfare® 3 (2011)Dec 12, 2011
“I never expected Modern Warfare 3 to go toe-to-toe with EA's juggernaut this year, but it came out of the gates with a tour de force campaign and co-op mode. It loses points with a perhaps too-familiar multiplayer that caters to the juvenile on Xbox Live; though don't be mistaken, Modern Warfare 3 is one hell of a shooter and a highlight for a series that just won't die – no matter how much we wish it bloody would, at times.”
read full review ↗ - 59Worms Ultimate MayhemOct 31, 2011
“We'd be happier with a full rebuild of the original game. [Christmas 2011, p.110]”
- 70RAGEOct 31, 2011
“Vision of the future, relic of the past - after such a long wait, Rage turns out to be both a triumph and a tragedy. In 2011, this just doesn't cut it. [Christmas 2011, p.104]”
- 81Renegade OpsOct 31, 2011
“A smart mix of retro twin-stick shooter and current tech, and a glorious throwback to arcade blasters of olden times. [Christmas 2011, p.111]”
- 60Rock of AgesOct 5, 2011
“Marbling madness epitomised, but Rock of Ages' rough mechanics could have done with more smoothing. Top marks for sheer oddness, nonetheless.”
read full review ↗ - 76BastionSep 19, 2011
“Gorgeous on the surface but less stellar on the inside, Bastion's appeal hinges largely on its dreamy visuals and those dulcet Nattator's tones. [Nov 2011, p.108]”
- 100From DustAug 15, 2011
“An incredible piece of tech and an even better piece of design, From Dust is a place to lose yourself in. [Oct 2011, p.104]”
- 62Alice: Madness ReturnsJul 13, 2011
“Fails to make any great strides after a decade away, but for a 360 platformer, it's a wonder. [Sept 2011, p.90]”
- 86L.A. NoireJun 15, 2011
“Presents an insanely detailed world and a game unlike any you've played before. [Aug 2011, p.96]”
- 85Red Faction®: Armageddon™Jun 3, 2011
“Technical marvel with truly unique appeal - a Dead Space without the borders or boundaries.”
read full review ↗ - 92Portal 2May 22, 2011
“A huge and stunning sequel, as witty as it is brain-bendingly challenging. [July 2011, p.98]”
- 100The Dishwasher: Vampire SmileMay 22, 2011
“Consistently slick in almost every regard: animation, level design, and combat. Stylish and memorable. [July 2011, p.119]”