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57

HellBored

PressTrust score from 5 scored reviews vs. players · provisional

matches players
Bias
within ~4 pts
Vs player sentiment
-0.60
Ranks like players
5
Games compared

How this trust score was computed

Trust blends alignment (40%): does the outlet rank games the way players do; decoded accuracy (30%): after translating the outlet's own scale habits (a '7/10 means mediocre' scale is decoded, not punished), how well its reviews predict player sentiment; and player-side (30%): on games where press consensus and players sharply disagreed, whose side it took. Recent reviews weigh more (2-year half-life), and the blend is shrunk toward a neutral prior (60) so small samples can't peg the scale. Player quality is launch-window Steam sentiment, so outlets aren't punished for reviewing a launch build that later got patched.

20
Alignment (40%)
87
Decoded accuracy (30%)
n/a
Player-side (30%)

Computed 6m ago · full methodology →

Outlet vs. players

Each dot is a game both this outlet and players scored. The dashed line is perfect agreement: dots above it mean the outlet was more generous than players, below it more harsh.

Recent reviews (18 tracked)

  • 85

    Where "The Club" and "Shadowrun" were online-only games that faded quickly because they were fun for a few minutes, Left 4 Dead has the potential to become a cult classic, like Counterstrike. It doesn’t matter that the levels are the same every time you play, because when you’ve mastered the various elements of the game, that’s what brings its own rewards.

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  • 90

    In short, this is a frantic thrill-ride, as fast paced as anything you are likely to endure. Even for those that were not fans of the original, I’d suggest giving this a try. For those that loved the first, this game is a must-have, polished and refined in every way, infinitely re-playable and guaranteed to keep you on the edge of your seat.

    read full review ↗
  • 86

    However, the new approach to World War II adds a surprise at every turn and World at War delivers a good single-player experience, and even manages to hold its own against some of the toughest multiplayer competition out there.

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  • 93

    This is a leader in the genre and a must own for anyone who enjoys online combat, and although a longer solo campaign would always be welcome, you can’t accuse what does exist of being underwhelming.

    read full review ↗
  • 84

    Still one of the prettiest games ever, Crysis: Warhead improves on its predecessor in every way. It's just a pity that there isn't more of it.

    read full review ↗
  • 79

    Alan Wake is a fun jaunt across a variety of stereotypes and offers some new gameplay ideas. Unfortunately it’s just not entirely scary, and I find it hard to see where the five years went in making it. Good, but not stellar.

    read full review ↗
  • 97

    While other Rockstar games have delivered experiences that have often been frenetic and hectic, Redemption inversely succeeds by replacing a bustling, breathing city with the bleakness and emptiness of the old west. Don't confuse the terms bleakness and emptiness with lacking content, because Redemption has the potential to deliver an almost endless list of things to do and see.

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  • 89

    It’s fair to say I was more than impressed with Just Cause 2. After 26 hours I had completed the core missions, but had only found or completed 25 per cent of things to do on the island. It retains an appeal to jump in and keep searching for those missing crates, completing locations, and causing havoc. One of the best open world games ever made.

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  • 78

    If ever there were a sequel for a sequel’s sake, this is it, a stable, hectic shooter that has developed through a variety of tweaks, but never scales the heights of our first trip to Rapture.

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  • 63

    Spore is a mishmash of many existing game concepts held together by the innovative creature evolution process. It must be aimed at a younger and less cynical audience than I, or one than has a lot of free time to spend in the model designer.

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  • 77

    Splinter Cell: Conviction is a fun game to play for most of the time, frustratingly disappointing at others. It’s far too easy, has some poor AI, but above all it’s just not expressive enough. Cool as it may be, visually and conceptually, you can only get excited about infiltrating another warehouse or mansion in the dead of night so often.

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  • 92

    By being better in almost every department than its predecessor, Assassin’s Creed 2 does exactly what a sequel should.

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  • 78

    The problem people will have with Alpha Protocol is that it takes a lot of effort to get to see any of the good stuff. By halfway through, when you're calling in help mid-mission and can move around the map like a shadow, there really is some fun to be experienced. Clunky implementation aside, Alpha Protocol offers a glimpse of what a game based on the world of espionage could be like, and it could be good, with some hard work.

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  • 71

    While the Supreme Commander universe is interesting enough, this probably isn’t the game that fans of the first installments in the series were expecting. Really, Supreme Commander 2’s cardinal sin is that it offers less than the games it follows on from, and fans of the original titles are probably best served by continuing to play those.

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  • 71

    As with many games like this, despite all the complaining I seem to have done, I can still see this enjoying plenty of success. This is either from a simplistic approach appealing to a greater audience, or the legions of Madureira fans being able to ignore the tearing and movement issues. If you allow yourself to become immersed in the story then perhaps you will find more here than I did, but I can’t however, and that’s why Darksiders is more Too Human for me than God of War.

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