Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 83 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 79 | 31 |
| Backloggd ratings | – | 86 | 91 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (36)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“While Polyarc doesn’t get too wild and crazy with its second title, it didn't need to considering how solid the foundation was with Moss. Book II takes the time to tighten up a few lingering issues from the first title, while providing more of the incredible world of Moss, albeit on a grander scale. Moss: Book II is further proof that Polyarc is among the best developers working in the VR space.”
read full review ↗ - 80
“Moss: Book II feels like a natural evolution of the first, charming game with new way to play with Quill and a more vast and interactive world. Not groundbreaking but still incredibly entertaining.”
read full review ↗ - 85
“Polyarc has managed to once again captivate us with their story about a tiny mouse with the courage of a lion. With new gameplay mechanics and wonderful environments, the game will make you sit up from your chair. Not only to appreciate all the details, but because of the limitations of PS VR hardware that make tracking movement very tricky.”
read full review ↗ - 90
“Moss: Book 2 expands and improves on its predecessor in every way. Whether it's the emotional attachment you develop with Quill, the surprising twists the story goes through, or the inventiveness of the combat and puzzles, Moss: Book 2 is creative in a way that delights at every turn. If you've got PSVR, it's pretty much essential. ”
read full review ↗ - 80
“Moss: Book II is better than the original on all fronts, but is not really groundbreaking. The gameplay is still simplistic, but the interaction with the cute mouse Quill and the fun puzzles make it a VR must-have.”
read full review ↗ - 80
“A delightful and hugely entertaining journey of puzzles, battles, and exploration that makes you feel a part of both its story and the living, breathing, miniaturised world of Moss.”
read full review ↗ - 85
“Moss: Book II is a direct continuation of the first game in both story and core mechanics. Generally speaking, it's a longer and better experience than the original Moss thanks to the introduction of new weapons, mechanics, and more intriguing puzzles. The game is polished to the brim with stellar art direction, with each segment of the game being its own detailed diorama with top notch composition. Sound is strong and animations are superb throughout, with one of the game's enjoyable boss fights showcasing Polyarc's animation prowess in particular. Though the 'narrated book' story structure may have hindered the impact of the story and characters, Moss: Book II is a well rounded adventure you won't want to miss.”
read full review ↗ - 80
“Moss: Book 2 is a confident VR sequel that iterates on its predecessor just enough to make it feel new again.”
read full review ↗ - 80
“Moss: Book 2 builds upon its predecessor nicely with a captivating world and entertaining platforming, let down primarily by the PSVR’s aging tech.”
read full review ↗ - 80
“Moss: Book II builds upon its forebear in so many ways making a hugely worthwhile sequel. Taking around 5-6 hours to complete without collecting everything Moss: Book II isn’t a huge VR game yet it’s a satisfying experience. Whilst not particularly difficult, stepping into Moss and teaming up with Quill is a delight once again, with polished gameplay, more interactivity and visuals you can’t help but soak in. The main problem really is that Moss: Book II ends a bit too soon, as you won’t want it to be over.”
read full review ↗ - 80
“The story of Moss is an intriguing tale that's told in a playful way via, you guessed it, a storybook. Fans of platformers and action-adventure titles will surely love it, especially if recent games like Elden Ring have proven to be too long or frustrating.”
read full review ↗ - 87
“In virtual reality, the diorama concept works amazingly well - and one wonders why this perspective isn't used in many more VR games.”
read full review ↗
…and 24 more tracked reviews.
