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How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 75 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | – | 0 |
| Backloggd ratings | – | 70 | 117 |
| Xbox store ratings | – | 65 | 51 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 6h ago · full methodology →
Press & Creators reviews (11)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
- 80
“In all honesty, it doesn’t bring enough new stuff to the main game -- in fact it brings nothing to it, being a standalone entity -- nor does it last long enough to be a must buy. It’s good fun, challenging and interesting, but if you didn’t like the main game there’s nothing here to change your mind.”
read full review ↗ - 80
“Without real innovation in gameplay mechanics, the first story DLC for the great Deus Ex: Mankind Divided makes an outstanding job in terms of narrative and story telling. Besides, this expansion has an awesome new area to explore. If you enjoyed the main game, you should check System Rift. ”
read full review ↗ - 75
“System Rift does an admirable job of tying Breach mode into the main story while starting to fill in the gaps between Human Revolution and Mankind Divided, but it doesn't feel complete unto itself. You’ll get two to four hours more of excellent Deus Ex gameplay, and a glimpse of what the future may hold, but not much more, which is just a bit of a tease.”
read full review ↗ - 80
“System Rift made for a happy surprise and happy return to one of my favorite 2016 games. There is story and gameplay worth having here, but nothing radical like a full-powered Jensen or even new weapons or abilities. Somehow though, System Rift does deliver on content that links the main game with 'Breach.' I'd be happy if the other big DLC, 'A Criminal Past,' can deliver as effectively.”
read full review ↗ - 75
“A fun reason to jump back into Deus Ex, but not necessarily worth dropping coin for the Season Pass.”
read full review ↗ - 73
- 70
“System Rift is a short but sweet experience...Had Eidos Montreal added an extra couple of sections or puzzles, System Rift could have been something great.”
read full review ↗ - 70
- 90
“System Rift focuses on the strengths of Deus Ex to craft a satisfying stealth romp.”
read full review ↗ - 65
“Mankind Divided’s first DLC story is divided between a stellar narrative and a disjointed gameplay experience.”
read full review ↗
