Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 82 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 71 | 37 |
| Backloggd ratings | – | 70 | 178 |
| Xbox store ratings | – | 70 | 750 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 5h ago · full methodology →
Press & Creators reviews (46)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“The culmination of a decade's worth of iteration, Metanet's latest is a success in every sense. ”
read full review ↗ - 80
“Fans of puzzle games in general, especially in the vein of Super Meat Boy and Trials will have a blast. This is one massive package that will take a while to master, and perhaps a few broken controllers in the process.”
read full review ↗ - 80
“A beautiful, minimal and stylish platform, but recommended only if you don't mind an often punishing gameplay.”
read full review ↗ - 80
“The purity of N++ is still its greatest appeal, a stripped-down representation of the skills that many gamers have come to know as innate, given free reign in some of the best level design ideas in the industry.”
read full review ↗ - 80
“N++ is a further distillation and refinement of what made N and N+ cult classics in the first place. Rather than replacing those games, it expands upon them greatly, with a bafflingly vast array of levels that come to test you mastery of the game’s pure platforming, and the tools to make even more.”
read full review ↗ - 80
“The definitive version of one of the most enduring indie games of the last decade, with great offline multiplayer and a near infinite array of levels.”
read full review ↗ - 80
“While some might complain that N++ is more of the same, the truth of the matter is it’s one of the most carefully crafted games out there. It's pure platforming paradise, not to mention insanely addicting.”
read full review ↗ - 80
“N++ is a beautiful example of how video games teach players to build relationships with the unseen, turning them into a living connection between the observable world of objects and actions and the invisible simulations of gravity and logic that govern them.”
read full review ↗ - 89
“N ++ is simple, fun and addictive, it has all the elements of a good and challenging platform game with a lot of content carefully crafted. N++ is the definitive edition of the series with a clean presentation and a great soundtrack.”
read full review ↗ - 90
“Simple in concept and masterful in execution. A++ for N++.”
read full review ↗ - 87
“N++ is a lot of fun and hella hard, with a ton of different and challenging levels that are going to keep you busy for a while. It’s a minimalistic platformer with simple colorful graphics, a large electronic soundtrack and a basic yet deep gameplay you’ll need to master to complete the whole game.”
read full review ↗ - 70
“When N + was released in 2008, it was very well received because of the cruel, yet fair difficulty. The concept is still intact in the sequel: extremely hard micro courses that demands nothing but perfection from the player. Over 2,000 tracks are available which is an impressive amount, however this is also the games biggest problem. The sense of repetition is palpable and it's relatively easy to get bored. The user-generated content show a creativity that makes it really easy to return. Again and again.”
read full review ↗
…and 34 more tracked reviews.

