How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 75 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 77 | 55 |
| Backloggd ratings | – | 57 | 16 |
| Xbox store ratings | – | 65 | 204 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 6h ago · full methodology →
Press & Creators reviews (29)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“Silence offers a captivating mix of innocent delight layered over an undercurrent of wistful sadness, wrapped up in lovely art and music. The story could have done with a bit more flesh on its bones, but it’s filled with nuance and heart.”
read full review ↗ - 75
“Silence is an enchanting tale that will make you cry and laugh with its excellent atmosphere, storyline and graphics. Even though everything looks and feels great, the difficulty level is very low and there are no demanding puzzles. You need to ask yourself what kind of gamer you are and what you find most important.”
read full review ↗ - 70
“It’s more than obvious that “Silence” is some kind of experiment from Daedalic Entertainment. It will most likely disappoint fans of traditional point ‘n’ click adventure games, but at the same time it may prove attractive to a wider, more casual and mainstream audience, like fans of Telltale Games’ creations.”
read full review ↗ - 85
“Silence is a beautiful game that combines emotional themes with breath-taking art and music. It works fantastically as a cinematic experience and takes its players on a concise yet fun adventure, integrating puzzles along the way. Daedelic have done an excellent job exploring the space between life and death, touching on dark and abstract feelings in a delicate and thoughtful way. ”
read full review ↗ - 90
“A touching and beautifully designed modern day adventure.”
read full review ↗ - 70
“Appropriately dreamlike with its narrative that shifts from one strange moment to the next, Silence bounds from powerful emotion to powerful emotion in its last couple of hours, and there's a sense here that these are the feelings that developer Daedalic wanted to stir the first time around. ”
read full review ↗ - 70
“Silence is a charming if challenging adventure in a world of dreams with inventive, if sometimes harder than necessary, puzzles. The setting and a gorgeous aesthetic add to the charm. Great voicework with interesting characters make this worth a look.”
read full review ↗ - 80
“Silence is a breathtakingly beautiful game. There are so many moments where I just stopped and stared at what was going on around me.”
read full review ↗ - 60
“Silence will catch you at first, but then it left you disappointed because the puzzles are too easy and the story is unable to keep the pace. [Issue #270]”
- 78
“A delightful point'n click adventure with lots of deep characters and an interesting plot, decorated with an impressive artistic aspect. It may be too easy, but it's very enjoyable.”
read full review ↗ - 75
“Silence is a great follow-up to the Sadwick's Chronicles: Whispered World with a great story and awesome visuals. The gameplay is quite simple with easy enigmas and a short lifespan, but those drawbacks are nothing in comparison with the game's qualities.”
read full review ↗ - 75
“One does not enter a wonderland by good luck. Last time Noah came to Silentia, he was in deep coma. Now the journey will be triggered by a military-grade explosive. Fortunately, this wonderland is forgiving, it’ll be glad to see Sadwick back and it will welcome little Reny with open arms. But it doesn’t forget anything either, Noah destroyed it last time around, so now it’s time to face the consequences. [Issue#215, p.62]”
…and 17 more tracked reviews.
