Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 85 | 32 |
| All-time Steam reviews | 98% | 94 | 1000 |
| Metacritic user ratings | – | 83 | 14 |
| Post-patch Steam reviews (trust-weighted) | 97% | 93 | 83 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 92.5, but scores above 88 must be earned in front of a mass audience; this verdict rests on 9,152 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 238 reviews sampled · 235 total reviews in window · weighted 124.8 up / 3.3 down · computed 1h ago · full methodology →
Press & Creators reviews (38)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Lost in Play is an incredibly beautiful and exciting adventure that smears its target audience a little with simple puzzles for an adult audience and the lack of a coherent narrative. But, of course, with all the criticism, these 15 levels and four hours of play can give you a lot of fun and pleasure. And that's more than important now.”
read full review ↗ - 85
“Lost in Play certainly deserves the attention of all fans of the puzzle-adventure genre, as it’s well worth your time. Thanks to its captivating story, which explores the innocent imagination of a child, you’ll experience a truly unconventional adventure featuring playful characters, stunning locations, unique puzzles, and fantastic music that you won’t soon forget. The game doesn’t suffer from any major glitches that would leave you lost; on the contrary, it ensures that your roughly five-hour journey is well worth it, without any significant hiccups.”
read full review ↗ - 90
“Over its five-or-so hours, Lost in Play barely puts a foot wrong, delivering cerebral gaming and effervescent entertainment. In doing so, it makes many of the genre’s design challenges look easy. Here’s hoping it inspires and influences future graphic adventures, or at least gets a sequel.”
read full review ↗ - 80
“In summary Lost in Play is a great debut from this studio, and I’m eager to see what they come out with next. Fittingly for the game’s narrative there’s an overflow of imagination and charm to be found here in a compact package that won’t outstay its welcome; packed with story, puzzles and games that are clever and varied. And Goblin Poker, which might be worth the entry price alone.”
read full review ↗ - 83
“Terrific animation, solid voice acting, and a light but fun puzzle adventure style make this a solid treat”
read full review ↗ - 85
“While there were issues with puzzle design and difficulty, they were short lived as the game moves at a rather breezy pace, totalling around 5 hours, separated with each map taking roughly 30 minutes. The game would play well with all ages (though having a parent around would be most helpful for those trickier puzzles) but its presentation is what will keep families playing. It grabs and keeps your attention the entire time, making this game a joy to finish. It may lack a depth in its mechanics but makes up for its seamless animation and catchy musical score. It’s a fantastic freshman offering from indie dev Happy Juice Games and promises a bright future of things to come.”
read full review ↗ - 80
“Lost in Play is a delightful point & click title that lets you traverse an imaginary world thought up by two siblings who are looking for adventure. It’s short but sweet and my only real complaint is that there isn’t enough of it.”
read full review ↗ - 83
“Simply, Lost in Play is a "non-toxic game" that can be recommended to any family member. You don't have to worry about complicated controls or wrap your head because of its difficulty. Moreover, every single visual in the game is heartwarming. However, it is sad that many things in the second half part seems to be left out a bit too much.”
read full review ↗ - 90
“Over its five-or-so hours, Lost in Play barely puts a foot wrong, delivering cerebral gaming and effervescent entertainment. In doing so, it makes many of the genre’s design challenges look easy. Here’s hoping it inspires and influences future graphic adventures, or at least gets a sequel.”
read full review ↗ - 70
“A short, sweet romp through a world of dreams, Lost in Play is a joyful celebration of imagination and play. Its gorgeously familiar cartoonish visuals and focus on endearingly absurd scenarios win over the frostiest of hearts. While some of its trickier puzzles may leave younger gamers stumped and even frustrate their parents, it’s impossible not to grin at the wacky antics Lost in Play loves to throw at you. Recommended as a little cosy treat for the young at heart.”
read full review ↗ - 100
“Lost in Play is an aptly titled point-and-click game that's wrapped nicely with gorgeous animations and a lovely story. The puzzles have just the right amount of difficulty without any dialogue, and the game is well-paced at just under 4 hours. It perfectly captures the beauty and wonder of imagination, and reminds us all that when you've got a childlike heart, anything is possible.”
read full review ↗ - 70
…and 26 more tracked reviews.
Patch history
- OS X Version now Availabe!Dec 5, 2022
- Patch update notes for version 1.0.63Oct 19, 2022
- First Patch!Aug 17, 2022
