Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 84 | 36 |
| All-time Steam reviews | 72% | 68 | 225 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 72% | 68 | 94 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Oct 4, 2024) · 94 reviews sampled · 92 total reviews in window · weighted 50.5 up / 19.6 down · computed 59m ago · full methodology →
Press & Creators reviews (28)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“It isn't often that war is a cozy affair, but Wargroove 2 manages to pull it off. We loved the game's colourful, vibrant art and playful writing, and there is enough depth and variety in the main campaign to satisfy most tactics fans while the Conquest mode will offer an even greater challenge for those seeking it. It doesn't change much from the previous game; it just tightens up some of the existing mechanics and adds a couple of extra wrinkles to an already great formula. It's a brilliant sequel, and yet another worthy successor to Advance Wars.”
read full review ↗ - 70
“Overall, Wargroove 2 may not add too much to its predecessor, but when you already have a good thing going, why change the formula? The long levels and occasional screen clutter can be annoying, and the story of the campaign is not especially cohesive. However, despite the lack of new features, at its core the tactical gameplay and the gorgeous visuals are a true throwback to the brilliant Advance Wars series. If you’re a fan of that formula, then look no further, as Wargroove 2 is available on Xbox Gamepass, Steam and Nintendo Switch.”
read full review ↗ - 80
“This sequel shines almost as brightly as its predecessor, thanks to diverse mission types, accessible gameplay, a wealth of single-player and multiplayer content, and lovely art and music.”
read full review ↗ - 92
“If you’re a fan of strategy games in the vein of Advance Wars, Wargroove 2 makes an outstanding case for your attention”
read full review ↗ - 80
“Wargroove 2 doesn’t need spectacle to impress. Its battles don’t explode with visual effects or chase cinematic flair. What it offers instead is clarity, cleverness, and control. Every encounter feels like a small-scale war story where the outcome hinges on your judgment, not your reflexes. It respects your time, challenges your thinking, and invites experimentation without punishing failure.”
read full review ↗ - 90
“Much to my delight, the inclusion of a roguelike mode in Wargroove 2's Conquest feature is the best reason to recommend this hearty sequel, particularly for anyone who enjoyed the original. The sequel is not only more of the same, but also presents a compelling new way to experience its tried-and-true strategy gameplay. While I do like the new Commanders that have made their way into the fold, I would love to see the individual factions have a bit more uniqueness in terms of how they played or their strengths and weaknesses; they're only distinguished by their appearance and their units names (which can sometimes be confusing). Nonetheless, strategy fans should rejoice at the opportunity to spend more time with a wonderful series that puts a fantasy twist on Advance Wars.”
read full review ↗ - 80
“As a genre-expanding release rather than its predecessor's sole standard-bearer, Wargroove 2 hits a bit differently.”
read full review ↗ - 85
“Even though Nintendo has now come out with a modern Advance Wars game of its own, Wargroove 2 stands as more than a mere homage. With a grander scale and more units, Commanders, and other gameplay features than ever, Wargroove 2 is an excellent strategy experience. The new Conquest roguelike mode feels like a complete experience packed within an already feature-rich game. Even after the campaigns are over, the Conquest mode, missed optional objectives, and future custom content will ensure plenty of reasons to stick around. If you enjoyed Wargroove or Advance Wars and want another fantastic strategy offering, Wargroove 2 is not to be missed.”
read full review ↗ - 100
“Wargroove 2 is extraordinary value for money. For less than a third of the price of a modern AAA, you’re getting one groovy SRPG. A campaign that is suited to newcomers and experienced players. Then you have the addictive new conquest mode, putting a fresh roguelike spin on things and even the ability to create your own levels and campaigns. All these aspects feel carefully crafted with deep and engaging gameplay that will keep you busy for a very long time. This is all wrapped up with a colourful pixel art style and epic soundtrack. I found myself hooked to the gameplay even when I failed, keen to learn and change up my strategy next time. The game may not divert much from the first in terms of its gameplay, but that’s unlikely going to be a problem for returning fans. Wargroove 2 stands as one of the titans in its genre.”
read full review ↗ - 80
“The debt to Advance Wars still overshadows it, but despite a relative lack of new features this is a solid sequel to one of the best indie strategy games of the last few years.”
read full review ↗ - 81
“Bigger, better, more refined than its predecessor. Perhaps standing out a little less now, but with vast potential.”
read full review ↗ - 78
“Wargroove 2 feels more like a big DLC. The game systems have hardly been improved and there are very few new units and commanders. Fortunately, the Campaign mode offers a substantial amount of content with improved quality compared to the previous game. While the roguelike mode offers a fresh experience, the actual enjoyment of the game is somewhat limited.”
read full review ↗
…and 16 more tracked reviews.
Patch history
- v1.2.12 Preview (with Mobile version Support)Jul 30, 2025
- Wargroove 2 Update 1.2.9Dec 10, 2024
- Wargroove 2 Turns 1!Oct 4, 2024significant · resets scoring window
- Summer Update! v1.2.7, Mod Support, Merchandise & MoreJun 11, 2024significant · resets scoring window
- Spring update! V1.2.6, Mod Support, New Merch & Japanese PhysicalMar 14, 2024significant · resets scoring window
- 1.2.6 Patch NotesMar 13, 2024significant · resets scoring window
- Update v1.2.5cJan 25, 2024
- Multiplayer Update - v1.2.5 Live NowNov 30, 2023significant · resets scoring window
- Patch Update - v1.2.3 is Now LiveOct 18, 2023significant · resets scoring window
