Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 77 | 17 |
| All-time Steam reviews | 70% | 67 | 280 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 2 total reviews in window · weighted 2.6 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (26)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Dungeon Encounters is a masterstroke of game design, character and narrative, it's storytelling in the way only games can be. It teaches how scale is felt in a game, and it teaches, through their absence, the roles of rich visuals and verbose storytelling. Next time we play an RPG with baroque graphics and forests of text, we will understand a little more deeply where a game's atmosphere really comes from.”
read full review ↗ - 70
“Dungeon Encounters is a very difficult game to fault for its premise. It has very specific goals and it achieves them, much to the chagrin of the player and it achieves its goals thoroughly. This is definitely not something for the average Square Enix fan and caters more towards gamers who enjoy the likes of The Dark Spire or very old dungeon crawlers. Expect to have to rely on imagining the adventure and the battles, because of how nothing is ever realised in text or visuals. This is a hard title to recommend to general audiences, but for those who are truly hardcore RPG maniacs, Dungeon Encounters might be worth exploring.”
read full review ↗ - 85
“I'm addicted to the rewarding feeling of getting my ass kicked by some flying critter, only to line up two shots with gun attacks and take that dumb thing out of the world or, if I bust out that urn, send them to another dimension. If you're looking for an epic, grand story with a vibrant presentation, you won't find that here. But if you just want raw and engrossing exploration and turn-based combat, Dungeon Encounters delivers in spades.”
read full review ↗ - 90
“There’s so much magic in Dungeon Encounters. I only pray people find the time out of the heavy influx of games to give this one a shot. If you do, you’re in for an amazing ride.”
read full review ↗ - 80
“There’s so much to Dungeon Encounters. People might not even notice at a first glance. But the systems at play are so compelling and rewarding. Finding a new item. Beating a party of foes that stumped you before. Managing to track down a wandering adventure. Saving a party of fallen allies that died earlier because you overestimated your abilities. It’s enthralling.”
read full review ↗ - 70
“Dungeon Encounters is what you get when you take solid JRPG combat and overall gameplay, but without lengthy dialogue and colorful visuals. If you want a JRPG simply for gameplay, this is a solid buy, but it might not be for RPG fans who want more in terms of story and visuals.”
read full review ↗ - 80
“Dungeon Encounters is not going to be for everyone. It’s not even going to be for most. But if you relish the idea of a challenging, no-frills dungeon crawl with a familiar yet slightly novel battle system, a game that cuts the genre right down to its gameplay skivvies? This is it. I can’t imagine a better realization of such an objective, no matter how niche a target it may be. Maybe if it had better music. Just be warned that the game may well bring you closer to spiking your controller than you’ve been in a while.”
read full review ↗ - 70
“Dungeon Encounters is a game that’s remarkably difficult to fault for its premise. It sets out with very specific intentions, and it achieves them, even if it frustrates players in the process. This isn’t your typical Square Enix fare; it’s tailor-made for hardcore RPG enthusiasts who savor the likes of pen-and-paper RPGs.”
read full review ↗ - 80
“The Japanese role-playing game stripped back to its bare essentials and yet rather than an exercise in nostalgic pandering this is one of the most compelling and sharply designed dungeon crawlers of recent years.”
read full review ↗ - 80
“Dungeon Encounters is a pared-back RPG focused purely on battles and exploration. By gaining knowledge and experience, the player needs to learn how to overcome traps and enemies, resulting in a satisfying experience. Although the game kind of loses momentum in the second half, it’s still well worth a look.”
read full review ↗ - 70
“The tricky thing about Dungeon Encounters is that it’s an engaging game. I found myself saying I would do one more floor a couple of times before realizing I had to stop. But, by the same token, there are plenty of games with deeper mechanics and more to it than a board and boxes fighting one another. For this reason, I think it appeals to people who love the imaginative side of Dungeon and Dragons, but many RPG fans will likely find the lack of practically anything boring. After a while, you just realize you’re swapping numbers, with a team eventually winning or losing.”
read full review ↗ - 80
“With some serious talent behind its creation, Dungeon Encounters deserves much more fanfare than it has so far received. This might not be as flashy as a typical RPG from Square Enix, but it’s clever, it’s engaging, and its simple but deceptively deep gameplay loop will keep you coming back for more. Add to that a killer soundtrack overseen by Nobuo Uematsu, and you’ve got something rather special on your hands.”
read full review ↗
…and 14 more tracked reviews.
Patch history
- Update ContentOct 14, 2025
