Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 60 | 15 |
| All-time Steam reviews | 58% | 58 | 43 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (16)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Airoheart is a passable game, but hardly one we would recommend you rush out to buy unless you simply cannot get enough of the 2D Zelda formula. It follows A Link to the Past's template so closely that it could never be classed as 'bad', but in a crowded market of homages, tributes, and variations on the theme, it does very little to stand out. We would suggest you pick this up only after you've played through A Link to the Past, the Link's Awakening remake, and both the Blossom Tales games, and you still don't feel you've gotten enough of that specific brand of top-down gameplay. Airoheart provides an adequate adventure, and for $40 at the time of writing, we simply expect more.”
read full review ↗ - 60
“Some unforced errors and a lack of polish keep it from reaching its full potential, but top-down Zelda fans will find a lot to like, especially if they can move past the shaky early hours.”
read full review ↗ - 50
“Airoheart's, er, heart is in the right place, and it is an okay Zelda clone overall, but the game's got noticeable flaws. A potential recommendation if you're desperate to play something resembling retro Zelda on PlayStation, but that's about it.”
read full review ↗ - 70
“Being a step beyond inspiration and dated in its mechanics, Airoheart is an obtuse yet magical game to delve into. Pixel Heart Studio’s debut is great but often hindered by its imitation. Though the unique aspects are what kept me playing, I just wish there was more originality.”
read full review ↗ - 75
“Airoheart is a decent Zelda-like clone, but it struggles significantly with navigation, suffers from technical rough edges, and unfortunately brings very few fresh ideas to the table. Anyone looking for an indie experience in the style of classic Zelda games is arguably better served by the two Ittle Dew titles, the two Blossom Tales games, or Oceanhorn. It’s a shame, because the initial impression from screenshots and videos was quite solid.”
read full review ↗ - 70
“And so, while Airoheart takes some small steps to be its own thing, there’s nothing here that truly separates it from its inspirations. Is that such a bad thing? After all, A Link to the Past is over 30 years old now, but it’s still a beloved classic. Playing something so similar that it invokes that warm feeling of nostalgia is rather nice, in all honesty. Airoheart might not reinvent the wheel, but it doesn’t have to.”
read full review ↗ - 67
“Airoheart doesn’t catch big air nor does it have enough heart.”
read full review ↗ - 55
“Airoheart shows clearly its inspiration, but fails to reach the same level. Despite some good efforts and an interesting narrative, technical limitations and issues in its mechanics prevent it from achieving greater success.”
read full review ↗ - 65
“We like the proposal of Airoheart, an heir of Zelda A Link To The Past made in pixel art and with a good puzzle design. But execution fails in basic elements, such as control, that affect all development.”
read full review ↗ - 50
“Airoheart attempts to recreate the magic of The Legend of Zelda: A Link to the Past in its own image, only to see itself let down by its painfully average storytelling and lack of direction in its dungeons.”
read full review ↗ - 60
“In attempting to recapture Zelda-era nostalgia, Airoheart is mostly successful. Its potential shines through pieces of the game’s many dungeons, gorgeously-rendered pixel lands, exploration loops, and clever puzzles. But Airoheart is very much held back by a lack of refinement and finesse, and largely stands in the shadow of its predecessors and everything that’s come before.”
read full review ↗ - 68
“There is a lot to like about Pixel Heart Studio’s Airoheart when it comes to harkening back to classic games that made us smile. It has some solid dungeon crawling, a big world to explore, and a fun story that truly does give a sweet kiss to the golden age of action-adventure RPGs. It just needed a bit more cleaning and tightening in some areas before it was released. I think the game can improve with patching, but as it stands now, it still feels like it needs a bit more finish to shine.”
read full review ↗
…and 4 more tracked reviews.
Patch history
- Major progression fixesOct 10, 2022significant · resets scoring window
