Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 78 | 25 |
| All-time Steam reviews | 66% | 64 | 137 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 1 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (28)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Arriving mere months after its predecessor, we're happy to report that Voice of Cards: The Forsaken Maiden proves itself to be a satisfying and endearing sequel. It's mechanically almost an exact copy of the first Voice of Cards, but things like the new setting and Mark Atherlay's narration help to make it feel like a distinctive entry that stands well on its own. We'd give Voice of Cards: The Forsaken Maiden a high recommendation for anyone looking for another 'cozy' game to add to their collection or for players who want to try an engaging, but not overly demanding JRPG. For all its brevity and minimalism, Voice of Cards: The Forsaken Maiden is an unforgettable experience.”
read full review ↗ - 70
“Its pacing and presentation makes for a relaxing and generally chilled experience that still comes with plenty of emotion in its bittersweet narrative. There’s definitely reason for Square Enix and Alim to return to the Voice of Cards world, and it may once again be sooner than expected.”
read full review ↗ - 90
“The bittersweet themes of Voice of Cards: The Forsaken Maiden, with brilliantly worked plot twists, a flawless battle system, and a captivating story all make it a near-perfect game. Perhaps the only downside is that it is not an overly long one, but the hope is there will be more instalments to what is proving to be a thrilling RPG series.”
read full review ↗ - 70
“There are other small differences; some equipment is more readily available, you earn gold faster, and there are some fun presentational changes that occur alongside the story. The narrator is different, too, which is perhaps the most notable difference. All the subtle changes add up to an enjoyable, but ultimately very familiar RPG. If you enjoyed the first, this is more of that with some simple twists, a harmless, easy breezy RPG to chill out with.”
read full review ↗ - 73
“Voice of Cards: The Forsaken Maiden combines a classic JRPG with a board game. This format works naturally, however, turns tedious by random battles and the way you traverse the board. Expect a Yoko Taro-style story that takes advantage of random elements to give it a special touch.”
read full review ↗ - 75
“Dividing the focus into multiple smaller stories may have hurt the overarching narrative, but this is still an RPG worth playing, with secrets and replay value for intrepid card sharks. I'll be interested to see how, and how quickly, Square Enix follows up with another Voice of Cards title. It seems like this series won't soon be silenced, and that's a good thing.”
read full review ↗ - 70
“It usually takes a while before we see a sequel to an RPG. Yet here we are with Voice of Cards: The Forsaken Maiden arriving four months after The Isle Dragon Roars. Which means, well, things are going to feel similar! Not in terms of the story. This is a unique tale filled with warrior maidens, monsters, and high seas exploration. But given the brief gap between the two games, it will mechanically feel like a second verse of the same song.”
read full review ↗ - 80
“Voice of Cards: The Forsaken Maiden now proves this is a viable franchise that Square Enix should hold onto. While it doesn’t exactly reinvent itself and sometimes has some technical hitches, it’s simply a great and fun follow-up to lose yourself in for a few hours without demanding all that much. The talented and beloved team are pretty much on their A-game, bringing an excellent experience of gameplay, visuals, audio, and storytelling. With this, I can wholeheartedly recommend a journey into the deep blue sea. You won’t regret it.”
read full review ↗ - 78
“When coupled with its improved difficulty and fun visual surprises The Forsaken Maiden is a good tweak of a successful formula. Predictably, if you enjoyed the first Voice of Cards instalment, you’ll also enjoy this one. I certainly did!”
read full review ↗ - 60
“Four months after its first part, the Voice of Cards formula comes back with a new story that repeats many of the brilliant ideas of the first game --and most of its flaws.”
read full review ↗ - 85
“Although Voice of Cards: The Forsaken Maiden looks like more of the same, Yoko Taro's new card has a couple of interesting details for fans of the genre.”
read full review ↗ - 70
“The Forsaken Maiden is a fun, basic JRPG that tells an great story but ultimately falters by overstaying its welcome.”
read full review ↗
…and 16 more tracked reviews.
Patch history
- Update ContentOct 14, 2025
