Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 66 | 94 |
| All-time Steam reviews | 58% | 58 | 759 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 59% | 59 | 300 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (May 4, 2026) · 300 reviews sampled · 139 total reviews in window · weighted 77.9 up / 53.9 down · computed 1h ago · full methodology →
Press & Creators reviews (45)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 30
“A promising world undone by numerous crashes, broken quests, and laborious combat.”
read full review ↗ - 60
“GreedFall: The Dying World is yet another budget RPG from Spiders, whose developers continue to struggle with self-improvement. Once again, interesting ideas are not fully realized, and the overall experience is marred by clunky gameplay and inconsistent visuals.”
read full review ↗ - 40
“Though the narrative is laudable both in terms of its uniqueness and for mirroring similar real-world conflicts from the colonized’s point of view, the game falls afoul of some of the same shortcomings as its predecessor and, in the case of its revamped combat system, even makes some new missteps all of its own.”
read full review ↗ - 65
“Greedfall The Dying World is a really fun game, the true potential of which is crushed by its unfinished state.”
read full review ↗ - 80
“The more I played Greedfall 2, the more I loved it. And no small amount of that is due to how much it made me feel like I was playing Neverwinter Nights all over again. Which made me realise just how much I’d missed that classical gameplay style. That Greedfall 2 made me feel like that all over again about classic CRPG gameplay is no small praise indeed.”
read full review ↗ - 70
“Despite unfortunate launch-window technical issues, Spiders' ambitious shift towards turn-based combat results in a commendable prequel.”
read full review ↗ - 70
“GreedFall 2: The Dying World gets a lot right and fans of the first game should be pleased, though the sequel's shift in combat style somewhat limits accessibility and makes it a tough sell to newcomers.”
read full review ↗ - 65
“GreedFall: The Dying World sports good visuals, a decent story, and genuinely interesting world-building, but it suffers from a myriad of bugs and optimization issues even after the full release. The combat is also not as good as it should be. It has heart, but it often feels like a promising RPG that needed more time in the oven. As of now, this is definitely a game worth getting on sale.”
read full review ↗ - 60
“Greedfall: The Dying World nails its characters and lore, but uneven pacing, repetitive combat, and constant glitches keep it from living up to its potential.”
read full review ↗ - 70
“GreedFall 2: The Dying World shows Spiders continuing to punch above its weight, delivering a rich, choice-driven RPG - albeit with a few rough edges and underwhelming combat.”
read full review ↗ - 50
- 60
“GreedFall: The Dying World does the thing that vexes me more than anything else. It does plenty of good things that make me like it, enjoy it, and want to keep playing. Then it goes ahead and does many bad things, sometimes bafflingly so, given that the prior game did not, which frustrates me to no end.”
read full review ↗
…and 33 more tracked reviews.
Patch history
- Peren's Black Mass DLC Update!May 4, 2026significant · resets scoring window
- GreedFall:The Dying World Patch 1.2Apr 27, 2026significant · resets scoring window
- GreedFall:The Dying World Patch 1.1Mar 19, 2026significant · resets scoring window
- Community Update #12 | All that’s happened and all that’s comingDec 8, 2025significant · resets scoring window
- PATCH: Update 0.3 is live!Nov 17, 2025significant · resets scoring window
- Community Update #11 | Everything you need to know before the updateNov 13, 2025significant · resets scoring window
- Update 0.3 | PhotomodeNov 6, 2025
- Update 0.3 | Game ProfilesOct 30, 2025significant · resets scoring window
- Next Update’s Language Support NewsOct 27, 2025
- Update 0.3 | A New CompanionOct 23, 2025
- Update 0.3 | Overhauling the Armour SystemOct 16, 2025significant · resets scoring window
- Update 0.3 | PerenOct 9, 2025significant · resets scoring window
- Update 0.3 | CraftingSep 26, 2025significant · resets scoring window
- Community Update #10 | News on the Next Major UpdateSep 15, 2025significant · resets scoring window
- PATCH: Update 0.2 is live!Mar 27, 2025significant · resets scoring window
- Update 0.2 | Improved Combat SystemMar 25, 2025significant · resets scoring window
- Update 0.2 | The HubMar 24, 2025
- Update 0.2 | Olima: City of Stars and a new companionMar 21, 2025significant · resets scoring window
- Community Update #8 | Update 0.2 Beta TestingJan 30, 2025significant · resets scoring window
- Community Update #6 | News on Update 0.2Nov 14, 2024
- Community Update #5 | One month celebrationOct 24, 2024
- Hotfix 0.1.1 is live!Oct 14, 2024
- Community Update #2 | Release Date AnnouncementJul 11, 2024
- Community Update #1 | Latest News and Future PlansJun 18, 2024significant · resets scoring window
