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Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Torn Banner Studios · released Oct 16, 2012

ActionIndiePCPlayStation 3, PlayStation 4Xbox 360, Xbox One

Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles

76
VGC Score
Improvingmedium confidence 15 since launch

scored 91 at launch, has slipped to 76

91%
At launch
83%
Steam all-time
79%
Press
64%
Player sentiment
79%
Recent sentiment

PC 76 · Xbox 58

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 300 sampled Steam reviews (217 positive / 83 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Combat12% mention it
  • Multiplayer & servers10% mention it

What negative reviews complain about

  • Multiplayer & servers34% mention it
  • Bugs & crashes13% mention it
  • Combat8% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

61%

67 reviews

5-15h

68%

79 reviews

15-40h

74%

47 reviews

40-100h

73%

45 reviews

100h+

87%

62 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)796
Creator reviews (1 tracked)860
All-time Steam reviews83%761000
Metacritic user ratings8026
Post-patch Steam reviews (trust-weighted)79%737
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 21 reviews sampled · 13 total reviews in window · weighted 11.2 up / 2.9 down · computed 2h ago · full methodology →

Press & Creators reviews (23)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 87
    trust 68Oct 25, 2012

    For only 25 bucks, you get a good amount of game. If you're looking for some good, difficult fun, you should really check this game out.

    read full review ↗
  • 80
    trust 66Nov 28, 2012

    This is not a pompous blockbuster, nor a long-term proposition. This is about men hitting each other with swords, and the hitting part works great. Chivalry is a simple pleasure, and a funny game indeed.

    read full review ↗
  • 80
    trust 64Dec 2, 2012

    An immersive, interesting and addictive take on the competitive multiplayer FPS. Go into this one swinging. [Dec 2012, p.72]

  • 81
    trust 64Feb 1, 2013

    Chivalry is Quake to War of the Roses' Battlefield, and those seeking a faster-paced bloodier experience will undoubtedly prefer Chivalry's type of steel. [March 2013, p.65]

  • 90
    trust 63Oct 19, 2012

    I'm rather enamoured by the unique flavour of online combat presented by Chivalry. It's fresh and fun, and like the very best games is easy to get into yet incredibly hard to master. I've honestly not had this much competitive online joy since Battlefield 3, and to think a $25 indie title can provide a level of enjoyment up there with a $100 million game like Battlefield is testimony to the skill of the developer.

    read full review ↗
  • 80
    trust 62Nov 9, 2012

    Chivalry is, hands down, the best online slasher set in the Middle Ages out there right now.

    read full review ↗
  • 79
    trust 61Oct 29, 2012

    Like its competition, Chivalry hasn't quite perfected the formula for medieval warfare, but it's a violent, fun time nonetheless.

    read full review ↗
  • 80
    trust 61Feb 4, 2013

    Chivalry is slightly… bipolar. The spectacle of a duel (especially if the two opponents are seasoned veterans) can be spectacularly breath-taking, a complex choreography that one can only marvel at. Blocks, feints, slashes, back-steps, side-hits: despite initial impressions, this can be a truly intellectual game of tactics, requiring high skills, observation and deviousness. On the other hand, the spectacle of a massive battle of fifty warriors can be ridiculously chaotic: especially if the players are inexperienced and go for blind “hack and slash” tactics, it’s more like a metal concert mosh pit than a battle for glory and honor. [February 2013]

  • 86
    trust 60CreatorOct 23, 2012

    Straightforward in approach yet exceedingly effective in delivery, it elevates the notion of melee combat past a last ditch combat maneuver and into a realm of medieval, multiplayer bliss.

    read full review ↗
  • 76
    trust 59Oct 24, 2012

    Quotation forthcoming.

    read full review ↗
  • 60
    trust 59Nov 29, 2012

    A pseudo-medieval multiplayer action game that's definitely above-average. However, it's pretty middle-of-the-road, it's something between an instant mild entertainment and a challenge for hardcore gamers. The game clearly has the potential to be something more, but the creators' unskillful design decisions made Chivalry more for the first group of gamers.

    read full review ↗
  • 85
    trust 58Nov 1, 2012

    Every hit, parry and block feels real. The sound, the knockback, the weight of the weapon -- it all goes towards making duels seem like a struggle.

    read full review ↗

…and 11 more tracked reviews.

Patch history