Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 82 | 6 |
| Creator reviews (1 tracked) | – | 87 | 0 |
| All-time Steam reviews | 95% | 90 | 1000 |
| Metacritic user ratings | – | 86 | 18 |
| Post-patch Steam reviews (trust-weighted) | 96% | 91 | 12 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 88.8, but scores above 88 must be earned in front of a mass audience; this verdict rests on 18,414 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 35 reviews sampled · 34 total reviews in window · weighted 22.2 up / 0.9 down · computed 2h ago · full methodology →
Press & Creators reviews (47)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 95
“Alexander Bruce - Antichamber's creator - went out of his way to give us something more than just another first-person Portal-inspired puzzle game that appeals to critics using it's alleged artistic value. Antichamber is an unusual, fresh, intriguing and great experience. A complex mind game that will find fans among art lovers and regular gamers alike. Give your brains a break from regular shooters and give them something more interesting to process. Give them Antichamber.”
read full review ↗ - 85
“If you like a good puzzle or just want to try something new, Antichamber will stretch your mind and twist your perception, and it’s definitely worth checking out.”
read full review ↗ - 60
“In the end, though, it left me cold. Antichamber's frosty and self-satisfied air is preferable to the chummy japery of Kim Swift's Quantum Conundrum, for sure - but both games have made a similar mistake in hiving off half of Portal's personality and expecting it to stand on its own.”
read full review ↗ - 85
“Antichamber bends the rules of space and time with challenging puzzles and a fantastic sense of atmosphere.”
read full review ↗ - 80
“Frustrating and confusing almost by design, Antichamber is nevertheless one of the most intelligent and imaginative puzzle games for years.”
read full review ↗ - 90
“Don't play it as a puzzle game. Play it as a way of recalibrating your perception of reality. [March 2013, p.96]”
- 82
“Clever, but sometimes a little cold, this is an accomplished headscratcher of unusually philosophical ambition.”
read full review ↗ - 85
“Antichamber will turn your brain inside out and then ask you to reach inside your own head and turn it back the right way. It’s quite unlike anything else I’ve ever played, and it simultaneously made me feel like an idiot and a genius. It’s daring, confident, original and enjoyable, not to mention ridiculously smart. Just make sure you’ve got some paracetamol handy before you start playing.”
read full review ↗ - 90
“This is a rare gem among modern-day games. It proves that even the simplest concept can be pushed beyond the limits few people dare to explore. It’s a valiant experiment and one that has brought some truly satisfying results.”
read full review ↗ - 86
“Antichamber has some of the more clever puzzles of any game I've played. It doesn't have much in the way of personality, and its bizarre ending left me wondering why it was included at all, but it makes the act of exploration utterly thrilling.”
read full review ↗ - 90
“Antichamber requires you to realign your thinking, and there’s little that’s more satisfying than breaking through the mental barrier you’ve erected for yourself to discover a solution.”
read full review ↗ - 81
“If you’re looking for the most extreme, bizarre, intelligent and wacky puzzle game, look no further. [April 2013]”
…and 35 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
