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BigPond GameArena

PressTrust score from 34 scored reviews vs. players

8 below players
Bias
within ~3 pts
Vs player sentiment
0.48
Ranks like players
34
Games compared

How this trust score was computed

Trust blends alignment (40%): does the outlet rank games the way players do; decoded accuracy (30%): after translating the outlet's own scale habits (a '7/10 means mediocre' scale is decoded, not punished), how well its reviews predict player sentiment; and player-side (30%): on games where press consensus and players sharply disagreed, whose side it took. Recent reviews weigh more (2-year half-life), and the blend is shrunk toward a neutral prior (60) so small samples can't peg the scale. Player quality is launch-window Steam sentiment, so outlets aren't punished for reviewing a launch build that later got patched.

74
Alignment (40%)
90
Decoded accuracy (30%)
25
Player-side (30%)

Controversy record: on 5 games where press consensus and players sharply disagreed, this reviewer sided with players 1 time.

Computed 4m ago · full methodology →

Outlet vs. players

Each dot is a game both this outlet and players scored. The dashed line is perfect agreement: dots above it mean the outlet was more generous than players, below it more harsh.

Biggest disagreements with players

The receipts: games where this outlet's verdict landed furthest from player sentiment.

Recent reviews (51 tracked)

  • 85
    AntichamberFeb 12, 2013

    Antichamber will turn your brain inside out and then ask you to reach inside your own head and turn it back the right way. It’s quite unlike anything else I’ve ever played, and it simultaneously made me feel like an idiot and a genius. It’s daring, confident, original and enjoyable, not to mention ridiculously smart. Just make sure you’ve got some paracetamol handy before you start playing.

    read full review ↗
  • 55

    As commendable as it is that 5th Cell have made a game that will likely encourage children to think outside the box, experiment with words, and unleash their imaginations on the screen, for those of us who have grown up and have been cultivating our love affair with words for years now, it's the most boring Scribblenauts entry ever.

    read full review ↗
  • 90
    Far Cry 3Nov 24, 2012

    It's a game about man's tenuous dominion over nature. It's about thinking for yourself, about adapting or dying and about having fun doing it. It's a reminder of all the bad things people say about Australian wildlife, and you get to see it without getting sand in your boxers. So where the bloody hell are you?

    read full review ↗
  • 85

    This is the biggest movement in any direction we've seen from a Call of Duty game since Modern Warfare - but unlike Infinity Ward's game changer, Black Ops 2 lacks a little in both the polish and conviction areas. It's going to be hard to go back to the same corridor shooters after Black Ops 2 - and it's going to be harder still for someone to convince me to play generic Team Deathmatch - but the game still feels like it falls short in some areas.

    read full review ↗
  • 85

    It's a different beast to its predecessors, but it's incredibly addictive and easy to start playing at 4:00 and only realise you haven't moved since at 11:00. The way Firaxis have used personalisation to give you a sense of attachment to what are otherwise personality free characters is excellent and makes XCOM an excellent addition to any gamer's library.

    read full review ↗
  • 100
    DishonoredOct 7, 2012

    Dishonored, like Thief, or Deus Ex, is one of those timeless games you'll play a dozen times. The game world is gorgeous - a steampunk City 17, the story is spectacularly written and almost depressingly dark and the gameplay is wonderful - either as a stealthy game, or an action fighter... or anywhere in between. Dishonored is all about giving - it gives you the weapon, it gives you the name, and then it gives you the choice - vengeance is entirely up to you.

    read full review ↗
  • 90
    Torchlight IIOct 2, 2012

    A great game. As far as gameplay goes, this is going to bring back memories of the earlier Diablo games. The story is perhaps less interesting, but it certainly doesn't take itself as seriously as Diablo so I'm happy with that. For the price Runic are charging, this is an absolute gem - and I've got an empty socket.

    read full review ↗
  • 100
    Borderlands 2Sep 18, 2012

    It's expertly paced, cleverly written, gorgeously refined and beautifully executed. What surprised me the most is the sheer level of detail involved. Personalised character elements, the duel for loot system and the depth of your skill tree customisation makes playing for yourself more satisfying than ever. Symbiotic AI and meta-challenge systems give you more reason to fight on. And a combination of loot-chasing and story make Borderlands 2 a must own.

    read full review ↗
  • 45
    DeadlightAug 1, 2012

    The environments and the reasonably compelling flashback atmosphere lend what would otherwise be a pretty poor game a glimmer of hope.

    read full review ↗
  • 55
    Quantum ConundrumJul 24, 2012

    If the shift powers had been less drip-fed, the puzzles more open to experimentation, the dimensions less generic and the general conceit more fully realised, Quantum Conundrum may well have blown us away as much as Portal did.

    read full review ↗
  • 95
    Max Payne 3May 14, 2012

    Max Payne 3 makes you feel like the man with a very particular set of skills. With a good story, jaw-dropping action and fantastic graphics, it's a must-experience game. It's an homage to some fantastic movies, it's a step forward for Rockstar games and it's a satisfying continuation of the Max Payne saga.

    read full review ↗
  • 65
    Prototype 2May 3, 2012

    It's a story-heavy sequel to a game with a pretty forgettable story and the story it has is almost laughably bad. It abandons the concept of being a supervillain, but never burdens you with the responsibility of being a good guy and ultimately, it brings almost nothing new to the franchise.

    read full review ↗
  • 80
    The Darkness IIFeb 7, 2012

    The characterisation, acting and story are all spectacular - and the way it works to create connections between the player and the characters within should be taught in schools, if such schools existed. The gunplay is frantic but at the same time you feel powerful, and the art style doesn't strive towards realism because it doesn't need to.

    read full review ↗
  • 90

    Resident Evil Revelations was a genuine eye-opener and one hell of a thrill-ride. It handles like a dream, looks magnificent, has a completely immersive score, clever sound design and unique gameplay mechanics taking the series leaps and bounds forward.

    read full review ↗
  • 90
    Anno 2070™Nov 28, 2011

    It's about expansion, trading, economics, boats, and staring at a lot of awfully pretty sci-fi buildings while you do so... which, frankly, is more than an enough for me.

    read full review ↗