Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 64 | 20 |
| All-time Steam reviews | 77% | 72 | 13 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 43% | 47 | 11 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Sep 29, 2025) · 11 reviews sampled · 9 total reviews in window · weighted 1.3 up / 1.8 down · computed 2h ago · full methodology →
Press & Creators reviews (15)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“If your feelings about this genre are anything other than negative and you like what you see, what you’ve got here is an incredibly solid beat-em-up with a fun cast, a great soundtrack, wonderful presentation, and plenty of replay value. And that’s without getting into the fact that it’s an absolutely perfect game for sitting down with a friend or two as a team venture.”
read full review ↗ - 70
“While the nuances of Ra Ra BOOM’s combat and difficulty are things that stuck out to me, I was willing to forgive a lot thanks to its presentation. The voice acting is great, and the characters frequently sound off during fights to discuss their unique perspective on the world as teenagers who never got to grow up on Earth. There’s a real charm to the game with its catchy title music, appealing art style, and premise that leans on the best aspects of nostalgia without needing to wallow in it. Instead, it uses nostalgia as a jumping-off point to create something entirely new with classic tropes.”
read full review ↗ - 50
“Ra Ra Boom has style and ambition, but style alone can’t make up for undercooked gameplay that never fully clicks. Combat is rough around the edges, the lane system just feels ‘there’ and the story lacks any real staying power. Ra Ra Boom feels like the type of game that presents well in motion and in screenshots but the fun starts to waiver the more time you spend with it.”
read full review ↗ - 40
“Ra Ra BOOM is a beat ‘em up and a short experience that doesn’t ask too much of you. Unfortunately, it doesn’t draw interest beyond the great introduction to what could’ve been a group of characters that people started to cosplay as and look forward to wherever they showed up next. The game even has an odd moment where it pokes fun at itself, which feels entirely unearned. The game also has a number of moments that feel like a cutscene or animation of a boss terrorizing the ladies or lurking in the environment are missing, breaking the rule of “show, don’t tell”. As a Teenage Mutant Ninja Turtles mark, I should’ve been ecstatic when I encountered what was effectively an entire level devoted to the franchise, only to feel nothing upon completing the level.”
read full review ↗ - 80
“Ra Ra BOOM is a high-energy, upbeat beat 'em up game with a vibrant look and ninja cheerleaders that you control through nine different stages.”
read full review ↗ - 60
“The debut release from Gylee Games has a lot going for it; a charming cartoony aesthetic and reliably punchy fisticuffs being at the forefront of that particular list. Yet, it also feels too light on content, suggesting we might have to wait for a sequel before Ra Ra Boom's true potential is realised.”
read full review ↗ - 65
“If you are looking for a side-scrolling shooter, then you could give Ra Ra Boom a chance if you and three other friends want to chip in five dollars for a game to play with one another on Stream or on a rainy day. Otherwise, the game is skippable and is something to pick up during a Steam sale or something that you get as part of a bundle.”
read full review ↗ - 80
“Ra Ra Boom is a fun, colourful scrolling brawler/shooter that has plenty of charm and good replay value. Some small niggles in the combat and early game power levels aside, this is one for those looking for some couch co-op brawling good times.”
read full review ↗ - 70
“A side-scrolling beat 'em up in which it's feasible to simply shoot your enemies rather than actually punch and kick them into submission, Ra Ra BOOM stands out in what is inexplicably becoming a crowded genre. It has some issues that bring it down, though, including poor balancing and some technical woes on PS5 Pro.”
read full review ↗ - 80
“Ra Ra BOOM is a fun, albeit short, time. This fits the bill if you want a fairly short and entertaining game that you can play in 1 session with a few friends. This might not be for you if you're looking for a game with depth and replay value. Steam Deck performance is a little disappointing. We can mostly maintain 40 FPS, and the game is fully playable, but some performance issues and UI issues detract from what could be a great experience.”
read full review ↗ - 85
“While the main campaign is on the shorter side, and ultimately the game feels a little too easy at times, it's still a fun time and well worth checking out.”
read full review ↗ - 60
“Ra Ra BOOM has some weaknesses. Its story doesn’t really connect, and the melee combat lacks the sort of flow that the best games in the genre manage. Still, its twist on genres, which combines various gameplay styles into one interesting experience, is largely successful and makes it worth a look for beat ‘em up fans.”
read full review ↗
…and 3 more tracked reviews.
Patch history
- Ra Ra BOOM New Update Increases the BoomSep 29, 2025significant · resets scoring window
